hlsl.depthGreater.frag Shader version: 500 gl_FragCoord origin is upper left using depth_greater 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1; ( temp void) 0:2 Function Parameters: 0:2 'depth' ( out float) 0:? Sequence 0:3 move second child to first child ( temp float) 0:3 'depth' ( out float) 0:3 Constant: 0:3 0.200000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 Function Call: @PixelShaderFunction(f1; ( temp void) 0:? 'depth' ( temp float) 0:2 move second child to first child ( temp float) 0:? 'depth' ( out float FragDepth) 0:? 'depth' ( temp float) 0:? Linker Objects 0:? 'depth' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_greater 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1; ( temp void) 0:2 Function Parameters: 0:2 'depth' ( out float) 0:? Sequence 0:3 move second child to first child ( temp float) 0:3 'depth' ( out float) 0:3 Constant: 0:3 0.200000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 Function Call: @PixelShaderFunction(f1; ( temp void) 0:? 'depth' ( temp float) 0:2 move second child to first child ( temp float) 0:? 'depth' ( out float FragDepth) 0:? 'depth' ( temp float) 0:? Linker Objects 0:? 'depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 20 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 18 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing ExecutionMode 4 DepthGreater Source HLSL 500 Name 4 "PixelShaderFunction" Name 10 "@PixelShaderFunction(f1;" Name 9 "depth" Name 13 "depth" Name 14 "param" Name 18 "depth" Decorate 18(depth) BuiltIn FragDepth 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 2 7(ptr) 12: 6(float) Constant 1045220557 17: TypePointer Output 6(float) 18(depth): 17(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 13(depth): 7(ptr) Variable Function 14(param): 7(ptr) Variable Function 15: 2 FunctionCall 10(@PixelShaderFunction(f1;) 14(param) 16: 6(float) Load 14(param) Store 13(depth) 16 19: 6(float) Load 13(depth) Store 18(depth) 19 Return FunctionEnd 10(@PixelShaderFunction(f1;): 2 Function None 8 9(depth): 7(ptr) FunctionParameter 11: Label Store 9(depth) 12 Return FunctionEnd