hlsl.numericsuffixes.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 'r00' ( temp float) 0:7 Constant: 0:7 1.000000 0:8 Sequence 0:8 move second child to first child ( temp uint) 0:8 'r01' ( temp uint) 0:8 Constant: 0:8 1 (const uint) 0:9 Sequence 0:9 move second child to first child ( temp uint) 0:9 'r02' ( temp uint) 0:9 Constant: 0:9 2 (const uint) 0:10 Sequence 0:10 move second child to first child ( temp uint) 0:10 'r03' ( temp uint) 0:10 Constant: 0:10 2748 (const uint) 0:11 Sequence 0:11 move second child to first child ( temp uint) 0:11 'r04' ( temp uint) 0:11 Constant: 0:11 2748 (const uint) 0:12 Sequence 0:12 move second child to first child ( temp int) 0:12 'r05' ( temp int) 0:12 Constant: 0:12 5 (const int) 0:13 Sequence 0:13 move second child to first child ( temp int) 0:13 'r06' ( temp int) 0:13 Constant: 0:13 6 (const int) 0:14 Sequence 0:14 move second child to first child ( temp int) 0:14 'r07' ( temp int) 0:14 Constant: 0:14 57 (const int) 0:15 Sequence 0:15 move second child to first child ( temp uint) 0:15 'r08' ( temp uint) 0:15 Constant: 0:15 58 (const uint) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'r09' ( temp float) 0:16 Constant: 0:16 1.000000 0:17 Sequence 0:17 move second child to first child ( temp float) 0:17 'r10' ( temp float) 0:17 Constant: 0:17 1.000000 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'r11' ( temp float) 0:18 Constant: 0:18 1.100000 0:19 Sequence 0:19 move second child to first child ( temp float) 0:19 'r12' ( temp float) 0:19 Constant: 0:19 1.100000 0:22 move second child to first child ( temp 4-component vector of float) 0:22 color: direct index for structure ( temp 4-component vector of float) 0:22 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:22 Constant: 0:22 0 (const int) 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 Convert int to float ( temp float) 0:22 'r07' ( temp int) 0:23 Branch: Return with expression 0:23 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:5 color: direct index for structure ( temp 4-component vector of float) 0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Constant: 0:5 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 'r00' ( temp float) 0:7 Constant: 0:7 1.000000 0:8 Sequence 0:8 move second child to first child ( temp uint) 0:8 'r01' ( temp uint) 0:8 Constant: 0:8 1 (const uint) 0:9 Sequence 0:9 move second child to first child ( temp uint) 0:9 'r02' ( temp uint) 0:9 Constant: 0:9 2 (const uint) 0:10 Sequence 0:10 move second child to first child ( temp uint) 0:10 'r03' ( temp uint) 0:10 Constant: 0:10 2748 (const uint) 0:11 Sequence 0:11 move second child to first child ( temp uint) 0:11 'r04' ( temp uint) 0:11 Constant: 0:11 2748 (const uint) 0:12 Sequence 0:12 move second child to first child ( temp int) 0:12 'r05' ( temp int) 0:12 Constant: 0:12 5 (const int) 0:13 Sequence 0:13 move second child to first child ( temp int) 0:13 'r06' ( temp int) 0:13 Constant: 0:13 6 (const int) 0:14 Sequence 0:14 move second child to first child ( temp int) 0:14 'r07' ( temp int) 0:14 Constant: 0:14 57 (const int) 0:15 Sequence 0:15 move second child to first child ( temp uint) 0:15 'r08' ( temp uint) 0:15 Constant: 0:15 58 (const uint) 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 'r09' ( temp float) 0:16 Constant: 0:16 1.000000 0:17 Sequence 0:17 move second child to first child ( temp float) 0:17 'r10' ( temp float) 0:17 Constant: 0:17 1.000000 0:18 Sequence 0:18 move second child to first child ( temp float) 0:18 'r11' ( temp float) 0:18 Constant: 0:18 1.100000 0:19 Sequence 0:19 move second child to first child ( temp float) 0:19 'r12' ( temp float) 0:19 Constant: 0:19 1.100000 0:22 move second child to first child ( temp 4-component vector of float) 0:22 color: direct index for structure ( temp 4-component vector of float) 0:22 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:22 Constant: 0:22 0 (const int) 0:22 Construct vec4 ( temp 4-component vector of float) 0:22 Convert int to float ( temp float) 0:22 'r07' ( temp int) 0:23 Branch: Return with expression 0:23 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 0:5 color: direct index for structure ( temp 4-component vector of float) 0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 0:5 Constant: 0:5 0 (const int) 0:? Linker Objects 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 54 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 51 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 10 "@main(" Name 13 "r00" Name 17 "r01" Name 19 "r02" Name 21 "r03" Name 23 "r04" Name 26 "r05" Name 28 "r06" Name 30 "r07" Name 32 "r08" Name 34 "r09" Name 35 "r10" Name 36 "r11" Name 38 "r12" Name 40 "ps_output" Name 51 "@entryPointOutput.color" Decorate 51(@entryPointOutput.color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: 6(float) Constant 1065353216 15: TypeInt 32 0 16: TypePointer Function 15(int) 18: 15(int) Constant 1 20: 15(int) Constant 2 22: 15(int) Constant 2748 24: TypeInt 32 1 25: TypePointer Function 24(int) 27: 24(int) Constant 5 29: 24(int) Constant 6 31: 24(int) Constant 57 33: 15(int) Constant 58 37: 6(float) Constant 1066192077 39: TypePointer Function 8(PS_OUTPUT) 41: 24(int) Constant 0 45: TypePointer Function 7(fvec4) 50: TypePointer Output 7(fvec4) 51(@entryPointOutput.color): 50(ptr) Variable Output 4(main): 2 Function None 3 5: Label 52:8(PS_OUTPUT) FunctionCall 10(@main() 53: 7(fvec4) CompositeExtract 52 0 Store 51(@entryPointOutput.color) 53 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r00): 12(ptr) Variable Function 17(r01): 16(ptr) Variable Function 19(r02): 16(ptr) Variable Function 21(r03): 16(ptr) Variable Function 23(r04): 16(ptr) Variable Function 26(r05): 25(ptr) Variable Function 28(r06): 25(ptr) Variable Function 30(r07): 25(ptr) Variable Function 32(r08): 16(ptr) Variable Function 34(r09): 12(ptr) Variable Function 35(r10): 12(ptr) Variable Function 36(r11): 12(ptr) Variable Function 38(r12): 12(ptr) Variable Function 40(ps_output): 39(ptr) Variable Function Store 13(r00) 14 Store 17(r01) 18 Store 19(r02) 20 Store 21(r03) 22 Store 23(r04) 22 Store 26(r05) 27 Store 28(r06) 29 Store 30(r07) 31 Store 32(r08) 33 Store 34(r09) 14 Store 35(r10) 14 Store 36(r11) 37 Store 38(r12) 37 42: 24(int) Load 30(r07) 43: 6(float) ConvertSToF 42 44: 7(fvec4) CompositeConstruct 43 43 43 43 46: 45(ptr) AccessChain 40(ps_output) 41 Store 46 44 47:8(PS_OUTPUT) Load 40(ps_output) ReturnValue 47 FunctionEnd