hlsl.matNx1.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: TestMatNx1( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp 1X1 matrix of float) 0:13 'r00' ( temp 1X1 matrix of float) 0:13 transpose ( temp 1X1 matrix of float) 0:13 'f1x1' ( temp 1X1 matrix of float) 0:14 Sequence 0:14 move second child to first child ( temp 1X2 matrix of float) 0:14 'r01' ( temp 1X2 matrix of float) 0:14 transpose ( temp 1X2 matrix of float) 0:14 'f2x1' ( temp 2X1 matrix of float) 0:15 Sequence 0:15 move second child to first child ( temp 1X3 matrix of float) 0:15 'r02' ( temp 1X3 matrix of float) 0:15 transpose ( temp 1X3 matrix of float) 0:15 'f3x1' ( temp 3X1 matrix of float) 0:16 Sequence 0:16 move second child to first child ( temp 1X4 matrix of float) 0:16 'r03' ( temp 1X4 matrix of float) 0:16 transpose ( temp 1X4 matrix of float) 0:16 'f4x1' ( temp 4X1 matrix of float) 0:18 Sequence 0:18 move second child to first child ( temp 1X1 matrix of float) 0:18 'r10' ( temp 1X1 matrix of float) 0:18 transpose ( temp 1X1 matrix of float) 0:18 'f1x1' ( temp 1X1 matrix of float) 0:19 Sequence 0:19 move second child to first child ( temp 2X1 matrix of float) 0:19 'r11' ( temp 2X1 matrix of float) 0:19 transpose ( temp 2X1 matrix of float) 0:19 'f1x2' ( temp 1X2 matrix of float) 0:20 Sequence 0:20 move second child to first child ( temp 3X1 matrix of float) 0:20 'r12' ( temp 3X1 matrix of float) 0:20 transpose ( temp 3X1 matrix of float) 0:20 'f1x3' ( temp 1X3 matrix of float) 0:21 Sequence 0:21 move second child to first child ( temp 4X1 matrix of float) 0:21 'r13' ( temp 4X1 matrix of float) 0:21 transpose ( temp 4X1 matrix of float) 0:21 'f1x4' ( temp 1X4 matrix of float) 0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence 0:29 move second child to first child ( temp 4-component vector of float) 0:29 color: direct index for structure ( temp 4-component vector of float) 0:29 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:30 Branch: Return with expression 0:30 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:27 color: direct index for structure ( temp 4-component vector of float) 0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:27 Constant: 0:27 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: TestMatNx1( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp 1X1 matrix of float) 0:13 'r00' ( temp 1X1 matrix of float) 0:13 transpose ( temp 1X1 matrix of float) 0:13 'f1x1' ( temp 1X1 matrix of float) 0:14 Sequence 0:14 move second child to first child ( temp 1X2 matrix of float) 0:14 'r01' ( temp 1X2 matrix of float) 0:14 transpose ( temp 1X2 matrix of float) 0:14 'f2x1' ( temp 2X1 matrix of float) 0:15 Sequence 0:15 move second child to first child ( temp 1X3 matrix of float) 0:15 'r02' ( temp 1X3 matrix of float) 0:15 transpose ( temp 1X3 matrix of float) 0:15 'f3x1' ( temp 3X1 matrix of float) 0:16 Sequence 0:16 move second child to first child ( temp 1X4 matrix of float) 0:16 'r03' ( temp 1X4 matrix of float) 0:16 transpose ( temp 1X4 matrix of float) 0:16 'f4x1' ( temp 4X1 matrix of float) 0:18 Sequence 0:18 move second child to first child ( temp 1X1 matrix of float) 0:18 'r10' ( temp 1X1 matrix of float) 0:18 transpose ( temp 1X1 matrix of float) 0:18 'f1x1' ( temp 1X1 matrix of float) 0:19 Sequence 0:19 move second child to first child ( temp 2X1 matrix of float) 0:19 'r11' ( temp 2X1 matrix of float) 0:19 transpose ( temp 2X1 matrix of float) 0:19 'f1x2' ( temp 1X2 matrix of float) 0:20 Sequence 0:20 move second child to first child ( temp 3X1 matrix of float) 0:20 'r12' ( temp 3X1 matrix of float) 0:20 transpose ( temp 3X1 matrix of float) 0:20 'f1x3' ( temp 1X3 matrix of float) 0:21 Sequence 0:21 move second child to first child ( temp 4X1 matrix of float) 0:21 'r13' ( temp 4X1 matrix of float) 0:21 transpose ( temp 4X1 matrix of float) 0:21 'f1x4' ( temp 1X4 matrix of float) 0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence 0:29 move second child to first child ( temp 4-component vector of float) 0:29 color: direct index for structure ( temp 4-component vector of float) 0:29 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:30 Branch: Return with expression 0:30 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:27 Function Definition: main( ( temp void) 0:27 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:27 color: direct index for structure ( temp 4-component vector of float) 0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:27 Constant: 0:27 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 77 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 74 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 6 "TestMatNx1(" Name 10 "PS_OUTPUT" MemberName 10(PS_OUTPUT) 0 "color" Name 12 "@main(" Name 17 "r00" Name 18 "f1x1" Name 24 "r01" Name 27 "f2x1" Name 33 "r02" Name 36 "f3x1" Name 41 "r03" Name 44 "f4x1" Name 47 "r10" Name 50 "r11" Name 51 "f1x2" Name 54 "r12" Name 55 "f1x3" Name 58 "r13" Name 59 "f1x4" Name 63 "ps_output" Name 74 "@entryPointOutput.color" Decorate 74(@entryPointOutput.color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 9: TypeVector 8(float) 4 10(PS_OUTPUT): TypeStruct 9(fvec4) 11: TypeFunction 10(PS_OUTPUT) 14: TypeVector 8(float) 1 15: TypeMatrix 14(fvec) 1 16: TypePointer Function 15 21: TypeVector 8(float) 2 22: TypeMatrix 21(fvec2) 1 23: TypePointer Function 22 25: TypeMatrix 14(fvec) 2 26: TypePointer Function 25 30: TypeVector 8(float) 3 31: TypeMatrix 30(fvec3) 1 32: TypePointer Function 31 34: TypeMatrix 14(fvec) 3 35: TypePointer Function 34 39: TypeMatrix 9(fvec4) 1 40: TypePointer Function 39 42: TypeMatrix 14(fvec) 4 43: TypePointer Function 42 62: TypePointer Function 10(PS_OUTPUT) 64: TypeInt 32 1 65: 64(int) Constant 0 66: 8(float) Constant 1065353216 67: 9(fvec4) ConstantComposite 66 66 66 66 68: TypePointer Function 9(fvec4) 73: TypePointer Output 9(fvec4) 74(@entryPointOutput.color): 73(ptr) Variable Output 4(main): 2 Function None 3 5: Label 75:10(PS_OUTPUT) FunctionCall 12(@main() 76: 9(fvec4) CompositeExtract 75 0 Store 74(@entryPointOutput.color) 76 Return FunctionEnd 6(TestMatNx1(): 2 Function None 3 7: Label 17(r00): 16(ptr) Variable Function 18(f1x1): 16(ptr) Variable Function 24(r01): 23(ptr) Variable Function 27(f2x1): 26(ptr) Variable Function 33(r02): 32(ptr) Variable Function 36(f3x1): 35(ptr) Variable Function 41(r03): 40(ptr) Variable Function 44(f4x1): 43(ptr) Variable Function 47(r10): 16(ptr) Variable Function 50(r11): 26(ptr) Variable Function 51(f1x2): 23(ptr) Variable Function 54(r12): 35(ptr) Variable Function 55(f1x3): 32(ptr) Variable Function 58(r13): 43(ptr) Variable Function 59(f1x4): 40(ptr) Variable Function 19: 15 Load 18(f1x1) 20: 15 Transpose 19 Store 17(r00) 20 28: 25 Load 27(f2x1) 29: 22 Transpose 28 Store 24(r01) 29 37: 34 Load 36(f3x1) 38: 31 Transpose 37 Store 33(r02) 38 45: 42 Load 44(f4x1) 46: 39 Transpose 45 Store 41(r03) 46 48: 15 Load 18(f1x1) 49: 15 Transpose 48 Store 47(r10) 49 52: 22 Load 51(f1x2) 53: 25 Transpose 52 Store 50(r11) 53 56: 31 Load 55(f1x3) 57: 34 Transpose 56 Store 54(r12) 57 60: 39 Load 59(f1x4) 61: 42 Transpose 60 Store 58(r13) 61 Return FunctionEnd 12(@main():10(PS_OUTPUT) Function None 11 13: Label 63(ps_output): 62(ptr) Variable Function 69: 68(ptr) AccessChain 63(ps_output) 65 Store 69 67 70:10(PS_OUTPUT) Load 63(ps_output) ReturnValue 70 FunctionEnd