hlsl.intrinsic.frexp.vert Shader version: 500 0:? Sequence 0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:2 'inF1' ( in float) 0:? Sequence 0:3 frexp ( temp float) 0:3 'inF0' ( in float) 0:3 'inF1' ( in float) 0:4 Branch: Return with expression 0:4 Constant: 0:4 0.000000 0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 0:8 Function Parameters: 0:8 'inF0' ( in 2-component vector of float) 0:8 'inF1' ( in 2-component vector of float) 0:? Sequence 0:9 frexp ( temp 2-component vector of float) 0:9 'inF0' ( in 2-component vector of float) 0:9 'inF1' ( in 2-component vector of float) 0:10 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 0:14 Function Parameters: 0:14 'inF0' ( in 3-component vector of float) 0:14 'inF1' ( in 3-component vector of float) 0:? Sequence 0:15 frexp ( temp 3-component vector of float) 0:15 'inF0' ( in 3-component vector of float) 0:15 'inF1' ( in 3-component vector of float) 0:16 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) 0:20 Function Parameters: 0:20 'inF0' ( in 4-component vector of float) 0:20 'inF1' ( in 4-component vector of float) 0:? Sequence 0:21 frexp ( temp 4-component vector of float) 0:21 'inF0' ( in 4-component vector of float) 0:21 'inF1' ( in 4-component vector of float) 0:22 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects Linked vertex stage: WARNING: Linking vertex stage: Entry point not found Shader version: 500 0:? Sequence 0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) 0:2 Function Parameters: 0:2 'inF0' ( in float) 0:2 'inF1' ( in float) 0:? Sequence 0:3 frexp ( temp float) 0:3 'inF0' ( in float) 0:3 'inF1' ( in float) 0:4 Branch: Return with expression 0:4 Constant: 0:4 0.000000 0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 0:8 Function Parameters: 0:8 'inF0' ( in 2-component vector of float) 0:8 'inF1' ( in 2-component vector of float) 0:? Sequence 0:9 frexp ( temp 2-component vector of float) 0:9 'inF0' ( in 2-component vector of float) 0:9 'inF1' ( in 2-component vector of float) 0:10 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 0:14 Function Parameters: 0:14 'inF0' ( in 3-component vector of float) 0:14 'inF1' ( in 3-component vector of float) 0:? Sequence 0:15 frexp ( temp 3-component vector of float) 0:15 'inF0' ( in 3-component vector of float) 0:15 'inF1' ( in 3-component vector of float) 0:16 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) 0:20 Function Parameters: 0:20 'inF0' ( in 4-component vector of float) 0:20 'inF1' ( in 4-component vector of float) 0:? Sequence 0:21 frexp ( temp 4-component vector of float) 0:21 'inF0' ( in 4-component vector of float) 0:21 'inF1' ( in 4-component vector of float) 0:22 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 78 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "VertexShaderFunction" Source HLSL 500 Name 4 "VertexShaderFunction" Name 11 "VertexShaderFunctionS(f1;f1;" Name 9 "inF0" Name 10 "inF1" Name 18 "VertexShaderFunction2(vf2;vf2;" Name 16 "inF0" Name 17 "inF1" Name 25 "VertexShaderFunction3(vf3;vf3;" Name 23 "inF0" Name 24 "inF1" Name 32 "VertexShaderFunction4(vf4;vf4;" Name 30 "inF0" Name 31 "inF1" Name 36 "ResType" Name 46 "ResType" Name 58 "ResType" Name 69 "ResType" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) 13: TypeVector 6(float) 2 14: TypePointer Function 13(fvec2) 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) 20: TypeVector 6(float) 3 21: TypePointer Function 20(fvec3) 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) 27: TypeVector 6(float) 4 28: TypePointer Function 27(fvec4) 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) 35: TypeInt 32 1 36(ResType): TypeStruct 6(float) 35(int) 41: 6(float) Constant 0 45: TypeVector 35(int) 2 46(ResType): TypeStruct 13(fvec2) 45(ivec2) 51: 6(float) Constant 1065353216 52: 6(float) Constant 1073741824 53: 13(fvec2) ConstantComposite 51 52 57: TypeVector 35(int) 3 58(ResType): TypeStruct 20(fvec3) 57(ivec3) 63: 6(float) Constant 1077936128 64: 20(fvec3) ConstantComposite 51 52 63 68: TypeVector 35(int) 4 69(ResType): TypeStruct 27(fvec4) 68(ivec4) 74: 6(float) Constant 1082130432 75: 27(fvec4) ConstantComposite 51 52 63 74 4(VertexShaderFunction): 2 Function None 3 5: Label Return FunctionEnd 11(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8 9(inF0): 7(ptr) FunctionParameter 10(inF1): 7(ptr) FunctionParameter 12: Label 34: 6(float) Load 9(inF0) 37: 36(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 34 38: 35(int) CompositeExtract 37 1 39: 6(float) ConvertSToF 38 Store 10(inF1) 39 40: 6(float) CompositeExtract 37 0 ReturnValue 41 FunctionEnd 18(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 16(inF0): 14(ptr) FunctionParameter 17(inF1): 14(ptr) FunctionParameter 19: Label 44: 13(fvec2) Load 16(inF0) 47: 46(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 44 48: 45(ivec2) CompositeExtract 47 1 49: 13(fvec2) ConvertSToF 48 Store 17(inF1) 49 50: 13(fvec2) CompositeExtract 47 0 ReturnValue 53 FunctionEnd 25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 23(inF0): 21(ptr) FunctionParameter 24(inF1): 21(ptr) FunctionParameter 26: Label 56: 20(fvec3) Load 23(inF0) 59: 58(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 56 60: 57(ivec3) CompositeExtract 59 1 61: 20(fvec3) ConvertSToF 60 Store 24(inF1) 61 62: 20(fvec3) CompositeExtract 59 0 ReturnValue 64 FunctionEnd 32(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29 30(inF0): 28(ptr) FunctionParameter 31(inF1): 28(ptr) FunctionParameter 33: Label 67: 27(fvec4) Load 30(inF0) 70: 69(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 67 71: 68(ivec4) CompositeExtract 70 1 72: 27(fvec4) ConvertSToF 71 Store 31(inF1) 72 73: 27(fvec4) CompositeExtract 70 0 ReturnValue 75 FunctionEnd