hlsl.identifier.sample.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: sample(i1; ( temp int) 0:9 Function Parameters: 0:9 'x' ( in int) 0:? Sequence 0:9 Branch: Return with expression 0:9 'x' ( in int) 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'sample' ( temp 4-component vector of float) 0:? Constant: 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:17 Branch: Return with expression 0:17 vector swizzle ( temp 4-component vector of float) 0:17 'sample' ( temp 4-component vector of float) 0:17 Sequence 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3 (const int) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: sample(i1; ( temp int) 0:9 Function Parameters: 0:9 'x' ( in int) 0:? Sequence 0:9 Branch: Return with expression 0:9 'x' ( in int) 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:15 'sample' ( temp 4-component vector of float) 0:? Constant: 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:17 Branch: Return with expression 0:17 vector swizzle ( temp 4-component vector of float) 0:17 'sample' ( temp 4-component vector of float) 0:17 Sequence 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3 (const int) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 31 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 10 "sample(i1;" Name 9 "x" Name 15 "@main(" Name 21 "sample" Name 31 "@entryPointOutput" Decorate 31(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 8: TypeFunction 6(int) 7(ptr) 12: TypeFloat 32 13: TypeVector 12(float) 4 14: TypeFunction 13(fvec4) 20: TypePointer Function 13(fvec4) 22: 12(float) Constant 1077936128 23: 12(float) Constant 1082130432 24: 12(float) Constant 1084227584 25: 12(float) Constant 1086324736 26: 13(fvec4) ConstantComposite 22 23 24 25 30: TypePointer Output 13(fvec4) 31(@entryPointOutput): 30(ptr) Variable Output 4(main): 2 Function None 3 5: Label 32: 13(fvec4) FunctionCall 15(@main() Store 31(@entryPointOutput) 32 Return FunctionEnd 10(sample(i1;): 6(int) Function None 8 9(x): 7(ptr) FunctionParameter 11: Label 17: 6(int) Load 9(x) ReturnValue 17 FunctionEnd 15(@main(): 13(fvec4) Function None 14 16: Label 21(sample): 20(ptr) Variable Function Store 21(sample) 26 27: 13(fvec4) Load 21(sample) ReturnValue 27 FunctionEnd