hlsl.gather.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of float) 0:34 'txval20' ( temp 4-component vector of float) 0:34 textureGather ( temp 4-component vector of float) 0:34 Construct combined texture-sampler ( temp sampler2D) 0:34 'g_tTex2df4' ( uniform texture2D) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of int) 0:35 'txval21' ( temp 4-component vector of int) 0:35 textureGather ( temp 4-component vector of int) 0:35 Construct combined texture-sampler ( temp isampler2D) 0:35 'g_tTex2di4' ( uniform itexture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of uint) 0:36 'txval22' ( temp 4-component vector of uint) 0:36 textureGather ( temp 4-component vector of uint) 0:36 Construct combined texture-sampler ( temp usampler2D) 0:36 'g_tTex2du4' ( uniform utexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'txval40' ( temp 4-component vector of float) 0:40 textureGather ( temp 4-component vector of float) 0:40 Construct combined texture-sampler ( temp samplerCube) 0:40 'g_tTexcdf4' ( uniform textureCube) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of int) 0:41 'txval41' ( temp 4-component vector of int) 0:41 textureGather ( temp 4-component vector of int) 0:41 Construct combined texture-sampler ( temp isamplerCube) 0:41 'g_tTexcdi4' ( uniform itextureCube) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of uint) 0:42 'txval42' ( temp 4-component vector of uint) 0:42 textureGather ( temp 4-component vector of uint) 0:42 Construct combined texture-sampler ( temp usamplerCube) 0:42 'g_tTexcdu4' ( uniform utextureCube) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:44 move second child to first child ( temp 4-component vector of float) 0:44 Color: direct index for structure ( temp 4-component vector of float) 0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:45 move second child to first child ( temp float) 0:45 Depth: direct index for structure ( temp float) 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 0:47 Branch: Return with expression 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Definition: main( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:29 Sequence 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:29 Color: direct index for structure ( temp 4-component vector of float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 0 (const int) 0:29 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:29 Depth: direct index for structure ( temp float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of float) 0:34 'txval20' ( temp 4-component vector of float) 0:34 textureGather ( temp 4-component vector of float) 0:34 Construct combined texture-sampler ( temp sampler2D) 0:34 'g_tTex2df4' ( uniform texture2D) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of int) 0:35 'txval21' ( temp 4-component vector of int) 0:35 textureGather ( temp 4-component vector of int) 0:35 Construct combined texture-sampler ( temp isampler2D) 0:35 'g_tTex2di4' ( uniform itexture2D) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Sequence 0:36 move second child to first child ( temp 4-component vector of uint) 0:36 'txval22' ( temp 4-component vector of uint) 0:36 textureGather ( temp 4-component vector of uint) 0:36 Construct combined texture-sampler ( temp usampler2D) 0:36 'g_tTex2du4' ( uniform utexture2D) 0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'txval40' ( temp 4-component vector of float) 0:40 textureGather ( temp 4-component vector of float) 0:40 Construct combined texture-sampler ( temp samplerCube) 0:40 'g_tTexcdf4' ( uniform textureCube) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of int) 0:41 'txval41' ( temp 4-component vector of int) 0:41 textureGather ( temp 4-component vector of int) 0:41 Construct combined texture-sampler ( temp isamplerCube) 0:41 'g_tTexcdi4' ( uniform itextureCube) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of uint) 0:42 'txval42' ( temp 4-component vector of uint) 0:42 textureGather ( temp 4-component vector of uint) 0:42 Construct combined texture-sampler ( temp usamplerCube) 0:42 'g_tTexcdu4' ( uniform utextureCube) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:44 move second child to first child ( temp 4-component vector of float) 0:44 Color: direct index for structure ( temp 4-component vector of float) 0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:44 1.000000 0:45 move second child to first child ( temp float) 0:45 Depth: direct index for structure ( temp float) 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 0:47 Branch: Return with expression 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Definition: main( ( temp void) 0:29 Function Parameters: 0:? Sequence 0:29 Sequence 0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:29 Color: direct index for structure ( temp 4-component vector of float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 0 (const int) 0:29 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:29 Depth: direct index for structure ( temp float) 0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Constant: 0:29 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 0:? 'g_tTex1di4' ( uniform itexture1D) 0:? 'g_tTex1du4' ( uniform utexture1D) 0:? 'g_tTex2df4' ( uniform texture2D) 0:? 'g_tTex2di4' ( uniform itexture2D) 0:? 'g_tTex2du4' ( uniform utexture2D) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCube) 0:? 'g_tTexcdi4' ( uniform itextureCube) 0:? 'g_tTexcdu4' ( uniform utextureCube) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 135 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 108 112 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval20" Name 16 "g_tTex2df4" Name 20 "g_sSamp" Name 33 "txval21" Name 36 "g_tTex2di4" Name 48 "txval22" Name 51 "g_tTex2du4" Name 60 "txval40" Name 63 "g_tTexcdf4" Name 71 "txval41" Name 74 "g_tTexcdi4" Name 81 "txval42" Name 84 "g_tTexcdu4" Name 95 "psout" Name 105 "flattenTemp" Name 108 "@entryPointOutput.Color" Name 112 "@entryPointOutput.Depth" Name 115 "g_sSamp2d" Name 118 "g_tTex1df4a" Name 119 "g_tTex1df4" Name 122 "g_tTex1di4" Name 125 "g_tTex1du4" Name 128 "g_tTex3df4" Name 131 "g_tTex3di4" Name 134 "g_tTex3du4" Decorate 16(g_tTex2df4) DescriptorSet 0 Decorate 16(g_tTex2df4) Binding 2 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 36(g_tTex2di4) DescriptorSet 0 Decorate 36(g_tTex2di4) Binding 3 Decorate 51(g_tTex2du4) DescriptorSet 0 Decorate 51(g_tTex2du4) Binding 4 Decorate 63(g_tTexcdf4) DescriptorSet 0 Decorate 63(g_tTexcdf4) Binding 5 Decorate 74(g_tTexcdi4) DescriptorSet 0 Decorate 74(g_tTexcdi4) Binding 6 Decorate 84(g_tTexcdu4) DescriptorSet 0 Decorate 84(g_tTexcdu4) Binding 7 Decorate 108(@entryPointOutput.Color) Location 0 Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 115(g_sSamp2d) DescriptorSet 0 Decorate 115(g_sSamp2d) Binding 0 Decorate 118(g_tTex1df4a) DescriptorSet 0 Decorate 118(g_tTex1df4a) Binding 1 Decorate 119(g_tTex1df4) DescriptorSet 0 Decorate 119(g_tTex1df4) Binding 0 Decorate 122(g_tTex1di4) DescriptorSet 0 Decorate 122(g_tTex1di4) Binding 0 Decorate 125(g_tTex1du4) DescriptorSet 0 Decorate 125(g_tTex1du4) Binding 0 Decorate 128(g_tTex3df4) DescriptorSet 0 Decorate 128(g_tTex3df4) Binding 0 Decorate 131(g_tTex3di4) DescriptorSet 0 Decorate 131(g_tTex3di4) Binding 0 Decorate 134(g_tTex3du4) DescriptorSet 0 Decorate 134(g_tTex3du4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: 6(float) Constant 1036831949 26: 6(float) Constant 1045220557 27: 24(fvec2) ConstantComposite 25 26 28: TypeInt 32 1 29: 28(int) Constant 0 31: TypeVector 28(int) 4 32: TypePointer Function 31(ivec4) 34: TypeImage 28(int) 2D sampled format:Unknown 35: TypePointer UniformConstant 34 36(g_tTex2di4): 35(ptr) Variable UniformConstant 39: TypeSampledImage 34 41: 6(float) Constant 1050253722 42: 6(float) Constant 1053609165 43: 24(fvec2) ConstantComposite 41 42 45: TypeInt 32 0 46: TypeVector 45(int) 4 47: TypePointer Function 46(ivec4) 49: TypeImage 45(int) 2D sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex2du4): 50(ptr) Variable UniformConstant 54: TypeSampledImage 49 56: 6(float) Constant 1056964608 57: 6(float) Constant 1058642330 58: 24(fvec2) ConstantComposite 56 57 61: TypeImage 6(float) Cube sampled format:Unknown 62: TypePointer UniformConstant 61 63(g_tTexcdf4): 62(ptr) Variable UniformConstant 66: TypeSampledImage 61 68: TypeVector 6(float) 3 69: 68(fvec3) ConstantComposite 25 26 41 72: TypeImage 28(int) Cube sampled format:Unknown 73: TypePointer UniformConstant 72 74(g_tTexcdi4): 73(ptr) Variable UniformConstant 77: TypeSampledImage 72 79: 68(fvec3) ConstantComposite 42 56 57 82: TypeImage 45(int) Cube sampled format:Unknown 83: TypePointer UniformConstant 82 84(g_tTexcdu4): 83(ptr) Variable UniformConstant 87: TypeSampledImage 82 89: 6(float) Constant 1060320051 90: 6(float) Constant 1061997773 91: 6(float) Constant 1063675494 92: 68(fvec3) ConstantComposite 89 90 91 94: TypePointer Function 8(PS_OUTPUT) 96: 6(float) Constant 1065353216 97: 7(fvec4) ConstantComposite 96 96 96 96 99: 28(int) Constant 1 100: TypePointer Function 6(float) 107: TypePointer Output 7(fvec4) 108(@entryPointOutput.Color): 107(ptr) Variable Output 111: TypePointer Output 6(float) 112(@entryPointOutput.Depth): 111(ptr) Variable Output 115(g_sSamp2d): 19(ptr) Variable UniformConstant 116: TypeImage 6(float) 1D sampled format:Unknown 117: TypePointer UniformConstant 116 118(g_tTex1df4a): 117(ptr) Variable UniformConstant 119(g_tTex1df4): 117(ptr) Variable UniformConstant 120: TypeImage 28(int) 1D sampled format:Unknown 121: TypePointer UniformConstant 120 122(g_tTex1di4): 121(ptr) Variable UniformConstant 123: TypeImage 45(int) 1D sampled format:Unknown 124: TypePointer UniformConstant 123 125(g_tTex1du4): 124(ptr) Variable UniformConstant 126: TypeImage 6(float) 3D sampled format:Unknown 127: TypePointer UniformConstant 126 128(g_tTex3df4): 127(ptr) Variable UniformConstant 129: TypeImage 28(int) 3D sampled format:Unknown 130: TypePointer UniformConstant 129 131(g_tTex3di4): 130(ptr) Variable UniformConstant 132: TypeImage 45(int) 3D sampled format:Unknown 133: TypePointer UniformConstant 132 134(g_tTex3du4): 133(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 105(flattenTemp): 94(ptr) Variable Function 106:8(PS_OUTPUT) FunctionCall 10(@main() Store 105(flattenTemp) 106 109: 12(ptr) AccessChain 105(flattenTemp) 29 110: 7(fvec4) Load 109 Store 108(@entryPointOutput.Color) 110 113: 100(ptr) AccessChain 105(flattenTemp) 99 114: 6(float) Load 113 Store 112(@entryPointOutput.Depth) 114 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval20): 12(ptr) Variable Function 33(txval21): 32(ptr) Variable Function 48(txval22): 47(ptr) Variable Function 60(txval40): 12(ptr) Variable Function 71(txval41): 32(ptr) Variable Function 81(txval42): 47(ptr) Variable Function 95(psout): 94(ptr) Variable Function 17: 14 Load 16(g_tTex2df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 30: 7(fvec4) ImageGather 23 27 29 Store 13(txval20) 30 37: 34 Load 36(g_tTex2di4) 38: 18 Load 20(g_sSamp) 40: 39 SampledImage 37 38 44: 31(ivec4) ImageGather 40 43 29 Store 33(txval21) 44 52: 49 Load 51(g_tTex2du4) 53: 18 Load 20(g_sSamp) 55: 54 SampledImage 52 53 59: 46(ivec4) ImageGather 55 58 29 Store 48(txval22) 59 64: 61 Load 63(g_tTexcdf4) 65: 18 Load 20(g_sSamp) 67: 66 SampledImage 64 65 70: 7(fvec4) ImageGather 67 69 29 Store 60(txval40) 70 75: 72 Load 74(g_tTexcdi4) 76: 18 Load 20(g_sSamp) 78: 77 SampledImage 75 76 80: 31(ivec4) ImageGather 78 79 29 Store 71(txval41) 80 85: 82 Load 84(g_tTexcdu4) 86: 18 Load 20(g_sSamp) 88: 87 SampledImage 85 86 93: 46(ivec4) ImageGather 88 92 29 Store 81(txval42) 93 98: 12(ptr) AccessChain 95(psout) 29 Store 98 97 101: 100(ptr) AccessChain 95(psout) 99 Store 101 96 102:8(PS_OUTPUT) Load 95(psout) ReturnValue 102 FunctionEnd