hlsl.flattenOpaqueInit.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:6 tex: direct index for structure ( temp texture2D) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 0:6 Constant: 0:6 1 (const int) 0:6 smpl: direct index for structure ( temp sampler) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 0:6 Constant: 0:6 0 (const int) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:10 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp sampler) 0:12 smpl: direct index for structure ( temp sampler) 0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:12 Constant: 0:12 0 (const int) 0:12 'g_tInputTexture_sampler' ( uniform sampler) 0:13 move second child to first child ( temp texture2D) 0:13 tex: direct index for structure ( temp texture2D) 0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:13 Constant: 0:13 1 (const int) 0:13 'g_tInputTexture' ( uniform texture2D) 0:14 Branch: Return with expression 0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:19 Sequence 0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'g_tInputTexture_sampler' ( uniform sampler) 0:19 'g_tInputTexture' ( uniform texture2D) 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:20 'res' ( temp 4-component vector of float) 0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:21 Sequence 0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:22 add second child into first child ( temp 4-component vector of float) 0:22 'res' ( temp 4-component vector of float) 0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:23 Sequence 0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:24 add second child into first child ( temp 4-component vector of float) 0:24 'res' ( temp 4-component vector of float) 0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:26 Branch: Return with expression 0:26 'res' ( temp 4-component vector of float) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:6 tex: direct index for structure ( temp texture2D) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 0:6 Constant: 0:6 1 (const int) 0:6 smpl: direct index for structure ( temp sampler) 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 0:6 Constant: 0:6 0 (const int) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:10 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp sampler) 0:12 smpl: direct index for structure ( temp sampler) 0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:12 Constant: 0:12 0 (const int) 0:12 'g_tInputTexture_sampler' ( uniform sampler) 0:13 move second child to first child ( temp texture2D) 0:13 tex: direct index for structure ( temp texture2D) 0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:13 Constant: 0:13 1 (const int) 0:13 'g_tInputTexture' ( uniform texture2D) 0:14 Branch: Return with expression 0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:19 Sequence 0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'g_tInputTexture_sampler' ( uniform sampler) 0:19 'g_tInputTexture' ( uniform texture2D) 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:20 'res' ( temp 4-component vector of float) 0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:21 Sequence 0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:22 add second child into first child ( temp 4-component vector of float) 0:22 'res' ( temp 4-component vector of float) 0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:23 Sequence 0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:24 add second child into first child ( temp 4-component vector of float) 0:24 'res' ( temp 4-component vector of float) 0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:26 Branch: Return with expression 0:26 'res' ( temp 4-component vector of float) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 82 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 80 Source HLSL 500 Name 4 "main" Name 9 "FxaaTex" MemberName 9(FxaaTex) 0 "smpl" MemberName 9(FxaaTex) 1 "tex" Name 14 "lookUp(struct-FxaaTex-p1-t211;" Name 13 "tex" Name 17 "fillOpaque(" Name 20 "@main(" Name 41 "t" Name 43 "g_tInputTexture_sampler" Name 47 "g_tInputTexture" Name 53 "tex1" Name 58 "res" Name 59 "param" Name 62 "tex2" Name 64 "param" Name 69 "tex3" Name 71 "param" Name 80 "@entryPointOutput" Decorate 43(g_tInputTexture_sampler) DescriptorSet 0 Decorate 43(g_tInputTexture_sampler) Binding 0 Decorate 47(g_tInputTexture) DescriptorSet 0 Decorate 47(g_tInputTexture) Binding 1 Decorate 80(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypeFloat 32 8: TypeImage 7(float) 2D sampled format:Unknown 9(FxaaTex): TypeStruct 6 8 10: TypePointer Function 9(FxaaTex) 11: TypeVector 7(float) 4 12: TypeFunction 11(fvec4) 10(ptr) 16: TypeFunction 9(FxaaTex) 19: TypeFunction 11(fvec4) 22: TypeInt 32 1 23: 22(int) Constant 1 24: TypePointer Function 8 27: 22(int) Constant 0 28: TypePointer Function 6 31: TypeSampledImage 8 33: TypeVector 7(float) 2 34: 7(float) Constant 1050253722 35: 7(float) Constant 1053609165 36: 33(fvec2) ConstantComposite 34 35 37: 7(float) Constant 0 42: TypePointer UniformConstant 6 43(g_tInputTexture_sampler): 42(ptr) Variable UniformConstant 46: TypePointer UniformConstant 8 47(g_tInputTexture): 46(ptr) Variable UniformConstant 57: TypePointer Function 11(fvec4) 79: TypePointer Output 11(fvec4) 80(@entryPointOutput): 79(ptr) Variable Output 4(main): 2 Function None 3 5: Label 81: 11(fvec4) FunctionCall 20(@main() Store 80(@entryPointOutput) 81 Return FunctionEnd 14(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12 13(tex): 10(ptr) FunctionParameter 15: Label 25: 24(ptr) AccessChain 13(tex) 23 26: 8 Load 25 29: 28(ptr) AccessChain 13(tex) 27 30: 6 Load 29 32: 31 SampledImage 26 30 38: 11(fvec4) ImageSampleExplicitLod 32 36 Lod 37 ReturnValue 38 FunctionEnd 17(fillOpaque(): 9(FxaaTex) Function None 16 18: Label 41(t): 10(ptr) Variable Function 44: 6 Load 43(g_tInputTexture_sampler) 45: 28(ptr) AccessChain 41(t) 27 Store 45 44 48: 8 Load 47(g_tInputTexture) 49: 24(ptr) AccessChain 41(t) 23 Store 49 48 50: 9(FxaaTex) Load 41(t) ReturnValue 50 FunctionEnd 20(@main(): 11(fvec4) Function None 19 21: Label 53(tex1): 10(ptr) Variable Function 58(res): 57(ptr) Variable Function 59(param): 10(ptr) Variable Function 62(tex2): 10(ptr) Variable Function 64(param): 10(ptr) Variable Function 69(tex3): 10(ptr) Variable Function 71(param): 10(ptr) Variable Function 54: 6 Load 43(g_tInputTexture_sampler) 55: 8 Load 47(g_tInputTexture) 56: 9(FxaaTex) CompositeConstruct 54 55 Store 53(tex1) 56 60: 9(FxaaTex) Load 53(tex1) Store 59(param) 60 61: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 59(param) Store 58(res) 61 63: 9(FxaaTex) FunctionCall 17(fillOpaque() Store 62(tex2) 63 65: 9(FxaaTex) Load 62(tex2) Store 64(param) 65 66: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 64(param) 67: 11(fvec4) Load 58(res) 68: 11(fvec4) FAdd 67 66 Store 58(res) 68 70: 9(FxaaTex) Load 53(tex1) Store 69(tex3) 70 72: 9(FxaaTex) Load 69(tex3) Store 71(param) 72 73: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 71(param) 74: 11(fvec4) Load 58(res) 75: 11(fvec4) FAdd 74 73 Store 58(res) 75 76: 11(fvec4) Load 58(res) ReturnValue 76 FunctionEnd