hlsl.depthLess.frag Shader version: 500 gl_FragCoord origin is upper left using depth_less 0:? Sequence 0:2 Function Definition: @PixelShaderFunction( ( temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 0.200000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? '@entryPointOutput' ( out float FragDepth) 0:2 Function Call: @PixelShaderFunction( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' ( out float FragDepth) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_less 0:? Sequence 0:2 Function Definition: @PixelShaderFunction( ( temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 0.200000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? '@entryPointOutput' ( out float FragDepth) 0:2 Function Call: @PixelShaderFunction( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 16 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 14 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing ExecutionMode 4 DepthLess Source HLSL 500 Name 4 "PixelShaderFunction" Name 8 "@PixelShaderFunction(" Name 14 "@entryPointOutput" Decorate 14(@entryPointOutput) BuiltIn FragDepth 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: 6(float) Constant 1045220557 13: TypePointer Output 6(float) 14(@entryPointOutput): 13(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 15: 6(float) FunctionCall 8(@PixelShaderFunction() Store 14(@entryPointOutput) 15 Return FunctionEnd 8(@PixelShaderFunction(): 6(float) Function None 7 9: Label ReturnValue 10 FunctionEnd