hlsl.logicalConvert.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @main( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Test condition and select ( temp void) 0:3 Condition 0:3 Constant: 0:3 false (const bool) 0:3 true case 0:4 Branch: Return with expression 0:4 Constant: 0:4 0.000000 0:4 0.000000 0:4 0.000000 0:4 0.000000 0:5 Test condition and select ( temp void) 0:5 Condition 0:5 Constant: 0:5 false (const bool) 0:5 true case 0:6 Branch: Return with expression 0:6 Constant: 0:6 0.000000 0:6 0.000000 0:6 0.000000 0:6 0.000000 0:7 Test condition and select ( temp void) 0:7 Condition 0:7 Constant: 0:7 true (const bool) 0:7 true case 0:8 Branch: Return with expression 0:8 Constant: 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:9 Test condition and select ( temp void) 0:9 Condition 0:9 Constant: 0:9 true (const bool) 0:9 true case 0:10 Branch: Return with expression 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:11 Test condition and select ( temp void) 0:11 Condition 0:11 Constant: 0:11 false (const bool) 0:11 true case 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:13 Test condition and select ( temp void) 0:13 Condition 0:13 Constant: 0:13 false (const bool) 0:13 true case 0:14 Branch: Return with expression 0:14 Constant: 0:14 0.000000 0:14 0.000000 0:14 0.000000 0:14 0.000000 0:15 Test condition and select ( temp void) 0:15 Condition 0:15 Constant: 0:15 true (const bool) 0:15 true case 0:16 Branch: Return with expression 0:16 Constant: 0:16 0.000000 0:16 0.000000 0:16 0.000000 0:16 0.000000 0:17 Test condition and select ( temp void) 0:17 Condition 0:17 Constant: 0:17 false (const bool) 0:17 true case 0:18 Branch: Return with expression 0:18 Constant: 0:18 0.000000 0:18 0.000000 0:18 0.000000 0:18 0.000000 0:19 Test condition and select ( temp void) 0:19 Condition 0:19 Constant: 0:19 true (const bool) 0:19 true case 0:20 Branch: Return with expression 0:20 Constant: 0:20 0.000000 0:20 0.000000 0:20 0.000000 0:20 0.000000 0:21 Test condition and select ( temp void) 0:21 Condition 0:21 Constant: 0:21 true (const bool) 0:21 true case 0:22 Branch: Return with expression 0:22 Constant: 0:22 0.000000 0:22 0.000000 0:22 0.000000 0:22 0.000000 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @main( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Test condition and select ( temp void) 0:3 Condition 0:3 Constant: 0:3 false (const bool) 0:3 true case 0:4 Branch: Return with expression 0:4 Constant: 0:4 0.000000 0:4 0.000000 0:4 0.000000 0:4 0.000000 0:5 Test condition and select ( temp void) 0:5 Condition 0:5 Constant: 0:5 false (const bool) 0:5 true case 0:6 Branch: Return with expression 0:6 Constant: 0:6 0.000000 0:6 0.000000 0:6 0.000000 0:6 0.000000 0:7 Test condition and select ( temp void) 0:7 Condition 0:7 Constant: 0:7 true (const bool) 0:7 true case 0:8 Branch: Return with expression 0:8 Constant: 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:8 0.000000 0:9 Test condition and select ( temp void) 0:9 Condition 0:9 Constant: 0:9 true (const bool) 0:9 true case 0:10 Branch: Return with expression 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:11 Test condition and select ( temp void) 0:11 Condition 0:11 Constant: 0:11 false (const bool) 0:11 true case 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:13 Test condition and select ( temp void) 0:13 Condition 0:13 Constant: 0:13 false (const bool) 0:13 true case 0:14 Branch: Return with expression 0:14 Constant: 0:14 0.000000 0:14 0.000000 0:14 0.000000 0:14 0.000000 0:15 Test condition and select ( temp void) 0:15 Condition 0:15 Constant: 0:15 true (const bool) 0:15 true case 0:16 Branch: Return with expression 0:16 Constant: 0:16 0.000000 0:16 0.000000 0:16 0.000000 0:16 0.000000 0:17 Test condition and select ( temp void) 0:17 Condition 0:17 Constant: 0:17 false (const bool) 0:17 true case 0:18 Branch: Return with expression 0:18 Constant: 0:18 0.000000 0:18 0.000000 0:18 0.000000 0:18 0.000000 0:19 Test condition and select ( temp void) 0:19 Condition 0:19 Constant: 0:19 true (const bool) 0:19 true case 0:20 Branch: Return with expression 0:20 Constant: 0:20 0.000000 0:20 0.000000 0:20 0.000000 0:20 0.000000 0:21 Test condition and select ( temp void) 0:21 Condition 0:21 Constant: 0:21 true (const bool) 0:21 true case 0:22 Branch: Return with expression 0:22 Constant: 0:22 0.000000 0:22 0.000000 0:22 0.000000 0:22 0.000000 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 48 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 48 "@entryPointOutput" Decorate 48(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypeBool 12: 11(bool) ConstantFalse 15: 6(float) Constant 0 16: 7(fvec4) ConstantComposite 15 15 15 15 21: 11(bool) ConstantTrue 47: TypePointer Output 7(fvec4) 48(@entryPointOutput): 47(ptr) Variable Output 4(main): 2 Function None 3 5: Label 49: 7(fvec4) FunctionCall 9(@main() Store 48(@entryPointOutput) 49 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label SelectionMerge 14 None BranchConditional 12 13 14 13: Label ReturnValue 16 14: Label SelectionMerge 19 None BranchConditional 12 18 19 18: Label ReturnValue 16 19: Label SelectionMerge 23 None BranchConditional 21 22 23 22: Label ReturnValue 16 23: Label SelectionMerge 26 None BranchConditional 21 25 26 25: Label ReturnValue 16 26: Label SelectionMerge 29 None BranchConditional 12 28 29 28: Label ReturnValue 16 29: Label SelectionMerge 32 None BranchConditional 12 31 32 31: Label ReturnValue 16 32: Label SelectionMerge 35 None BranchConditional 21 34 35 34: Label ReturnValue 16 35: Label SelectionMerge 38 None BranchConditional 12 37 38 37: Label ReturnValue 16 38: Label SelectionMerge 41 None BranchConditional 21 40 41 40: Label ReturnValue 16 41: Label SelectionMerge 44 None BranchConditional 21 43 44 43: Label ReturnValue 16 44: Label 46: 7(fvec4) Undef ReturnValue 46 FunctionEnd