hlsl.constructArray.vert Shader version: 500 0:? Sequence 0:2 Function Definition: @main( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp 2-element array of 4-component vector of float) 0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float) 0:4 Construct structure ( temp 2-element array of 4-component vector of float) 0:4 Convert int to float ( temp 4-component vector of float) 0:4 direct index ( temp 4-component vector of int) 0:4 'int4_array' ( temp 3-element array of 4-component vector of int) 0:4 Constant: 0:4 0 (const int) 0:4 Convert int to float ( temp 4-component vector of float) 0:4 direct index ( temp 4-component vector of int) 0:4 'int4_array' ( temp 3-element array of 4-component vector of int) 0:4 Constant: 0:4 1 (const int) 0:5 Sequence 0:5 move second child to first child ( temp 4-element array of 2-component vector of float) 0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float) 0:5 Construct structure ( temp 4-element array of 2-component vector of float) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 2 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 2 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 3 (const int) 0:6 Sequence 0:6 move second child to first child ( temp 2-element array of 4-component vector of int) 0:6 'int4_array2' ( temp 2-element array of 4-component vector of int) 0:6 Construct structure ( temp 2-element array of 4-component vector of int) 0:6 direct index ( temp 4-component vector of int) 0:6 'int4_array' ( temp 3-element array of 4-component vector of int) 0:6 Constant: 0:6 0 (const int) 0:6 direct index ( temp 4-component vector of int) 0:6 'int4_array' ( temp 3-element array of 4-component vector of int) 0:6 Constant: 0:6 1 (const int) 0:7 Sequence 0:7 move second child to first child ( temp 2-element array of int) 0:7 'int1_array' ( temp 2-element array of int) 0:7 Construct structure ( temp 2-element array of int) 0:7 direct index ( temp int) 0:7 direct index ( temp 4-component vector of int) 0:7 'int4_array' ( temp 3-element array of 4-component vector of int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( temp int) 0:7 direct index ( temp 4-component vector of int) 0:7 'int4_array' ( temp 3-element array of 4-component vector of int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 1 (const int) 0:9 Branch: Return with expression 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:2 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' ( out 4-component vector of float Position) Linked vertex stage: Shader version: 500 0:? Sequence 0:2 Function Definition: @main( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp 2-element array of 4-component vector of float) 0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float) 0:4 Construct structure ( temp 2-element array of 4-component vector of float) 0:4 Convert int to float ( temp 4-component vector of float) 0:4 direct index ( temp 4-component vector of int) 0:4 'int4_array' ( temp 3-element array of 4-component vector of int) 0:4 Constant: 0:4 0 (const int) 0:4 Convert int to float ( temp 4-component vector of float) 0:4 direct index ( temp 4-component vector of int) 0:4 'int4_array' ( temp 3-element array of 4-component vector of int) 0:4 Constant: 0:4 1 (const int) 0:5 Sequence 0:5 move second child to first child ( temp 4-element array of 2-component vector of float) 0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float) 0:5 Construct structure ( temp 4-element array of 2-component vector of float) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 2 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Convert int to float ( temp 2-component vector of float) 0:5 Construct ivec2 ( temp 2-component vector of int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 2 (const int) 0:5 direct index ( temp int) 0:5 direct index ( temp 4-component vector of int) 0:5 'int4_array' ( temp 3-element array of 4-component vector of int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 3 (const int) 0:6 Sequence 0:6 move second child to first child ( temp 2-element array of 4-component vector of int) 0:6 'int4_array2' ( temp 2-element array of 4-component vector of int) 0:6 Construct structure ( temp 2-element array of 4-component vector of int) 0:6 direct index ( temp 4-component vector of int) 0:6 'int4_array' ( temp 3-element array of 4-component vector of int) 0:6 Constant: 0:6 0 (const int) 0:6 direct index ( temp 4-component vector of int) 0:6 'int4_array' ( temp 3-element array of 4-component vector of int) 0:6 Constant: 0:6 1 (const int) 0:7 Sequence 0:7 move second child to first child ( temp 2-element array of int) 0:7 'int1_array' ( temp 2-element array of int) 0:7 Construct structure ( temp 2-element array of int) 0:7 direct index ( temp int) 0:7 direct index ( temp 4-component vector of int) 0:7 'int4_array' ( temp 3-element array of 4-component vector of int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( temp int) 0:7 direct index ( temp 4-component vector of int) 0:7 'int4_array' ( temp 3-element array of 4-component vector of int) 0:7 Constant: 0:7 0 (const int) 0:7 Constant: 0:7 1 (const int) 0:9 Branch: Return with expression 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:2 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' ( out 4-component vector of float Position) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 89 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 87 Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 15 "float4_array_times" Name 21 "int4_array" Name 36 "float2_array_times2" Name 68 "int4_array2" Name 76 "int1_array" Name 87 "@entryPointOutput" Decorate 87(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeInt 32 0 12: 11(int) Constant 2 13: TypeArray 7(fvec4) 12 14: TypePointer Function 13 16: TypeInt 32 1 17: TypeVector 16(int) 4 18: 11(int) Constant 3 19: TypeArray 17(ivec4) 18 20: TypePointer Function 19 22: 16(int) Constant 0 23: TypePointer Function 17(ivec4) 27: 16(int) Constant 1 32: TypeVector 6(float) 2 33: 11(int) Constant 4 34: TypeArray 32(fvec2) 33 35: TypePointer Function 34 37: 11(int) Constant 0 38: TypePointer Function 16(int) 41: 11(int) Constant 1 44: TypeVector 16(int) 2 66: TypeArray 17(ivec4) 12 67: TypePointer Function 66 74: TypeArray 16(int) 12 75: TypePointer Function 74 82: 6(float) Constant 0 83: 7(fvec4) ConstantComposite 82 82 82 82 86: TypePointer Output 7(fvec4) 87(@entryPointOutput): 86(ptr) Variable Output 4(main): 2 Function None 3 5: Label 88: 7(fvec4) FunctionCall 9(@main() Store 87(@entryPointOutput) 88 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 15(float4_array_times): 14(ptr) Variable Function 21(int4_array): 20(ptr) Variable Function 36(float2_array_times2): 35(ptr) Variable Function 68(int4_array2): 67(ptr) Variable Function 76(int1_array): 75(ptr) Variable Function 24: 23(ptr) AccessChain 21(int4_array) 22 25: 17(ivec4) Load 24 26: 7(fvec4) ConvertSToF 25 28: 23(ptr) AccessChain 21(int4_array) 27 29: 17(ivec4) Load 28 30: 7(fvec4) ConvertSToF 29 31: 13 CompositeConstruct 26 30 Store 15(float4_array_times) 31 39: 38(ptr) AccessChain 21(int4_array) 22 37 40: 16(int) Load 39 42: 38(ptr) AccessChain 21(int4_array) 22 41 43: 16(int) Load 42 45: 44(ivec2) CompositeConstruct 40 43 46: 32(fvec2) ConvertSToF 45 47: 38(ptr) AccessChain 21(int4_array) 22 12 48: 16(int) Load 47 49: 38(ptr) AccessChain 21(int4_array) 22 18 50: 16(int) Load 49 51: 44(ivec2) CompositeConstruct 48 50 52: 32(fvec2) ConvertSToF 51 53: 38(ptr) AccessChain 21(int4_array) 27 37 54: 16(int) Load 53 55: 38(ptr) AccessChain 21(int4_array) 27 41 56: 16(int) Load 55 57: 44(ivec2) CompositeConstruct 54 56 58: 32(fvec2) ConvertSToF 57 59: 38(ptr) AccessChain 21(int4_array) 27 12 60: 16(int) Load 59 61: 38(ptr) AccessChain 21(int4_array) 27 18 62: 16(int) Load 61 63: 44(ivec2) CompositeConstruct 60 62 64: 32(fvec2) ConvertSToF 63 65: 34 CompositeConstruct 46 52 58 64 Store 36(float2_array_times2) 65 69: 23(ptr) AccessChain 21(int4_array) 22 70: 17(ivec4) Load 69 71: 23(ptr) AccessChain 21(int4_array) 27 72: 17(ivec4) Load 71 73: 66 CompositeConstruct 70 72 Store 68(int4_array2) 73 77: 38(ptr) AccessChain 21(int4_array) 22 37 78: 16(int) Load 77 79: 38(ptr) AccessChain 21(int4_array) 22 41 80: 16(int) Load 79 81: 74 CompositeConstruct 78 80 Store 76(int1_array) 81 ReturnValue 83 FunctionEnd