hlsl.float1.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp 1-component vector of float) 0:1 'f1' ( global 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:2 Sequence 0:2 move second child to first child ( temp float) 0:2 'scalar' ( global float) 0:2 Constant: 0:2 2.000000 0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) 0:5 Function Parameters: 0:5 'inFloat1' ( in 1-component vector of float) 0:5 'inScalar' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add ( temp 1-component vector of float) 0:6 vector-scale ( temp 1-component vector of float) 0:6 'f1' ( global 1-component vector of float) 0:6 'scalar' ( global float) 0:6 vector-scale ( temp 1-component vector of float) 0:6 'inFloat1' ( in 1-component vector of float) 0:6 'inScalar' ( in float) 0:? Linker Objects 0:? 'f1' ( global 1-component vector of float) 0:? 'scalar' ( global float) Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child ( temp 1-component vector of float) 0:1 'f1' ( global 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:2 Sequence 0:2 move second child to first child ( temp float) 0:2 'scalar' ( global float) 0:2 Constant: 0:2 2.000000 0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) 0:5 Function Parameters: 0:5 'inFloat1' ( in 1-component vector of float) 0:5 'inScalar' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 add ( temp 1-component vector of float) 0:6 vector-scale ( temp 1-component vector of float) 0:6 'f1' ( global 1-component vector of float) 0:6 'scalar' ( global float) 0:6 vector-scale ( temp 1-component vector of float) 0:6 'inFloat1' ( in 1-component vector of float) 0:6 'inScalar' ( in float) 0:? Linker Objects 0:? 'f1' ( global 1-component vector of float) 0:? 'scalar' ( global float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf1;f1;" Name 9 "inFloat1" Name 10 "inScalar" Name 14 "f1" Name 16 "scalar" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) 13: TypePointer Private 6(float) 14(f1): 13(ptr) Variable Private 15: 6(float) Constant 1065353216 16(scalar): 13(ptr) Variable Private 17: 6(float) Constant 1073741824 4(PixelShaderFunction): 2 Function None 3 5: Label Store 14(f1) 15 Store 16(scalar) 17 Return FunctionEnd 11(ShaderFunction(vf1;f1;): 6(float) Function None 8 9(inFloat1): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter 12: Label 18: 6(float) Load 14(f1) 19: 6(float) Load 16(scalar) 20: 6(float) FMul 18 19 21: 6(float) Load 9(inFloat1) 22: 6(float) Load 10(inScalar) 23: 6(float) FMul 21 22 24: 6(float) FAdd 20 23 ReturnValue 24 FunctionEnd