hlsl.constructimat.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @main( ( temp int) 0:2 Function Parameters: 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4X4 matrix of int) 0:6 'var443' ( temp 4X4 matrix of int) 0:6 Constant: 0:6 0 (const int) 0:6 1 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 1 (const int) 0:6 1 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 1 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:7 Sequence 0:7 move second child to first child ( temp 4X4 matrix of int) 0:7 'var444' ( temp 4X4 matrix of int) 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:11 Sequence 0:11 move second child to first child ( temp 4X2 matrix of int) 0:11 'var423' ( temp 4X2 matrix of int) 0:11 Constant: 0:11 0 (const int) 0:11 1 (const int) 0:11 1 (const int) 0:11 1 (const int) 0:11 1 (const int) 0:11 0 (const int) 0:11 0 (const int) 0:11 0 (const int) 0:12 Sequence 0:12 move second child to first child ( temp 4X2 matrix of int) 0:12 'var424' ( temp 4X2 matrix of int) 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:16 Sequence 0:16 move second child to first child ( temp 3X2 matrix of int) 0:16 'var323' ( temp 3X2 matrix of int) 0:16 Constant: 0:16 0 (const int) 0:16 1 (const int) 0:16 1 (const int) 0:16 1 (const int) 0:16 1 (const int) 0:16 0 (const int) 0:17 Sequence 0:17 move second child to first child ( temp 3X2 matrix of int) 0:17 'var234' ( temp 3X2 matrix of int) 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:22 Sequence 0:22 move second child to first child ( temp 4X4 matrix of uint) 0:22 'uvar443' ( temp 4X4 matrix of uint) 0:22 Constant: 0:22 0 (const uint) 0:22 1 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 1 (const uint) 0:22 1 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 1 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:23 Sequence 0:23 move second child to first child ( temp 4X4 matrix of uint) 0:23 'uvar444' ( temp 4X4 matrix of uint) 0:? Constant: 0:? 0 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:27 Sequence 0:27 move second child to first child ( temp 4X2 matrix of uint) 0:27 'uvar423' ( temp 4X2 matrix of uint) 0:27 Constant: 0:27 0 (const uint) 0:27 1 (const uint) 0:27 1 (const uint) 0:27 1 (const uint) 0:27 1 (const uint) 0:27 0 (const uint) 0:27 0 (const uint) 0:27 0 (const uint) 0:28 Sequence 0:28 move second child to first child ( temp 4X2 matrix of uint) 0:28 'uvar424' ( temp 4X2 matrix of uint) 0:? Constant: 0:? 0 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:32 Sequence 0:32 move second child to first child ( temp 3X2 matrix of uint) 0:32 'uvar323' ( temp 3X2 matrix of uint) 0:32 Constant: 0:32 0 (const uint) 0:32 1 (const uint) 0:32 1 (const uint) 0:32 1 (const uint) 0:32 1 (const uint) 0:32 0 (const uint) 0:33 Sequence 0:33 move second child to first child ( temp 3X2 matrix of uint) 0:33 'uvar234' ( temp 3X2 matrix of uint) 0:? Constant: 0:? 0 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:38 Sequence 0:38 move second child to first child ( temp 4X4 matrix of bool) 0:38 'bvar443' ( temp 4X4 matrix of bool) 0:38 Constant: 0:38 false (const bool) 0:38 true (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 true (const bool) 0:38 true (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 true (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:39 Sequence 0:39 move second child to first child ( temp 4X4 matrix of bool) 0:39 'bvar444' ( temp 4X4 matrix of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:43 Sequence 0:43 move second child to first child ( temp 4X2 matrix of bool) 0:43 'bvar423' ( temp 4X2 matrix of bool) 0:43 Constant: 0:43 false (const bool) 0:43 true (const bool) 0:43 true (const bool) 0:43 true (const bool) 0:43 true (const bool) 0:43 false (const bool) 0:43 false (const bool) 0:43 false (const bool) 0:44 Sequence 0:44 move second child to first child ( temp 4X2 matrix of bool) 0:44 'bvar424' ( temp 4X2 matrix of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:48 Sequence 0:48 move second child to first child ( temp 3X2 matrix of bool) 0:48 'bvar323' ( temp 3X2 matrix of bool) 0:48 Constant: 0:48 false (const bool) 0:48 true (const bool) 0:48 true (const bool) 0:48 true (const bool) 0:48 true (const bool) 0:48 false (const bool) 0:49 Sequence 0:49 move second child to first child ( temp 3X2 matrix of bool) 0:49 'bvar234' ( temp 3X2 matrix of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:51 Branch: Return with expression 0:51 Constant: 0:51 0 (const int) 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:2 Function Call: @main( ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @main( ( temp int) 0:2 Function Parameters: 0:? Sequence 0:6 Sequence 0:6 move second child to first child ( temp 4X4 matrix of int) 0:6 'var443' ( temp 4X4 matrix of int) 0:6 Constant: 0:6 0 (const int) 0:6 1 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 1 (const int) 0:6 1 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 1 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:6 0 (const int) 0:7 Sequence 0:7 move second child to first child ( temp 4X4 matrix of int) 0:7 'var444' ( temp 4X4 matrix of int) 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:11 Sequence 0:11 move second child to first child ( temp 4X2 matrix of int) 0:11 'var423' ( temp 4X2 matrix of int) 0:11 Constant: 0:11 0 (const int) 0:11 1 (const int) 0:11 1 (const int) 0:11 1 (const int) 0:11 1 (const int) 0:11 0 (const int) 0:11 0 (const int) 0:11 0 (const int) 0:12 Sequence 0:12 move second child to first child ( temp 4X2 matrix of int) 0:12 'var424' ( temp 4X2 matrix of int) 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:16 Sequence 0:16 move second child to first child ( temp 3X2 matrix of int) 0:16 'var323' ( temp 3X2 matrix of int) 0:16 Constant: 0:16 0 (const int) 0:16 1 (const int) 0:16 1 (const int) 0:16 1 (const int) 0:16 1 (const int) 0:16 0 (const int) 0:17 Sequence 0:17 move second child to first child ( temp 3X2 matrix of int) 0:17 'var234' ( temp 3X2 matrix of int) 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:? 0 (const int) 0:22 Sequence 0:22 move second child to first child ( temp 4X4 matrix of uint) 0:22 'uvar443' ( temp 4X4 matrix of uint) 0:22 Constant: 0:22 0 (const uint) 0:22 1 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 1 (const uint) 0:22 1 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 1 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:22 0 (const uint) 0:23 Sequence 0:23 move second child to first child ( temp 4X4 matrix of uint) 0:23 'uvar444' ( temp 4X4 matrix of uint) 0:? Constant: 0:? 0 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:27 Sequence 0:27 move second child to first child ( temp 4X2 matrix of uint) 0:27 'uvar423' ( temp 4X2 matrix of uint) 0:27 Constant: 0:27 0 (const uint) 0:27 1 (const uint) 0:27 1 (const uint) 0:27 1 (const uint) 0:27 1 (const uint) 0:27 0 (const uint) 0:27 0 (const uint) 0:27 0 (const uint) 0:28 Sequence 0:28 move second child to first child ( temp 4X2 matrix of uint) 0:28 'uvar424' ( temp 4X2 matrix of uint) 0:? Constant: 0:? 0 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:? 0 (const uint) 0:32 Sequence 0:32 move second child to first child ( temp 3X2 matrix of uint) 0:32 'uvar323' ( temp 3X2 matrix of uint) 0:32 Constant: 0:32 0 (const uint) 0:32 1 (const uint) 0:32 1 (const uint) 0:32 1 (const uint) 0:32 1 (const uint) 0:32 0 (const uint) 0:33 Sequence 0:33 move second child to first child ( temp 3X2 matrix of uint) 0:33 'uvar234' ( temp 3X2 matrix of uint) 0:? Constant: 0:? 0 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) 0:? 0 (const uint) 0:38 Sequence 0:38 move second child to first child ( temp 4X4 matrix of bool) 0:38 'bvar443' ( temp 4X4 matrix of bool) 0:38 Constant: 0:38 false (const bool) 0:38 true (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 true (const bool) 0:38 true (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 true (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:38 false (const bool) 0:39 Sequence 0:39 move second child to first child ( temp 4X4 matrix of bool) 0:39 'bvar444' ( temp 4X4 matrix of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:43 Sequence 0:43 move second child to first child ( temp 4X2 matrix of bool) 0:43 'bvar423' ( temp 4X2 matrix of bool) 0:43 Constant: 0:43 false (const bool) 0:43 true (const bool) 0:43 true (const bool) 0:43 true (const bool) 0:43 true (const bool) 0:43 false (const bool) 0:43 false (const bool) 0:43 false (const bool) 0:44 Sequence 0:44 move second child to first child ( temp 4X2 matrix of bool) 0:44 'bvar424' ( temp 4X2 matrix of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:? false (const bool) 0:? false (const bool) 0:48 Sequence 0:48 move second child to first child ( temp 3X2 matrix of bool) 0:48 'bvar323' ( temp 3X2 matrix of bool) 0:48 Constant: 0:48 false (const bool) 0:48 true (const bool) 0:48 true (const bool) 0:48 true (const bool) 0:48 true (const bool) 0:48 false (const bool) 0:49 Sequence 0:49 move second child to first child ( temp 3X2 matrix of bool) 0:49 'bvar234' ( temp 3X2 matrix of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:51 Branch: Return with expression 0:51 Constant: 0:51 0 (const int) 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:2 Function Call: @main( ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 98 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 96 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "@main(" Name 13 "var443" Name 21 "var444" Name 25 "var423" Name 31 "var424" Name 34 "var323" Name 36 "var234" Name 41 "uvar443" Name 49 "uvar444" Name 53 "uvar423" Name 59 "uvar424" Name 62 "uvar323" Name 64 "uvar234" Name 69 "bvar443" Name 77 "bvar444" Name 81 "bvar423" Name 87 "bvar424" Name 90 "bvar323" Name 92 "bvar234" Name 96 "@entryPointOutput" Decorate 96(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeFunction 6(int) 10: TypeVector 6(int) 4 11: TypeMatrix 10(ivec4) 4 12: TypePointer Function 11 14: 6(int) Constant 0 15: 6(int) Constant 1 16: 10(ivec4) ConstantComposite 14 15 14 14 17: 10(ivec4) ConstantComposite 15 15 14 14 18: 10(ivec4) ConstantComposite 15 14 14 14 19: 10(ivec4) ConstantComposite 14 14 14 14 20: 11 ConstantComposite 16 17 18 19 22: TypeVector 6(int) 2 23: TypeMatrix 22(ivec2) 4 24: TypePointer Function 23 26: 22(ivec2) ConstantComposite 14 15 27: 22(ivec2) ConstantComposite 15 15 28: 22(ivec2) ConstantComposite 15 14 29: 22(ivec2) ConstantComposite 14 14 30: 23 ConstantComposite 26 27 28 29 32: TypeMatrix 22(ivec2) 3 33: TypePointer Function 32 35: 32 ConstantComposite 26 27 28 37: TypeInt 32 0 38: TypeVector 37(int) 4 39: TypeMatrix 38(ivec4) 4 40: TypePointer Function 39 42: 37(int) Constant 0 43: 37(int) Constant 1 44: 38(ivec4) ConstantComposite 42 43 42 42 45: 38(ivec4) ConstantComposite 43 43 42 42 46: 38(ivec4) ConstantComposite 43 42 42 42 47: 38(ivec4) ConstantComposite 42 42 42 42 48: 39 ConstantComposite 44 45 46 47 50: TypeVector 37(int) 2 51: TypeMatrix 50(ivec2) 4 52: TypePointer Function 51 54: 50(ivec2) ConstantComposite 42 43 55: 50(ivec2) ConstantComposite 43 43 56: 50(ivec2) ConstantComposite 43 42 57: 50(ivec2) ConstantComposite 42 42 58: 51 ConstantComposite 54 55 56 57 60: TypeMatrix 50(ivec2) 3 61: TypePointer Function 60 63: 60 ConstantComposite 54 55 56 65: TypeBool 66: TypeVector 65(bool) 4 67: TypeMatrix 66(bvec4) 4 68: TypePointer Function 67 70: 65(bool) ConstantFalse 71: 65(bool) ConstantTrue 72: 66(bvec4) ConstantComposite 70 71 70 70 73: 66(bvec4) ConstantComposite 71 71 70 70 74: 66(bvec4) ConstantComposite 71 70 70 70 75: 66(bvec4) ConstantComposite 70 70 70 70 76: 67 ConstantComposite 72 73 74 75 78: TypeVector 65(bool) 2 79: TypeMatrix 78(bvec2) 4 80: TypePointer Function 79 82: 78(bvec2) ConstantComposite 70 71 83: 78(bvec2) ConstantComposite 71 71 84: 78(bvec2) ConstantComposite 71 70 85: 78(bvec2) ConstantComposite 70 70 86: 79 ConstantComposite 82 83 84 85 88: TypeMatrix 78(bvec2) 3 89: TypePointer Function 88 91: 88 ConstantComposite 82 83 84 95: TypePointer Output 6(int) 96(@entryPointOutput): 95(ptr) Variable Output 4(main): 2 Function None 3 5: Label 97: 6(int) FunctionCall 8(@main() Store 96(@entryPointOutput) 97 Return FunctionEnd 8(@main(): 6(int) Function None 7 9: Label 13(var443): 12(ptr) Variable Function 21(var444): 12(ptr) Variable Function 25(var423): 24(ptr) Variable Function 31(var424): 24(ptr) Variable Function 34(var323): 33(ptr) Variable Function 36(var234): 33(ptr) Variable Function 41(uvar443): 40(ptr) Variable Function 49(uvar444): 40(ptr) Variable Function 53(uvar423): 52(ptr) Variable Function 59(uvar424): 52(ptr) Variable Function 62(uvar323): 61(ptr) Variable Function 64(uvar234): 61(ptr) Variable Function 69(bvar443): 68(ptr) Variable Function 77(bvar444): 68(ptr) Variable Function 81(bvar423): 80(ptr) Variable Function 87(bvar424): 80(ptr) Variable Function 90(bvar323): 89(ptr) Variable Function 92(bvar234): 89(ptr) Variable Function Store 13(var443) 20 Store 21(var444) 20 Store 25(var423) 30 Store 31(var424) 30 Store 34(var323) 35 Store 36(var234) 35 Store 41(uvar443) 48 Store 49(uvar444) 48 Store 53(uvar423) 58 Store 59(uvar424) 58 Store 62(uvar323) 63 Store 64(uvar234) 63 Store 69(bvar443) 76 Store 77(bvar444) 76 Store 81(bvar423) 86 Store 87(bvar424) 86 Store 90(bvar323) 91 Store 92(bvar234) 91 ReturnValue 14 FunctionEnd