hlsl.memberFunCall.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: method3(f1; ( temp float) 0:1 Function Parameters: 0:1 'a' ( in float) 0:? Sequence 0:1 Branch: Return with expression 0:1 Constant: 0:1 1.000000 0:4 Function Definition: myContext::method1( ( temp float) 0:4 Function Parameters: 0:4 '@this' ( temp structure{ temp float f}) 0:? Sequence 0:4 Branch: Return with expression 0:4 Function Call: myContext::method2( ( temp float) 0:? '@this' ( temp structure{ temp float f}) 0:5 Function Definition: myContext::method2( ( temp float) 0:5 Function Parameters: 0:5 '@this' ( temp structure{ temp float f}) 0:? Sequence 0:5 Branch: Return with expression 0:5 Function Call: myContext::method3(f1; ( temp float) 0:? '@this' ( temp structure{ temp float f}) 0:5 Constant: 0:5 1.000000 0:6 Function Definition: myContext::method3(f1; ( temp float) 0:6 Function Parameters: 0:6 '@this' ( temp structure{ temp float f}) 0:6 'a' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 Function Call: myContext::method4(f1;f1; ( temp float) 0:? '@this' ( temp structure{ temp float f}) 0:6 'a' ( in float) 0:6 'a' ( in float) 0:7 Function Definition: myContext::method4(f1;f1; ( temp float) 0:7 Function Parameters: 0:7 '@this' ( temp structure{ temp float f}) 0:7 'a' ( in float) 0:7 'b' ( in float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp float) 0:7 add ( temp float) 0:7 'a' ( in float) 0:7 'b' ( in float) 0:7 f: direct index for structure ( temp float) 0:7 '@this' ( temp structure{ temp float f}) 0:7 Constant: 0:7 0 (const uint) 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:14 move second child to first child ( temp float) 0:14 f: direct index for structure ( temp float) 0:14 'context' ( temp structure{ temp float f}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 3.000000 0:15 Branch: Return with expression 0:15 Construct vec4 ( temp 4-component vector of float) 0:15 Function Call: myContext::method1( ( temp float) 0:15 'context' ( temp structure{ temp float f}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: method3(f1; ( temp float) 0:1 Function Parameters: 0:1 'a' ( in float) 0:? Sequence 0:1 Branch: Return with expression 0:1 Constant: 0:1 1.000000 0:4 Function Definition: myContext::method1( ( temp float) 0:4 Function Parameters: 0:4 '@this' ( temp structure{ temp float f}) 0:? Sequence 0:4 Branch: Return with expression 0:4 Function Call: myContext::method2( ( temp float) 0:? '@this' ( temp structure{ temp float f}) 0:5 Function Definition: myContext::method2( ( temp float) 0:5 Function Parameters: 0:5 '@this' ( temp structure{ temp float f}) 0:? Sequence 0:5 Branch: Return with expression 0:5 Function Call: myContext::method3(f1; ( temp float) 0:? '@this' ( temp structure{ temp float f}) 0:5 Constant: 0:5 1.000000 0:6 Function Definition: myContext::method3(f1; ( temp float) 0:6 Function Parameters: 0:6 '@this' ( temp structure{ temp float f}) 0:6 'a' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 Function Call: myContext::method4(f1;f1; ( temp float) 0:? '@this' ( temp structure{ temp float f}) 0:6 'a' ( in float) 0:6 'a' ( in float) 0:7 Function Definition: myContext::method4(f1;f1; ( temp float) 0:7 Function Parameters: 0:7 '@this' ( temp structure{ temp float f}) 0:7 'a' ( in float) 0:7 'b' ( in float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp float) 0:7 add ( temp float) 0:7 'a' ( in float) 0:7 'b' ( in float) 0:7 f: direct index for structure ( temp float) 0:7 '@this' ( temp structure{ temp float f}) 0:7 Constant: 0:7 0 (const uint) 0:12 Function Definition: @main( ( temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:14 move second child to first child ( temp float) 0:14 f: direct index for structure ( temp float) 0:14 'context' ( temp structure{ temp float f}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 3.000000 0:15 Branch: Return with expression 0:15 Construct vec4 ( temp 4-component vector of float) 0:15 Function Call: myContext::method1( ( temp float) 0:15 'context' ( temp structure{ temp float f}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:12 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 73 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 71 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 10 "method3(f1;" Name 9 "a" Name 12 "myContext" MemberName 12(myContext) 0 "f" Name 16 "myContext::method1(" Name 15 "@this" Name 19 "myContext::method2(" Name 18 "@this" Name 24 "myContext::method3(f1;" Name 22 "@this" Name 23 "a" Name 30 "myContext::method4(f1;f1;" Name 27 "@this" Name 28 "a" Name 29 "b" Name 34 "@main(" Name 42 "param" Name 46 "param" Name 48 "param" Name 63 "context" Name 71 "@entryPointOutput" Decorate 71(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 12(myContext): TypeStruct 6(float) 13: TypePointer Function 12(myContext) 14: TypeFunction 6(float) 13(ptr) 21: TypeFunction 6(float) 13(ptr) 7(ptr) 26: TypeFunction 6(float) 13(ptr) 7(ptr) 7(ptr) 32: TypeVector 6(float) 4 33: TypeFunction 32(fvec4) 36: 6(float) Constant 1065353216 56: TypeInt 32 1 57: 56(int) Constant 0 64: 6(float) Constant 1077936128 70: TypePointer Output 32(fvec4) 71(@entryPointOutput): 70(ptr) Variable Output 4(main): 2 Function None 3 5: Label 72: 32(fvec4) FunctionCall 34(@main() Store 71(@entryPointOutput) 72 Return FunctionEnd 10(method3(f1;): 6(float) Function None 8 9(a): 7(ptr) FunctionParameter 11: Label ReturnValue 36 FunctionEnd 16(myContext::method1(): 6(float) Function None 14 15(@this): 13(ptr) FunctionParameter 17: Label 39: 6(float) FunctionCall 19(myContext::method2() 15(@this) ReturnValue 39 FunctionEnd 19(myContext::method2(): 6(float) Function None 14 18(@this): 13(ptr) FunctionParameter 20: Label 42(param): 7(ptr) Variable Function Store 42(param) 36 43: 6(float) FunctionCall 24(myContext::method3(f1;) 18(@this) 42(param) ReturnValue 43 FunctionEnd 24(myContext::method3(f1;): 6(float) Function None 21 22(@this): 13(ptr) FunctionParameter 23(a): 7(ptr) FunctionParameter 25: Label 46(param): 7(ptr) Variable Function 48(param): 7(ptr) Variable Function 47: 6(float) Load 23(a) Store 46(param) 47 49: 6(float) Load 23(a) Store 48(param) 49 50: 6(float) FunctionCall 30(myContext::method4(f1;f1;) 22(@this) 46(param) 48(param) ReturnValue 50 FunctionEnd 30(myContext::method4(f1;f1;): 6(float) Function None 26 27(@this): 13(ptr) FunctionParameter 28(a): 7(ptr) FunctionParameter 29(b): 7(ptr) FunctionParameter 31: Label 53: 6(float) Load 28(a) 54: 6(float) Load 29(b) 55: 6(float) FAdd 53 54 58: 7(ptr) AccessChain 27(@this) 57 59: 6(float) Load 58 60: 6(float) FAdd 55 59 ReturnValue 60 FunctionEnd 34(@main(): 32(fvec4) Function None 33 35: Label 63(context): 13(ptr) Variable Function 65: 7(ptr) AccessChain 63(context) 57 Store 65 64 66: 6(float) FunctionCall 16(myContext::method1() 63(context) 67: 32(fvec4) CompositeConstruct 66 66 66 66 ReturnValue 67 FunctionEnd