hlsl.intrinsics.lit.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:2 Function Parameters: 0:2 'n_dot_l' ( in float) 0:2 'n_dot_h' ( in float) 0:2 'm' ( in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'r0' ( temp 4-component vector of float) 0:3 Construct vec4 ( temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 0:3 max ( temp float) 0:3 'n_dot_l' ( in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select ( temp float): no shortcircuit 0:3 Condition 0:3 Compare Less Than ( temp bool) 0:3 min ( temp float) 0:3 'n_dot_l' ( in float) 0:3 'n_dot_h' ( in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case 0:3 component-wise multiply ( temp float) 0:3 'n_dot_h' ( in float) 0:3 'm' ( in float) 0:3 Constant: 0:3 1.000000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_l' (layout( location=0) in float) 0:2 move second child to first child ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'n_dot_h' (layout( location=1) in float) 0:2 move second child to first child ( temp float) 0:? 'm' ( temp float) 0:? 'm' (layout( location=2) in float) 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'm' ( temp float) 0:? Linker Objects 0:? 'n_dot_l' (layout( location=0) in float) 0:? 'n_dot_h' (layout( location=1) in float) 0:? 'm' (layout( location=2) in float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:2 Function Parameters: 0:2 'n_dot_l' ( in float) 0:2 'n_dot_h' ( in float) 0:2 'm' ( in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'r0' ( temp 4-component vector of float) 0:3 Construct vec4 ( temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 0:3 max ( temp float) 0:3 'n_dot_l' ( in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select ( temp float): no shortcircuit 0:3 Condition 0:3 Compare Less Than ( temp bool) 0:3 min ( temp float) 0:3 'n_dot_l' ( in float) 0:3 'n_dot_h' ( in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case 0:3 component-wise multiply ( temp float) 0:3 'n_dot_h' ( in float) 0:3 'm' ( in float) 0:3 Constant: 0:3 1.000000 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_l' (layout( location=0) in float) 0:2 move second child to first child ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'n_dot_h' (layout( location=1) in float) 0:2 move second child to first child ( temp float) 0:? 'm' ( temp float) 0:? 'm' (layout( location=2) in float) 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:? 'n_dot_l' ( temp float) 0:? 'n_dot_h' ( temp float) 0:? 'm' ( temp float) 0:? Linker Objects 0:? 'n_dot_l' (layout( location=0) in float) 0:? 'n_dot_h' (layout( location=1) in float) 0:? 'm' (layout( location=2) in float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 48 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 33 36 39 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 12 "@PixelShaderFunction(f1;f1;f1;" Name 9 "n_dot_l" Name 10 "n_dot_h" Name 11 "m" Name 16 "r0" Name 31 "n_dot_l" Name 33 "n_dot_l" Name 35 "n_dot_h" Name 36 "n_dot_h" Name 38 "m" Name 39 "m" Name 41 "param" Name 43 "param" Name 45 "param" Decorate 33(n_dot_l) Location 0 Decorate 36(n_dot_h) Location 1 Decorate 39(m) Location 2 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 14: TypeVector 6(float) 4 15: TypePointer Function 14(fvec4) 17: 6(float) Constant 1065353216 19: 6(float) Constant 0 24: TypeBool 32: TypePointer Input 6(float) 33(n_dot_l): 32(ptr) Variable Input 36(n_dot_h): 32(ptr) Variable Input 39(m): 32(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 31(n_dot_l): 7(ptr) Variable Function 35(n_dot_h): 7(ptr) Variable Function 38(m): 7(ptr) Variable Function 41(param): 7(ptr) Variable Function 43(param): 7(ptr) Variable Function 45(param): 7(ptr) Variable Function 34: 6(float) Load 33(n_dot_l) Store 31(n_dot_l) 34 37: 6(float) Load 36(n_dot_h) Store 35(n_dot_h) 37 40: 6(float) Load 39(m) Store 38(m) 40 42: 6(float) Load 31(n_dot_l) Store 41(param) 42 44: 6(float) Load 35(n_dot_h) Store 43(param) 44 46: 6(float) Load 38(m) Store 45(param) 46 47: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 41(param) 43(param) 45(param) Return FunctionEnd 12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8 9(n_dot_l): 7(ptr) FunctionParameter 10(n_dot_h): 7(ptr) FunctionParameter 11(m): 7(ptr) FunctionParameter 13: Label 16(r0): 15(ptr) Variable Function 18: 6(float) Load 9(n_dot_l) 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19 21: 6(float) Load 9(n_dot_l) 22: 6(float) Load 10(n_dot_h) 23: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 21 22 25: 24(bool) FOrdLessThan 23 19 26: 6(float) Load 10(n_dot_h) 27: 6(float) Load 11(m) 28: 6(float) FMul 26 27 29: 6(float) Select 25 19 28 30: 14(fvec4) CompositeConstruct 17 20 29 17 Store 16(r0) 30 Return FunctionEnd