hlsl.domain.2.tese Shader version: 500 input primitive = triangles vertex spacing = none triangle order = none 0:? Sequence 0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Function Parameters: 0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 'tesscoord' ( in 3-component vector of float) 0:? Sequence 0:28 move second child to first child ( temp 4-component vector of float) 0:28 pos: direct index for structure ( temp 4-component vector of float) 0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:28 Constant: 0:28 0 (const int) 0:28 add ( temp 4-component vector of float) 0:28 pos: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 direct index ( temp float) 0:28 'tesscoord' ( in 3-component vector of float) 0:28 Constant: 0:28 0 (const int) 0:29 move second child to first child ( temp 3-component vector of float) 0:29 norm: direct index for structure ( temp 3-component vector of float) 0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:29 Constant: 0:29 1 (const int) 0:29 add ( temp 3-component vector of float) 0:29 norm: direct index for structure ( temp 3-component vector of float) 0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1 (const int) 0:29 direct index ( temp float) 0:29 'tesscoord' ( in 3-component vector of float) 0:29 Constant: 0:29 1 (const int) 0:31 direct index ( temp float) 0:31 'tesscoord' ( in 3-component vector of float) 0:31 Constant: 0:31 2 (const int) 0:33 Branch: Return with expression 0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Function Definition: main( ( temp void) 0:25 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 flTessFactor: direct index for structure ( temp 3-element array of float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index ( patch in float TessLevelOuter) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 flTessFactor: direct index for structure ( temp 3-element array of float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index ( patch in float TessLevelOuter) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 flTessFactor: direct index for structure ( temp 3-element array of float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 direct index ( patch in float TessLevelOuter) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:25 Constant: 0:25 2 (const int) 0:25 move second child to first child ( temp float) 0:25 flInsideTessFactor: direct index for structure ( temp float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 1 (const int) 0:25 direct index ( patch in float TessLevelInner) 0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp float) 0:25 foo: direct index for structure ( temp float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 2 (const int) 0:? 'pcf_data.foo' (layout( location=2) patch in float) 0:25 Sequence 0:25 move second child to first child ( temp 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index (layout( location=0) in 4-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index (layout( location=1) in 3-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index (layout( location=0) in 4-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index (layout( location=1) in 3-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index (layout( location=0) in 4-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index (layout( location=1) in 3-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:? 'tesscoord' ( temp 3-component vector of float) 0:? 'tesscoord' ( patch in 3-component vector of float TessCoord) 0:25 Sequence 0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'tesscoord' ( temp 3-component vector of float) 0:25 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:? 'tesscoord' ( patch in 3-component vector of float TessCoord) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner) 0:? 'pcf_data.foo' (layout( location=2) patch in float) Linked tessellation evaluation stage: Shader version: 500 input primitive = triangles vertex spacing = none triangle order = none 0:? Sequence 0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Function Parameters: 0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 'tesscoord' ( in 3-component vector of float) 0:? Sequence 0:28 move second child to first child ( temp 4-component vector of float) 0:28 pos: direct index for structure ( temp 4-component vector of float) 0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:28 Constant: 0:28 0 (const int) 0:28 add ( temp 4-component vector of float) 0:28 pos: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 direct index ( temp float) 0:28 'tesscoord' ( in 3-component vector of float) 0:28 Constant: 0:28 0 (const int) 0:29 move second child to first child ( temp 3-component vector of float) 0:29 norm: direct index for structure ( temp 3-component vector of float) 0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:29 Constant: 0:29 1 (const int) 0:29 add ( temp 3-component vector of float) 0:29 norm: direct index for structure ( temp 3-component vector of float) 0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1 (const int) 0:29 direct index ( temp float) 0:29 'tesscoord' ( in 3-component vector of float) 0:29 Constant: 0:29 1 (const int) 0:31 direct index ( temp float) 0:31 'tesscoord' ( in 3-component vector of float) 0:31 Constant: 0:31 2 (const int) 0:33 Branch: Return with expression 0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Function Definition: main( ( temp void) 0:25 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 flTessFactor: direct index for structure ( temp 3-element array of float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index ( patch in float TessLevelOuter) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 flTessFactor: direct index for structure ( temp 3-element array of float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index ( patch in float TessLevelOuter) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp float) 0:25 direct index ( temp float) 0:25 flTessFactor: direct index for structure ( temp 3-element array of float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 2 (const int) 0:25 direct index ( patch in float TessLevelOuter) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:25 Constant: 0:25 2 (const int) 0:25 move second child to first child ( temp float) 0:25 flInsideTessFactor: direct index for structure ( temp float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 1 (const int) 0:25 direct index ( patch in float TessLevelInner) 0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp float) 0:25 foo: direct index for structure ( temp float) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:25 Constant: 0:25 2 (const int) 0:? 'pcf_data.foo' (layout( location=2) patch in float) 0:25 Sequence 0:25 move second child to first child ( temp 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index (layout( location=0) in 4-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index (layout( location=1) in 3-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index (layout( location=0) in 4-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index (layout( location=1) in 3-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:25 Constant: 0:25 1 (const int) 0:25 move second child to first child ( temp 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 0 (const int) 0:25 direct index (layout( location=0) in 4-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 2 (const int) 0:25 Constant: 0:25 1 (const int) 0:25 direct index (layout( location=1) in 3-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:25 Constant: 0:25 2 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:? 'tesscoord' ( temp 3-component vector of float) 0:? 'tesscoord' ( patch in 3-component vector of float TessCoord) 0:25 Sequence 0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:? 'tesscoord' ( temp 3-component vector of float) 0:25 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:25 pos: direct index for structure ( temp 4-component vector of float) 0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 0 (const int) 0:25 move second child to first child ( temp 3-component vector of float) 0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float) 0:25 norm: direct index for structure ( temp 3-component vector of float) 0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm}) 0:25 Constant: 0:25 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float) 0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float) 0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float) 0:? 'tesscoord' ( patch in 3-component vector of float TessCoord) 0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter) 0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner) 0:? 'pcf_data.foo' (layout( location=2) patch in float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 120 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationEvaluation 4 "main" 52 67 71 78 85 103 113 117 ExecutionMode 4 Triangles Source HLSL 500 Name 4 "main" Name 10 "pcf_in_t" MemberName 10(pcf_in_t) 0 "flTessFactor" MemberName 10(pcf_in_t) 1 "flInsideTessFactor" MemberName 10(pcf_in_t) 2 "foo" Name 14 "ds_in_t" MemberName 14(ds_in_t) 0 "pos" MemberName 14(ds_in_t) 1 "norm" Name 17 "gs_in_t" MemberName 17(gs_in_t) 0 "pos" MemberName 17(gs_in_t) 1 "norm" Name 22 "@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;" Name 19 "pcf_data" Name 20 "i" Name 21 "tesscoord" Name 25 "o" Name 48 "pcf_data" Name 52 "pcf_data.flTessFactor" Name 67 "pcf_data.flInsideTessFactor" Name 71 "pcf_data.foo" Name 75 "i" Name 78 "i.pos" Name 85 "i.norm" Name 102 "tesscoord" Name 103 "tesscoord" Name 105 "flattenTemp" Name 107 "param" Name 109 "param" Name 113 "@entryPointOutput.pos" Name 117 "@entryPointOutput.norm" Decorate 52(pcf_data.flTessFactor) Patch Decorate 52(pcf_data.flTessFactor) BuiltIn TessLevelOuter Decorate 67(pcf_data.flInsideTessFactor) Patch Decorate 67(pcf_data.flInsideTessFactor) BuiltIn TessLevelInner Decorate 71(pcf_data.foo) Patch Decorate 71(pcf_data.foo) Location 2 Decorate 78(i.pos) Location 0 Decorate 85(i.norm) Location 1 Decorate 103(tesscoord) Patch Decorate 103(tesscoord) BuiltIn TessCoord Decorate 113(@entryPointOutput.pos) Location 0 Decorate 117(@entryPointOutput.norm) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeInt 32 0 8: 7(int) Constant 3 9: TypeArray 6(float) 8 10(pcf_in_t): TypeStruct 9 6(float) 6(float) 11: TypePointer Function 10(pcf_in_t) 12: TypeVector 6(float) 4 13: TypeVector 6(float) 3 14(ds_in_t): TypeStruct 12(fvec4) 13(fvec3) 15: TypeArray 14(ds_in_t) 8 16: TypePointer Function 13(fvec3) 17(gs_in_t): TypeStruct 12(fvec4) 13(fvec3) 18: TypeFunction 17(gs_in_t) 11(ptr) 15 16(ptr) 24: TypePointer Function 17(gs_in_t) 26: TypeInt 32 1 27: 26(int) Constant 0 29: 7(int) Constant 0 30: TypePointer Function 6(float) 35: TypePointer Function 12(fvec4) 37: 26(int) Constant 1 39: 7(int) Constant 1 49: 7(int) Constant 4 50: TypeArray 6(float) 49 51: TypePointer Input 50 52(pcf_data.flTessFactor): 51(ptr) Variable Input 53: TypePointer Input 6(float) 60: 26(int) Constant 2 64: 7(int) Constant 2 65: TypeArray 6(float) 64 66: TypePointer Input 65 67(pcf_data.flInsideTessFactor): 66(ptr) Variable Input 71(pcf_data.foo): 53(ptr) Variable Input 74: TypePointer Function 15 76: TypeArray 12(fvec4) 8 77: TypePointer Input 76 78(i.pos): 77(ptr) Variable Input 79: TypePointer Input 12(fvec4) 83: TypeArray 13(fvec3) 8 84: TypePointer Input 83 85(i.norm): 84(ptr) Variable Input 86: TypePointer Input 13(fvec3) 103(tesscoord): 86(ptr) Variable Input 112: TypePointer Output 12(fvec4) 113(@entryPointOutput.pos): 112(ptr) Variable Output 116: TypePointer Output 13(fvec3) 117(@entryPointOutput.norm): 116(ptr) Variable Output 4(main): 2 Function None 3 5: Label 48(pcf_data): 11(ptr) Variable Function 75(i): 74(ptr) Variable Function 102(tesscoord): 16(ptr) Variable Function 105(flattenTemp): 24(ptr) Variable Function 107(param): 11(ptr) Variable Function 109(param): 16(ptr) Variable Function 54: 53(ptr) AccessChain 52(pcf_data.flTessFactor) 27 55: 6(float) Load 54 56: 30(ptr) AccessChain 48(pcf_data) 27 27 Store 56 55 57: 53(ptr) AccessChain 52(pcf_data.flTessFactor) 37 58: 6(float) Load 57 59: 30(ptr) AccessChain 48(pcf_data) 27 37 Store 59 58 61: 53(ptr) AccessChain 52(pcf_data.flTessFactor) 60 62: 6(float) Load 61 63: 30(ptr) AccessChain 48(pcf_data) 27 60 Store 63 62 68: 53(ptr) AccessChain 67(pcf_data.flInsideTessFactor) 27 69: 6(float) Load 68 70: 30(ptr) AccessChain 48(pcf_data) 37 Store 70 69 72: 6(float) Load 71(pcf_data.foo) 73: 30(ptr) AccessChain 48(pcf_data) 60 Store 73 72 80: 79(ptr) AccessChain 78(i.pos) 27 81: 12(fvec4) Load 80 82: 35(ptr) AccessChain 75(i) 27 27 Store 82 81 87: 86(ptr) AccessChain 85(i.norm) 27 88: 13(fvec3) Load 87 89: 16(ptr) AccessChain 75(i) 27 37 Store 89 88 90: 79(ptr) AccessChain 78(i.pos) 37 91: 12(fvec4) Load 90 92: 35(ptr) AccessChain 75(i) 37 27 Store 92 91 93: 86(ptr) AccessChain 85(i.norm) 37 94: 13(fvec3) Load 93 95: 16(ptr) AccessChain 75(i) 37 37 Store 95 94 96: 79(ptr) AccessChain 78(i.pos) 60 97: 12(fvec4) Load 96 98: 35(ptr) AccessChain 75(i) 60 27 Store 98 97 99: 86(ptr) AccessChain 85(i.norm) 60 100: 13(fvec3) Load 99 101: 16(ptr) AccessChain 75(i) 60 37 Store 101 100 104: 13(fvec3) Load 103(tesscoord) Store 102(tesscoord) 104 106: 15 Load 75(i) 108:10(pcf_in_t) Load 48(pcf_data) Store 107(param) 108 110: 13(fvec3) Load 102(tesscoord) Store 109(param) 110 111: 17(gs_in_t) FunctionCall 22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;) 107(param) 106 109(param) Store 105(flattenTemp) 111 114: 35(ptr) AccessChain 105(flattenTemp) 27 115: 12(fvec4) Load 114 Store 113(@entryPointOutput.pos) 115 118: 16(ptr) AccessChain 105(flattenTemp) 37 119: 13(fvec3) Load 118 Store 117(@entryPointOutput.norm) 119 Return FunctionEnd 22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;): 17(gs_in_t) Function None 18 19(pcf_data): 11(ptr) FunctionParameter 20(i): 15 FunctionParameter 21(tesscoord): 16(ptr) FunctionParameter 23: Label 25(o): 24(ptr) Variable Function 28: 12(fvec4) CompositeExtract 20(i) 0 0 31: 30(ptr) AccessChain 21(tesscoord) 29 32: 6(float) Load 31 33: 12(fvec4) CompositeConstruct 32 32 32 32 34: 12(fvec4) FAdd 28 33 36: 35(ptr) AccessChain 25(o) 27 Store 36 34 38: 13(fvec3) CompositeExtract 20(i) 0 1 40: 30(ptr) AccessChain 21(tesscoord) 39 41: 6(float) Load 40 42: 13(fvec3) CompositeConstruct 41 41 41 43: 13(fvec3) FAdd 38 42 44: 16(ptr) AccessChain 25(o) 37 Store 44 43 45: 17(gs_in_t) Load 25(o) ReturnValue 45 FunctionEnd