hlsl.emptystruct.init.vert WARNING: 0:3: 'Test_Empty' : variable with qualifier 'const' not initialized; zero initializing Shader version: 500 0:? Sequence 0:6 Function Definition: @main(u1; ( temp 4-component vector of float) 0:6 Function Parameters: 0:6 'vertexIndex' ( in uint) 0:? Sequence 0:7 Branch: Return with expression 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp uint) 0:? 'vertexIndex' ( temp uint) 0:? 'vertexIndex' (layout( location=0) in uint) 0:6 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:6 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'vertexIndex' ( temp uint) 0:? Linker Objects 0:? 'Test_Empty' ( const structure{}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'vertexIndex' (layout( location=0) in uint) Linked vertex stage: Shader version: 500 0:? Sequence 0:6 Function Definition: @main(u1; ( temp 4-component vector of float) 0:6 Function Parameters: 0:6 'vertexIndex' ( in uint) 0:? Sequence 0:7 Branch: Return with expression 0:7 Constant: 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:7 0.000000 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp uint) 0:? 'vertexIndex' ( temp uint) 0:? 'vertexIndex' (layout( location=0) in uint) 0:6 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:6 Function Call: @main(u1; ( temp 4-component vector of float) 0:? 'vertexIndex' ( temp uint) 0:? Linker Objects 0:? 'Test_Empty' ( const structure{}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'vertexIndex' (layout( location=0) in uint) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 20 23 Source HLSL 500 Name 4 "main" Name 12 "@main(u1;" Name 11 "vertexIndex" Name 18 "vertexIndex" Name 20 "vertexIndex" Name 23 "@entryPointOutput" Name 24 "param" Name 27 "Test" Decorate 20(vertexIndex) Location 0 Decorate 23(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) 14: 8(float) Constant 0 15: 9(fvec4) ConstantComposite 14 14 14 14 19: TypePointer Input 6(int) 20(vertexIndex): 19(ptr) Variable Input 22: TypePointer Output 9(fvec4) 23(@entryPointOutput): 22(ptr) Variable Output 27(Test): TypeStruct 28: 27(Test) ConstantComposite 4(main): 2 Function None 3 5: Label 18(vertexIndex): 7(ptr) Variable Function 24(param): 7(ptr) Variable Function 21: 6(int) Load 20(vertexIndex) Store 18(vertexIndex) 21 25: 6(int) Load 18(vertexIndex) Store 24(param) 25 26: 9(fvec4) FunctionCall 12(@main(u1;) 24(param) Store 23(@entryPointOutput) 26 Return FunctionEnd 12(@main(u1;): 9(fvec4) Function None 10 11(vertexIndex): 7(ptr) FunctionParameter 13: Label ReturnValue 15 FunctionEnd