hlsl.max.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input1' ( in 4-component vector of float) 0:2 'input2' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 max ( temp 4-component vector of float) 0:3 'input1' ( in 4-component vector of float) 0:3 'input2' ( in 4-component vector of float) 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input1' ( temp 4-component vector of float) 0:? 'input1' (layout( location=0) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input2' ( temp 4-component vector of float) 0:? 'input2' (layout( location=1) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:? 'input1' ( temp 4-component vector of float) 0:? 'input2' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input1' (layout( location=0) in 4-component vector of float) 0:? 'input2' (layout( location=1) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input1' ( in 4-component vector of float) 0:2 'input2' ( in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 max ( temp 4-component vector of float) 0:3 'input1' ( in 4-component vector of float) 0:3 'input2' ( in 4-component vector of float) 0:2 Function Definition: PixelShaderFunction( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input1' ( temp 4-component vector of float) 0:? 'input1' (layout( location=0) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? 'input2' ( temp 4-component vector of float) 0:? 'input2' (layout( location=1) in 4-component vector of float) 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 0:? 'input1' ( temp 4-component vector of float) 0:? 'input2' ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input1' (layout( location=0) in 4-component vector of float) 0:? 'input2' (layout( location=1) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 21 24 27 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 12 "@PixelShaderFunction(vf4;vf4;" Name 10 "input1" Name 11 "input2" Name 19 "input1" Name 21 "input1" Name 23 "input2" Name 24 "input2" Name 27 "@entryPointOutput" Name 28 "param" Name 30 "param" Decorate 21(input1) Location 0 Decorate 24(input2) Location 1 Decorate 27(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 20: TypePointer Input 7(fvec4) 21(input1): 20(ptr) Variable Input 24(input2): 20(ptr) Variable Input 26: TypePointer Output 7(fvec4) 27(@entryPointOutput): 26(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 19(input1): 8(ptr) Variable Function 23(input2): 8(ptr) Variable Function 28(param): 8(ptr) Variable Function 30(param): 8(ptr) Variable Function 22: 7(fvec4) Load 21(input1) Store 19(input1) 22 25: 7(fvec4) Load 24(input2) Store 23(input2) 25 29: 7(fvec4) Load 19(input1) Store 28(param) 29 31: 7(fvec4) Load 23(input2) Store 30(param) 31 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param) Store 27(@entryPointOutput) 32 Return FunctionEnd 12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9 10(input1): 8(ptr) FunctionParameter 11(input2): 8(ptr) FunctionParameter 13: Label 14: 7(fvec4) Load 10(input1) 15: 7(fvec4) Load 11(input2) 16: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 14 15 ReturnValue 16 FunctionEnd