hlsl.gatherRGBA.array.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'txval00' ( temp 4-component vector of float) 0:33 textureGather ( temp 4-component vector of float) 0:33 Construct combined texture-sampler ( temp sampler2DArray) 0:33 'g_tTex2df4a' ( uniform texture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 c3: direct index for structure ( uniform 3-component vector of float) 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 0 (const int) 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of int) 0:34 'txval01' ( temp 4-component vector of int) 0:34 textureGather ( temp 4-component vector of int) 0:34 Construct combined texture-sampler ( temp isampler2DArray) 0:34 'g_tTex2di4a' ( uniform itexture2DArray) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:34 c3: direct index for structure ( uniform 3-component vector of float) 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:34 Constant: 0:34 2 (const uint) 0:34 Constant: 0:34 0 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of uint) 0:35 'txval02' ( temp 4-component vector of uint) 0:35 textureGather ( temp 4-component vector of uint) 0:35 Construct combined texture-sampler ( temp usampler2DArray) 0:35 'g_tTex2du4a' ( uniform utexture2DArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 c3: direct index for structure ( uniform 3-component vector of float) 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:35 Constant: 0:35 2 (const uint) 0:35 Constant: 0:35 0 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'txval10' ( temp 4-component vector of float) 0:37 textureGather ( temp 4-component vector of float) 0:37 Construct combined texture-sampler ( temp sampler2DArray) 0:37 'g_tTex2df4a' ( uniform texture2DArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:37 c3: direct index for structure ( uniform 3-component vector of float) 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:37 Constant: 0:37 2 (const uint) 0:37 Constant: 0:37 1 (const int) 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of int) 0:38 'txval11' ( temp 4-component vector of int) 0:38 textureGather ( temp 4-component vector of int) 0:38 Construct combined texture-sampler ( temp isampler2DArray) 0:38 'g_tTex2di4a' ( uniform itexture2DArray) 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:38 c3: direct index for structure ( uniform 3-component vector of float) 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:38 Constant: 0:38 2 (const uint) 0:38 Constant: 0:38 1 (const int) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of uint) 0:39 'txval12' ( temp 4-component vector of uint) 0:39 textureGather ( temp 4-component vector of uint) 0:39 Construct combined texture-sampler ( temp usampler2DArray) 0:39 'g_tTex2du4a' ( uniform utexture2DArray) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:39 c3: direct index for structure ( uniform 3-component vector of float) 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:39 Constant: 0:39 2 (const uint) 0:39 Constant: 0:39 1 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of float) 0:41 'txval20' ( temp 4-component vector of float) 0:41 textureGather ( temp 4-component vector of float) 0:41 Construct combined texture-sampler ( temp sampler2DArray) 0:41 'g_tTex2df4a' ( uniform texture2DArray) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 c3: direct index for structure ( uniform 3-component vector of float) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:41 Constant: 0:41 2 (const uint) 0:41 Constant: 0:41 2 (const int) 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of int) 0:42 'txval21' ( temp 4-component vector of int) 0:42 textureGather ( temp 4-component vector of int) 0:42 Construct combined texture-sampler ( temp isampler2DArray) 0:42 'g_tTex2di4a' ( uniform itexture2DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 c3: direct index for structure ( uniform 3-component vector of float) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:42 Constant: 0:42 2 (const uint) 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of uint) 0:43 'txval22' ( temp 4-component vector of uint) 0:43 textureGather ( temp 4-component vector of uint) 0:43 Construct combined texture-sampler ( temp usampler2DArray) 0:43 'g_tTex2du4a' ( uniform utexture2DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 c3: direct index for structure ( uniform 3-component vector of float) 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:43 Constant: 0:43 2 (const uint) 0:43 Constant: 0:43 2 (const int) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'txval30' ( temp 4-component vector of float) 0:45 textureGather ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2DArray) 0:45 'g_tTex2df4a' ( uniform texture2DArray) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:45 c3: direct index for structure ( uniform 3-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 2 (const uint) 0:45 Constant: 0:45 3 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'txval31' ( temp 4-component vector of int) 0:46 textureGather ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2DArray) 0:46 'g_tTex2di4a' ( uniform itexture2DArray) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:46 c3: direct index for structure ( uniform 3-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:46 Constant: 0:46 2 (const uint) 0:46 Constant: 0:46 3 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 'txval32' ( temp 4-component vector of uint) 0:47 textureGather ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2DArray) 0:47 'g_tTex2du4a' ( uniform utexture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 c3: direct index for structure ( uniform 3-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 2 (const uint) 0:47 Constant: 0:47 3 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'txval40' ( temp 4-component vector of float) 0:51 textureGather ( temp 4-component vector of float) 0:51 Construct combined texture-sampler ( temp samplerCubeArray) 0:51 'g_tTexcdf4a' ( uniform textureCubeArray) 0:51 'g_sSamp' (layout( binding=0) uniform sampler) 0:51 c4: direct index for structure ( uniform 4-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 3 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of int) 0:52 'txval41' ( temp 4-component vector of int) 0:52 textureGather ( temp 4-component vector of int) 0:52 Construct combined texture-sampler ( temp isamplerCubeArray) 0:52 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 c4: direct index for structure ( uniform 4-component vector of float) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:52 Constant: 0:52 3 (const uint) 0:52 Constant: 0:52 0 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of uint) 0:53 'txval42' ( temp 4-component vector of uint) 0:53 textureGather ( temp 4-component vector of uint) 0:53 Construct combined texture-sampler ( temp usamplerCubeArray) 0:53 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 c4: direct index for structure ( uniform 4-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 3 (const uint) 0:53 Constant: 0:53 0 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of float) 0:55 'txval50' ( temp 4-component vector of float) 0:55 textureGather ( temp 4-component vector of float) 0:55 Construct combined texture-sampler ( temp samplerCubeArray) 0:55 'g_tTexcdf4a' ( uniform textureCubeArray) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 c4: direct index for structure ( uniform 4-component vector of float) 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:55 Constant: 0:55 3 (const uint) 0:55 Constant: 0:55 1 (const int) 0:56 Sequence 0:56 move second child to first child ( temp 4-component vector of int) 0:56 'txval51' ( temp 4-component vector of int) 0:56 textureGather ( temp 4-component vector of int) 0:56 Construct combined texture-sampler ( temp isamplerCubeArray) 0:56 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:56 'g_sSamp' (layout( binding=0) uniform sampler) 0:56 c4: direct index for structure ( uniform 4-component vector of float) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:56 Constant: 0:56 3 (const uint) 0:56 Constant: 0:56 1 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of uint) 0:57 'txval52' ( temp 4-component vector of uint) 0:57 textureGather ( temp 4-component vector of uint) 0:57 Construct combined texture-sampler ( temp usamplerCubeArray) 0:57 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:57 'g_sSamp' (layout( binding=0) uniform sampler) 0:57 c4: direct index for structure ( uniform 4-component vector of float) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:57 Constant: 0:57 3 (const uint) 0:57 Constant: 0:57 1 (const int) 0:59 Sequence 0:59 move second child to first child ( temp 4-component vector of float) 0:59 'txval60' ( temp 4-component vector of float) 0:59 textureGather ( temp 4-component vector of float) 0:59 Construct combined texture-sampler ( temp samplerCubeArray) 0:59 'g_tTexcdf4a' ( uniform textureCubeArray) 0:59 'g_sSamp' (layout( binding=0) uniform sampler) 0:59 c4: direct index for structure ( uniform 4-component vector of float) 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:59 Constant: 0:59 3 (const uint) 0:59 Constant: 0:59 2 (const int) 0:60 Sequence 0:60 move second child to first child ( temp 4-component vector of int) 0:60 'txval61' ( temp 4-component vector of int) 0:60 textureGather ( temp 4-component vector of int) 0:60 Construct combined texture-sampler ( temp isamplerCubeArray) 0:60 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:60 'g_sSamp' (layout( binding=0) uniform sampler) 0:60 c4: direct index for structure ( uniform 4-component vector of float) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:60 Constant: 0:60 3 (const uint) 0:60 Constant: 0:60 2 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of uint) 0:61 'txval62' ( temp 4-component vector of uint) 0:61 textureGather ( temp 4-component vector of uint) 0:61 Construct combined texture-sampler ( temp usamplerCubeArray) 0:61 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:61 'g_sSamp' (layout( binding=0) uniform sampler) 0:61 c4: direct index for structure ( uniform 4-component vector of float) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:61 Constant: 0:61 3 (const uint) 0:61 Constant: 0:61 2 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of float) 0:63 'txval70' ( temp 4-component vector of float) 0:63 textureGather ( temp 4-component vector of float) 0:63 Construct combined texture-sampler ( temp samplerCubeArray) 0:63 'g_tTexcdf4a' ( uniform textureCubeArray) 0:63 'g_sSamp' (layout( binding=0) uniform sampler) 0:63 c4: direct index for structure ( uniform 4-component vector of float) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:63 Constant: 0:63 3 (const uint) 0:63 Constant: 0:63 3 (const int) 0:64 Sequence 0:64 move second child to first child ( temp 4-component vector of int) 0:64 'txval71' ( temp 4-component vector of int) 0:64 textureGather ( temp 4-component vector of int) 0:64 Construct combined texture-sampler ( temp isamplerCubeArray) 0:64 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:64 'g_sSamp' (layout( binding=0) uniform sampler) 0:64 c4: direct index for structure ( uniform 4-component vector of float) 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:64 Constant: 0:64 3 (const uint) 0:64 Constant: 0:64 3 (const int) 0:65 Sequence 0:65 move second child to first child ( temp 4-component vector of uint) 0:65 'txval72' ( temp 4-component vector of uint) 0:65 textureGather ( temp 4-component vector of uint) 0:65 Construct combined texture-sampler ( temp usamplerCubeArray) 0:65 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:65 'g_sSamp' (layout( binding=0) uniform sampler) 0:65 c4: direct index for structure ( uniform 4-component vector of float) 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:65 Constant: 0:65 3 (const uint) 0:65 Constant: 0:65 3 (const int) 0:67 move second child to first child ( temp 4-component vector of float) 0:67 Color: direct index for structure ( temp 4-component vector of float) 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:67 Constant: 0:67 0 (const int) 0:67 Constant: 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:68 move second child to first child ( temp float) 0:68 Depth: direct index for structure ( temp float) 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:68 Constant: 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 0:70 Branch: Return with expression 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp 4-component vector of float) 0:33 'txval00' ( temp 4-component vector of float) 0:33 textureGather ( temp 4-component vector of float) 0:33 Construct combined texture-sampler ( temp sampler2DArray) 0:33 'g_tTex2df4a' ( uniform texture2DArray) 0:33 'g_sSamp' (layout( binding=0) uniform sampler) 0:33 c3: direct index for structure ( uniform 3-component vector of float) 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 0 (const int) 0:34 Sequence 0:34 move second child to first child ( temp 4-component vector of int) 0:34 'txval01' ( temp 4-component vector of int) 0:34 textureGather ( temp 4-component vector of int) 0:34 Construct combined texture-sampler ( temp isampler2DArray) 0:34 'g_tTex2di4a' ( uniform itexture2DArray) 0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:34 c3: direct index for structure ( uniform 3-component vector of float) 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:34 Constant: 0:34 2 (const uint) 0:34 Constant: 0:34 0 (const int) 0:35 Sequence 0:35 move second child to first child ( temp 4-component vector of uint) 0:35 'txval02' ( temp 4-component vector of uint) 0:35 textureGather ( temp 4-component vector of uint) 0:35 Construct combined texture-sampler ( temp usampler2DArray) 0:35 'g_tTex2du4a' ( uniform utexture2DArray) 0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:35 c3: direct index for structure ( uniform 3-component vector of float) 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:35 Constant: 0:35 2 (const uint) 0:35 Constant: 0:35 0 (const int) 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'txval10' ( temp 4-component vector of float) 0:37 textureGather ( temp 4-component vector of float) 0:37 Construct combined texture-sampler ( temp sampler2DArray) 0:37 'g_tTex2df4a' ( uniform texture2DArray) 0:37 'g_sSamp' (layout( binding=0) uniform sampler) 0:37 c3: direct index for structure ( uniform 3-component vector of float) 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:37 Constant: 0:37 2 (const uint) 0:37 Constant: 0:37 1 (const int) 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of int) 0:38 'txval11' ( temp 4-component vector of int) 0:38 textureGather ( temp 4-component vector of int) 0:38 Construct combined texture-sampler ( temp isampler2DArray) 0:38 'g_tTex2di4a' ( uniform itexture2DArray) 0:38 'g_sSamp' (layout( binding=0) uniform sampler) 0:38 c3: direct index for structure ( uniform 3-component vector of float) 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:38 Constant: 0:38 2 (const uint) 0:38 Constant: 0:38 1 (const int) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of uint) 0:39 'txval12' ( temp 4-component vector of uint) 0:39 textureGather ( temp 4-component vector of uint) 0:39 Construct combined texture-sampler ( temp usampler2DArray) 0:39 'g_tTex2du4a' ( uniform utexture2DArray) 0:39 'g_sSamp' (layout( binding=0) uniform sampler) 0:39 c3: direct index for structure ( uniform 3-component vector of float) 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:39 Constant: 0:39 2 (const uint) 0:39 Constant: 0:39 1 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of float) 0:41 'txval20' ( temp 4-component vector of float) 0:41 textureGather ( temp 4-component vector of float) 0:41 Construct combined texture-sampler ( temp sampler2DArray) 0:41 'g_tTex2df4a' ( uniform texture2DArray) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 c3: direct index for structure ( uniform 3-component vector of float) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:41 Constant: 0:41 2 (const uint) 0:41 Constant: 0:41 2 (const int) 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of int) 0:42 'txval21' ( temp 4-component vector of int) 0:42 textureGather ( temp 4-component vector of int) 0:42 Construct combined texture-sampler ( temp isampler2DArray) 0:42 'g_tTex2di4a' ( uniform itexture2DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 c3: direct index for structure ( uniform 3-component vector of float) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:42 Constant: 0:42 2 (const uint) 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of uint) 0:43 'txval22' ( temp 4-component vector of uint) 0:43 textureGather ( temp 4-component vector of uint) 0:43 Construct combined texture-sampler ( temp usampler2DArray) 0:43 'g_tTex2du4a' ( uniform utexture2DArray) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 c3: direct index for structure ( uniform 3-component vector of float) 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:43 Constant: 0:43 2 (const uint) 0:43 Constant: 0:43 2 (const int) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 'txval30' ( temp 4-component vector of float) 0:45 textureGather ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2DArray) 0:45 'g_tTex2df4a' ( uniform texture2DArray) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:45 c3: direct index for structure ( uniform 3-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 2 (const uint) 0:45 Constant: 0:45 3 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 'txval31' ( temp 4-component vector of int) 0:46 textureGather ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2DArray) 0:46 'g_tTex2di4a' ( uniform itexture2DArray) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:46 c3: direct index for structure ( uniform 3-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:46 Constant: 0:46 2 (const uint) 0:46 Constant: 0:46 3 (const int) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 'txval32' ( temp 4-component vector of uint) 0:47 textureGather ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2DArray) 0:47 'g_tTex2du4a' ( uniform utexture2DArray) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 c3: direct index for structure ( uniform 3-component vector of float) 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 2 (const uint) 0:47 Constant: 0:47 3 (const int) 0:51 Sequence 0:51 move second child to first child ( temp 4-component vector of float) 0:51 'txval40' ( temp 4-component vector of float) 0:51 textureGather ( temp 4-component vector of float) 0:51 Construct combined texture-sampler ( temp samplerCubeArray) 0:51 'g_tTexcdf4a' ( uniform textureCubeArray) 0:51 'g_sSamp' (layout( binding=0) uniform sampler) 0:51 c4: direct index for structure ( uniform 4-component vector of float) 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 3 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child ( temp 4-component vector of int) 0:52 'txval41' ( temp 4-component vector of int) 0:52 textureGather ( temp 4-component vector of int) 0:52 Construct combined texture-sampler ( temp isamplerCubeArray) 0:52 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:52 'g_sSamp' (layout( binding=0) uniform sampler) 0:52 c4: direct index for structure ( uniform 4-component vector of float) 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:52 Constant: 0:52 3 (const uint) 0:52 Constant: 0:52 0 (const int) 0:53 Sequence 0:53 move second child to first child ( temp 4-component vector of uint) 0:53 'txval42' ( temp 4-component vector of uint) 0:53 textureGather ( temp 4-component vector of uint) 0:53 Construct combined texture-sampler ( temp usamplerCubeArray) 0:53 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 c4: direct index for structure ( uniform 4-component vector of float) 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 3 (const uint) 0:53 Constant: 0:53 0 (const int) 0:55 Sequence 0:55 move second child to first child ( temp 4-component vector of float) 0:55 'txval50' ( temp 4-component vector of float) 0:55 textureGather ( temp 4-component vector of float) 0:55 Construct combined texture-sampler ( temp samplerCubeArray) 0:55 'g_tTexcdf4a' ( uniform textureCubeArray) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 c4: direct index for structure ( uniform 4-component vector of float) 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:55 Constant: 0:55 3 (const uint) 0:55 Constant: 0:55 1 (const int) 0:56 Sequence 0:56 move second child to first child ( temp 4-component vector of int) 0:56 'txval51' ( temp 4-component vector of int) 0:56 textureGather ( temp 4-component vector of int) 0:56 Construct combined texture-sampler ( temp isamplerCubeArray) 0:56 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:56 'g_sSamp' (layout( binding=0) uniform sampler) 0:56 c4: direct index for structure ( uniform 4-component vector of float) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:56 Constant: 0:56 3 (const uint) 0:56 Constant: 0:56 1 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of uint) 0:57 'txval52' ( temp 4-component vector of uint) 0:57 textureGather ( temp 4-component vector of uint) 0:57 Construct combined texture-sampler ( temp usamplerCubeArray) 0:57 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:57 'g_sSamp' (layout( binding=0) uniform sampler) 0:57 c4: direct index for structure ( uniform 4-component vector of float) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:57 Constant: 0:57 3 (const uint) 0:57 Constant: 0:57 1 (const int) 0:59 Sequence 0:59 move second child to first child ( temp 4-component vector of float) 0:59 'txval60' ( temp 4-component vector of float) 0:59 textureGather ( temp 4-component vector of float) 0:59 Construct combined texture-sampler ( temp samplerCubeArray) 0:59 'g_tTexcdf4a' ( uniform textureCubeArray) 0:59 'g_sSamp' (layout( binding=0) uniform sampler) 0:59 c4: direct index for structure ( uniform 4-component vector of float) 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:59 Constant: 0:59 3 (const uint) 0:59 Constant: 0:59 2 (const int) 0:60 Sequence 0:60 move second child to first child ( temp 4-component vector of int) 0:60 'txval61' ( temp 4-component vector of int) 0:60 textureGather ( temp 4-component vector of int) 0:60 Construct combined texture-sampler ( temp isamplerCubeArray) 0:60 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:60 'g_sSamp' (layout( binding=0) uniform sampler) 0:60 c4: direct index for structure ( uniform 4-component vector of float) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:60 Constant: 0:60 3 (const uint) 0:60 Constant: 0:60 2 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of uint) 0:61 'txval62' ( temp 4-component vector of uint) 0:61 textureGather ( temp 4-component vector of uint) 0:61 Construct combined texture-sampler ( temp usamplerCubeArray) 0:61 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:61 'g_sSamp' (layout( binding=0) uniform sampler) 0:61 c4: direct index for structure ( uniform 4-component vector of float) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:61 Constant: 0:61 3 (const uint) 0:61 Constant: 0:61 2 (const int) 0:63 Sequence 0:63 move second child to first child ( temp 4-component vector of float) 0:63 'txval70' ( temp 4-component vector of float) 0:63 textureGather ( temp 4-component vector of float) 0:63 Construct combined texture-sampler ( temp samplerCubeArray) 0:63 'g_tTexcdf4a' ( uniform textureCubeArray) 0:63 'g_sSamp' (layout( binding=0) uniform sampler) 0:63 c4: direct index for structure ( uniform 4-component vector of float) 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:63 Constant: 0:63 3 (const uint) 0:63 Constant: 0:63 3 (const int) 0:64 Sequence 0:64 move second child to first child ( temp 4-component vector of int) 0:64 'txval71' ( temp 4-component vector of int) 0:64 textureGather ( temp 4-component vector of int) 0:64 Construct combined texture-sampler ( temp isamplerCubeArray) 0:64 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:64 'g_sSamp' (layout( binding=0) uniform sampler) 0:64 c4: direct index for structure ( uniform 4-component vector of float) 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:64 Constant: 0:64 3 (const uint) 0:64 Constant: 0:64 3 (const int) 0:65 Sequence 0:65 move second child to first child ( temp 4-component vector of uint) 0:65 'txval72' ( temp 4-component vector of uint) 0:65 textureGather ( temp 4-component vector of uint) 0:65 Construct combined texture-sampler ( temp usamplerCubeArray) 0:65 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:65 'g_sSamp' (layout( binding=0) uniform sampler) 0:65 c4: direct index for structure ( uniform 4-component vector of float) 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:65 Constant: 0:65 3 (const uint) 0:65 Constant: 0:65 3 (const int) 0:67 move second child to first child ( temp 4-component vector of float) 0:67 Color: direct index for structure ( temp 4-component vector of float) 0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:67 Constant: 0:67 0 (const int) 0:67 Constant: 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:67 1.000000 0:68 move second child to first child ( temp float) 0:68 Depth: direct index for structure ( temp float) 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:68 Constant: 0:68 1 (const int) 0:68 Constant: 0:68 1.000000 0:70 Branch: Return with expression 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Definition: main( ( temp void) 0:28 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:28 Color: direct index for structure ( temp 4-component vector of float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 0 (const int) 0:28 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:28 Depth: direct index for structure ( temp float) 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:28 Constant: 0:28 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 255 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 238 242 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval00" Name 16 "g_tTex2df4a" Name 20 "g_sSamp" Name 26 "$Global" MemberName 26($Global) 0 "c1" MemberName 26($Global) 1 "c2" MemberName 26($Global) 2 "c3" MemberName 26($Global) 3 "c4" Name 28 "" Name 38 "txval01" Name 41 "g_tTex2di4a" Name 52 "txval02" Name 55 "g_tTex2du4a" Name 63 "txval10" Name 71 "txval11" Name 78 "txval12" Name 85 "txval20" Name 92 "txval21" Name 99 "txval22" Name 106 "txval30" Name 114 "txval31" Name 121 "txval32" Name 128 "txval40" Name 131 "g_tTexcdf4a" Name 140 "txval41" Name 143 "g_tTexcdi4a" Name 151 "txval42" Name 154 "g_tTexcdu4a" Name 162 "txval50" Name 169 "txval51" Name 176 "txval52" Name 183 "txval60" Name 190 "txval61" Name 197 "txval62" Name 204 "txval70" Name 211 "txval71" Name 218 "txval72" Name 226 "psout" Name 235 "flattenTemp" Name 238 "@entryPointOutput.Color" Name 242 "@entryPointOutput.Depth" Name 245 "g_sSamp2d" Name 248 "g_tTex1df4a" Name 251 "g_tTex1di4a" Name 254 "g_tTex1du4a" Decorate 16(g_tTex2df4a) DescriptorSet 0 Decorate 16(g_tTex2df4a) Binding 1 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 MemberDecorate 26($Global) 0 Offset 0 MemberDecorate 26($Global) 1 Offset 8 MemberDecorate 26($Global) 2 Offset 16 MemberDecorate 26($Global) 3 Offset 32 Decorate 26($Global) Block Decorate 28 DescriptorSet 0 Decorate 28 Binding 7 Decorate 41(g_tTex2di4a) DescriptorSet 0 Decorate 41(g_tTex2di4a) Binding 2 Decorate 55(g_tTex2du4a) DescriptorSet 0 Decorate 55(g_tTex2du4a) Binding 3 Decorate 131(g_tTexcdf4a) DescriptorSet 0 Decorate 131(g_tTexcdf4a) Binding 4 Decorate 143(g_tTexcdi4a) DescriptorSet 0 Decorate 143(g_tTexcdi4a) Binding 5 Decorate 154(g_tTexcdu4a) DescriptorSet 0 Decorate 154(g_tTexcdu4a) Binding 6 Decorate 238(@entryPointOutput.Color) Location 0 Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 245(g_sSamp2d) DescriptorSet 0 Decorate 245(g_sSamp2d) Binding 0 Decorate 248(g_tTex1df4a) DescriptorSet 0 Decorate 248(g_tTex1df4a) Binding 0 Decorate 251(g_tTex1di4a) DescriptorSet 0 Decorate 251(g_tTex1di4a) Binding 0 Decorate 254(g_tTex1du4a) DescriptorSet 0 Decorate 254(g_tTex1du4a) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: TypeVector 6(float) 3 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 27: TypePointer Uniform 26($Global) 28: 27(ptr) Variable Uniform 29: TypeInt 32 1 30: 29(int) Constant 2 31: TypePointer Uniform 25(fvec3) 34: 29(int) Constant 0 36: TypeVector 29(int) 4 37: TypePointer Function 36(ivec4) 39: TypeImage 29(int) 2D array sampled format:Unknown 40: TypePointer UniformConstant 39 41(g_tTex2di4a): 40(ptr) Variable UniformConstant 44: TypeSampledImage 39 49: TypeInt 32 0 50: TypeVector 49(int) 4 51: TypePointer Function 50(ivec4) 53: TypeImage 49(int) 2D array sampled format:Unknown 54: TypePointer UniformConstant 53 55(g_tTex2du4a): 54(ptr) Variable UniformConstant 58: TypeSampledImage 53 69: 29(int) Constant 1 112: 29(int) Constant 3 129: TypeImage 6(float) Cube array sampled format:Unknown 130: TypePointer UniformConstant 129 131(g_tTexcdf4a): 130(ptr) Variable UniformConstant 134: TypeSampledImage 129 136: TypePointer Uniform 7(fvec4) 141: TypeImage 29(int) Cube array sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTexcdi4a): 142(ptr) Variable UniformConstant 146: TypeSampledImage 141 152: TypeImage 49(int) Cube array sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTexcdu4a): 153(ptr) Variable UniformConstant 157: TypeSampledImage 152 225: TypePointer Function 8(PS_OUTPUT) 227: 6(float) Constant 1065353216 228: 7(fvec4) ConstantComposite 227 227 227 227 230: TypePointer Function 6(float) 237: TypePointer Output 7(fvec4) 238(@entryPointOutput.Color): 237(ptr) Variable Output 241: TypePointer Output 6(float) 242(@entryPointOutput.Depth): 241(ptr) Variable Output 245(g_sSamp2d): 19(ptr) Variable UniformConstant 246: TypeImage 6(float) 1D array sampled format:Unknown 247: TypePointer UniformConstant 246 248(g_tTex1df4a): 247(ptr) Variable UniformConstant 249: TypeImage 29(int) 1D array sampled format:Unknown 250: TypePointer UniformConstant 249 251(g_tTex1di4a): 250(ptr) Variable UniformConstant 252: TypeImage 49(int) 1D array sampled format:Unknown 253: TypePointer UniformConstant 252 254(g_tTex1du4a): 253(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 235(flattenTemp): 225(ptr) Variable Function 236:8(PS_OUTPUT) FunctionCall 10(@main() Store 235(flattenTemp) 236 239: 12(ptr) AccessChain 235(flattenTemp) 34 240: 7(fvec4) Load 239 Store 238(@entryPointOutput.Color) 240 243: 230(ptr) AccessChain 235(flattenTemp) 69 244: 6(float) Load 243 Store 242(@entryPointOutput.Depth) 244 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval00): 12(ptr) Variable Function 38(txval01): 37(ptr) Variable Function 52(txval02): 51(ptr) Variable Function 63(txval10): 12(ptr) Variable Function 71(txval11): 37(ptr) Variable Function 78(txval12): 51(ptr) Variable Function 85(txval20): 12(ptr) Variable Function 92(txval21): 37(ptr) Variable Function 99(txval22): 51(ptr) Variable Function 106(txval30): 12(ptr) Variable Function 114(txval31): 37(ptr) Variable Function 121(txval32): 51(ptr) Variable Function 128(txval40): 12(ptr) Variable Function 140(txval41): 37(ptr) Variable Function 151(txval42): 51(ptr) Variable Function 162(txval50): 12(ptr) Variable Function 169(txval51): 37(ptr) Variable Function 176(txval52): 51(ptr) Variable Function 183(txval60): 12(ptr) Variable Function 190(txval61): 37(ptr) Variable Function 197(txval62): 51(ptr) Variable Function 204(txval70): 12(ptr) Variable Function 211(txval71): 37(ptr) Variable Function 218(txval72): 51(ptr) Variable Function 226(psout): 225(ptr) Variable Function 17: 14 Load 16(g_tTex2df4a) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 32: 31(ptr) AccessChain 28 30 33: 25(fvec3) Load 32 35: 7(fvec4) ImageGather 23 33 34 Store 13(txval00) 35 42: 39 Load 41(g_tTex2di4a) 43: 18 Load 20(g_sSamp) 45: 44 SampledImage 42 43 46: 31(ptr) AccessChain 28 30 47: 25(fvec3) Load 46 48: 36(ivec4) ImageGather 45 47 34 Store 38(txval01) 48 56: 53 Load 55(g_tTex2du4a) 57: 18 Load 20(g_sSamp) 59: 58 SampledImage 56 57 60: 31(ptr) AccessChain 28 30 61: 25(fvec3) Load 60 62: 50(ivec4) ImageGather 59 61 34 Store 52(txval02) 62 64: 14 Load 16(g_tTex2df4a) 65: 18 Load 20(g_sSamp) 66: 22 SampledImage 64 65 67: 31(ptr) AccessChain 28 30 68: 25(fvec3) Load 67 70: 7(fvec4) ImageGather 66 68 69 Store 63(txval10) 70 72: 39 Load 41(g_tTex2di4a) 73: 18 Load 20(g_sSamp) 74: 44 SampledImage 72 73 75: 31(ptr) AccessChain 28 30 76: 25(fvec3) Load 75 77: 36(ivec4) ImageGather 74 76 69 Store 71(txval11) 77 79: 53 Load 55(g_tTex2du4a) 80: 18 Load 20(g_sSamp) 81: 58 SampledImage 79 80 82: 31(ptr) AccessChain 28 30 83: 25(fvec3) Load 82 84: 50(ivec4) ImageGather 81 83 69 Store 78(txval12) 84 86: 14 Load 16(g_tTex2df4a) 87: 18 Load 20(g_sSamp) 88: 22 SampledImage 86 87 89: 31(ptr) AccessChain 28 30 90: 25(fvec3) Load 89 91: 7(fvec4) ImageGather 88 90 30 Store 85(txval20) 91 93: 39 Load 41(g_tTex2di4a) 94: 18 Load 20(g_sSamp) 95: 44 SampledImage 93 94 96: 31(ptr) AccessChain 28 30 97: 25(fvec3) Load 96 98: 36(ivec4) ImageGather 95 97 30 Store 92(txval21) 98 100: 53 Load 55(g_tTex2du4a) 101: 18 Load 20(g_sSamp) 102: 58 SampledImage 100 101 103: 31(ptr) AccessChain 28 30 104: 25(fvec3) Load 103 105: 50(ivec4) ImageGather 102 104 30 Store 99(txval22) 105 107: 14 Load 16(g_tTex2df4a) 108: 18 Load 20(g_sSamp) 109: 22 SampledImage 107 108 110: 31(ptr) AccessChain 28 30 111: 25(fvec3) Load 110 113: 7(fvec4) ImageGather 109 111 112 Store 106(txval30) 113 115: 39 Load 41(g_tTex2di4a) 116: 18 Load 20(g_sSamp) 117: 44 SampledImage 115 116 118: 31(ptr) AccessChain 28 30 119: 25(fvec3) Load 118 120: 36(ivec4) ImageGather 117 119 112 Store 114(txval31) 120 122: 53 Load 55(g_tTex2du4a) 123: 18 Load 20(g_sSamp) 124: 58 SampledImage 122 123 125: 31(ptr) AccessChain 28 30 126: 25(fvec3) Load 125 127: 50(ivec4) ImageGather 124 126 112 Store 121(txval32) 127 132: 129 Load 131(g_tTexcdf4a) 133: 18 Load 20(g_sSamp) 135: 134 SampledImage 132 133 137: 136(ptr) AccessChain 28 112 138: 7(fvec4) Load 137 139: 7(fvec4) ImageGather 135 138 34 Store 128(txval40) 139 144: 141 Load 143(g_tTexcdi4a) 145: 18 Load 20(g_sSamp) 147: 146 SampledImage 144 145 148: 136(ptr) AccessChain 28 112 149: 7(fvec4) Load 148 150: 36(ivec4) ImageGather 147 149 34 Store 140(txval41) 150 155: 152 Load 154(g_tTexcdu4a) 156: 18 Load 20(g_sSamp) 158: 157 SampledImage 155 156 159: 136(ptr) AccessChain 28 112 160: 7(fvec4) Load 159 161: 50(ivec4) ImageGather 158 160 34 Store 151(txval42) 161 163: 129 Load 131(g_tTexcdf4a) 164: 18 Load 20(g_sSamp) 165: 134 SampledImage 163 164 166: 136(ptr) AccessChain 28 112 167: 7(fvec4) Load 166 168: 7(fvec4) ImageGather 165 167 69 Store 162(txval50) 168 170: 141 Load 143(g_tTexcdi4a) 171: 18 Load 20(g_sSamp) 172: 146 SampledImage 170 171 173: 136(ptr) AccessChain 28 112 174: 7(fvec4) Load 173 175: 36(ivec4) ImageGather 172 174 69 Store 169(txval51) 175 177: 152 Load 154(g_tTexcdu4a) 178: 18 Load 20(g_sSamp) 179: 157 SampledImage 177 178 180: 136(ptr) AccessChain 28 112 181: 7(fvec4) Load 180 182: 50(ivec4) ImageGather 179 181 69 Store 176(txval52) 182 184: 129 Load 131(g_tTexcdf4a) 185: 18 Load 20(g_sSamp) 186: 134 SampledImage 184 185 187: 136(ptr) AccessChain 28 112 188: 7(fvec4) Load 187 189: 7(fvec4) ImageGather 186 188 30 Store 183(txval60) 189 191: 141 Load 143(g_tTexcdi4a) 192: 18 Load 20(g_sSamp) 193: 146 SampledImage 191 192 194: 136(ptr) AccessChain 28 112 195: 7(fvec4) Load 194 196: 36(ivec4) ImageGather 193 195 30 Store 190(txval61) 196 198: 152 Load 154(g_tTexcdu4a) 199: 18 Load 20(g_sSamp) 200: 157 SampledImage 198 199 201: 136(ptr) AccessChain 28 112 202: 7(fvec4) Load 201 203: 50(ivec4) ImageGather 200 202 30 Store 197(txval62) 203 205: 129 Load 131(g_tTexcdf4a) 206: 18 Load 20(g_sSamp) 207: 134 SampledImage 205 206 208: 136(ptr) AccessChain 28 112 209: 7(fvec4) Load 208 210: 7(fvec4) ImageGather 207 209 112 Store 204(txval70) 210 212: 141 Load 143(g_tTexcdi4a) 213: 18 Load 20(g_sSamp) 214: 146 SampledImage 212 213 215: 136(ptr) AccessChain 28 112 216: 7(fvec4) Load 215 217: 36(ivec4) ImageGather 214 216 112 Store 211(txval71) 217 219: 152 Load 154(g_tTexcdu4a) 220: 18 Load 20(g_sSamp) 221: 157 SampledImage 219 220 222: 136(ptr) AccessChain 28 112 223: 7(fvec4) Load 222 224: 50(ivec4) ImageGather 221 223 112 Store 218(txval72) 224 229: 12(ptr) AccessChain 226(psout) 34 Store 229 228 231: 230(ptr) AccessChain 226(psout) 69 Store 231 227 232:8(PS_OUTPUT) Load 226(psout) ReturnValue 232 FunctionEnd