hlsl.intrinsics.barriers.comp Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:3 Function Definition: @ComputeShaderFunction( ( temp float) 0:3 Function Parameters: 0:? Sequence 0:4 MemoryBarrier ( temp void) 0:5 AllMemoryBarrierWithGroupSync ( temp void) 0:6 DeviceMemoryBarrier ( temp void) 0:7 DeviceMemoryBarrierWithGroupSync ( temp void) 0:8 WorkgroupMemoryBarrier ( temp void) 0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void) 0:11 Branch: Return with expression 0:11 Constant: 0:11 0.000000 0:3 Function Definition: ComputeShaderFunction( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:3 Function Call: @ComputeShaderFunction( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out float) Linked compute stage: Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:3 Function Definition: @ComputeShaderFunction( ( temp float) 0:3 Function Parameters: 0:? Sequence 0:4 MemoryBarrier ( temp void) 0:5 AllMemoryBarrierWithGroupSync ( temp void) 0:6 DeviceMemoryBarrier ( temp void) 0:7 DeviceMemoryBarrierWithGroupSync ( temp void) 0:8 WorkgroupMemoryBarrier ( temp void) 0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void) 0:11 Branch: Return with expression 0:11 Constant: 0:11 0.000000 0:3 Function Definition: ComputeShaderFunction( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp float) 0:? '@entryPointOutput' (layout( location=0) out float) 0:3 Function Call: @ComputeShaderFunction( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 22 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "ComputeShaderFunction" 20 ExecutionMode 4 LocalSize 1 1 1 Source HLSL 500 Name 4 "ComputeShaderFunction" Name 8 "@ComputeShaderFunction(" Name 20 "@entryPointOutput" Decorate 20(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypeInt 32 0 11: 10(int) Constant 1 12: 10(int) Constant 3400 13: 10(int) Constant 2 14: 10(int) Constant 2120 15: 10(int) Constant 264 16: 6(float) Constant 0 19: TypePointer Output 6(float) 20(@entryPointOutput): 19(ptr) Variable Output 4(ComputeShaderFunction): 2 Function None 3 5: Label 21: 6(float) FunctionCall 8(@ComputeShaderFunction() Store 20(@entryPointOutput) 21 Return FunctionEnd 8(@ComputeShaderFunction(): 6(float) Function None 7 9: Label MemoryBarrier 11 12 ControlBarrier 13 11 12 MemoryBarrier 11 14 ControlBarrier 13 11 14 MemoryBarrier 13 15 ControlBarrier 13 13 15 ReturnValue 16 FunctionEnd