hlsl.partialFlattenLocal.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 0:? Sequence 0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'pos' ( in 4-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp texture2D) 0:14 tex: direct index for structure ( temp texture2D) 0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:14 Constant: 0:14 0 (const int) 0:14 'tex' ( uniform texture2D) 0:15 move second child to first child ( temp 3-component vector of float) 0:15 direct index ( temp 3-component vector of float) 0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:16 move second child to first child ( temp 2-component vector of float) 0:16 direct index ( temp 2-component vector of float) 0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:16 Constant: 0:16 2 (const int) 0:16 Constant: 0:16 0 (const int) 0:? Constant: 0:? 0.000000 0:? 1.000000 0:17 move second child to first child ( temp float) 0:17 x: direct index for structure ( temp float) 0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:17 Constant: 0:17 3 (const int) 0:17 Constant: 0:17 1.000000 0:18 move second child to first child ( temp int) 0:18 n: direct index for structure ( temp int) 0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:18 Constant: 0:18 4 (const int) 0:18 Constant: 0:18 3 (const int) 0:20 Sequence 0:20 move second child to first child ( temp int) 0:20 'i' ( temp int) 0:20 Constant: 0:20 0 (const int) 0:20 Loop with condition tested first 0:20 Loop Condition 0:20 Compare Less Than ( temp bool) 0:20 'i' ( temp int) 0:20 Constant: 0:20 1 (const int) 0:20 Loop Body 0:? Sequence 0:21 add second child into first child ( temp 2-component vector of float) 0:21 vector swizzle ( temp 2-component vector of float) 0:21 indirect index ( temp 3-component vector of float) 0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:21 Constant: 0:21 1 (const int) 0:21 'i' ( temp int) 0:21 Sequence 0:21 Constant: 0:21 0 (const int) 0:21 Constant: 0:21 1 (const int) 0:21 indirect index ( temp 2-component vector of float) 0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:21 Constant: 0:21 2 (const int) 0:21 'i' ( temp int) 0:20 Loop Terminal Expression 0:20 Pre-Increment ( temp int) 0:20 'i' ( temp int) 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:26 Branch: Return with expression 0:26 add ( temp 4-component vector of float) 0:26 'pos' ( in 4-component vector of float) 0:? Construct vec4 ( temp 4-component vector of float) 0:26 direct index ( temp 3-component vector of float) 0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0.000000 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' (layout( location=0) in 4-component vector of float) 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:12 Function Call: @main(vf4; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform texture2D) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:? 'pos' (layout( location=0) in 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:12 Function Definition: @main(vf4; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'pos' ( in 4-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp texture2D) 0:14 tex: direct index for structure ( temp texture2D) 0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:14 Constant: 0:14 0 (const int) 0:14 'tex' ( uniform texture2D) 0:15 move second child to first child ( temp 3-component vector of float) 0:15 direct index ( temp 3-component vector of float) 0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:16 move second child to first child ( temp 2-component vector of float) 0:16 direct index ( temp 2-component vector of float) 0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:16 Constant: 0:16 2 (const int) 0:16 Constant: 0:16 0 (const int) 0:? Constant: 0:? 0.000000 0:? 1.000000 0:17 move second child to first child ( temp float) 0:17 x: direct index for structure ( temp float) 0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:17 Constant: 0:17 3 (const int) 0:17 Constant: 0:17 1.000000 0:18 move second child to first child ( temp int) 0:18 n: direct index for structure ( temp int) 0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:18 Constant: 0:18 4 (const int) 0:18 Constant: 0:18 3 (const int) 0:20 Sequence 0:20 move second child to first child ( temp int) 0:20 'i' ( temp int) 0:20 Constant: 0:20 0 (const int) 0:20 Loop with condition tested first 0:20 Loop Condition 0:20 Compare Less Than ( temp bool) 0:20 'i' ( temp int) 0:20 Constant: 0:20 1 (const int) 0:20 Loop Body 0:? Sequence 0:21 add second child into first child ( temp 2-component vector of float) 0:21 vector swizzle ( temp 2-component vector of float) 0:21 indirect index ( temp 3-component vector of float) 0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:21 Constant: 0:21 1 (const int) 0:21 'i' ( temp int) 0:21 Sequence 0:21 Constant: 0:21 0 (const int) 0:21 Constant: 0:21 1 (const int) 0:21 indirect index ( temp 2-component vector of float) 0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:21 Constant: 0:21 2 (const int) 0:21 'i' ( temp int) 0:20 Loop Terminal Expression 0:20 Pre-Increment ( temp int) 0:20 'i' ( temp int) 0:24 Sequence 0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:26 Branch: Return with expression 0:26 add ( temp 4-component vector of float) 0:26 'pos' ( in 4-component vector of float) 0:? Construct vec4 ( temp 4-component vector of float) 0:26 direct index ( temp 3-component vector of float) 0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0.000000 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' (layout( location=0) in 4-component vector of float) 0:12 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:12 Function Call: @main(vf4; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' ( uniform texture2D) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:? 'pos' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 90 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 83 86 Source HLSL 500 Name 4 "main" Name 11 "@main(vf4;" Name 10 "pos" Name 22 "Packed" MemberName 22(Packed) 0 "tex" MemberName 22(Packed) 1 "pos" MemberName 22(Packed) 2 "uv" MemberName 22(Packed) 3 "x" MemberName 22(Packed) 4 "n" Name 24 "packed" Name 27 "tex" Name 47 "i" Name 69 "packed2" Name 81 "pos" Name 83 "pos" Name 86 "@entryPointOutput" Name 87 "param" Decorate 27(tex) DescriptorSet 0 Decorate 27(tex) Binding 0 Decorate 83(pos) Location 0 Decorate 86(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 13: TypeImage 6(float) 2D sampled format:Unknown 14: TypeVector 6(float) 3 15: TypeInt 32 0 16: 15(int) Constant 3 17: TypeArray 14(fvec3) 16 18: TypeVector 6(float) 2 19: 15(int) Constant 2 20: TypeArray 18(fvec2) 19 21: TypeInt 32 1 22(Packed): TypeStruct 13 17 20 6(float) 21(int) 23: TypePointer Function 22(Packed) 25: 21(int) Constant 0 26: TypePointer UniformConstant 13 27(tex): 26(ptr) Variable UniformConstant 29: TypePointer Function 13 31: 21(int) Constant 1 32: 6(float) Constant 0 33: 14(fvec3) ConstantComposite 32 32 32 34: TypePointer Function 14(fvec3) 36: 21(int) Constant 2 37: 6(float) Constant 1065353216 38: 18(fvec2) ConstantComposite 32 37 39: TypePointer Function 18(fvec2) 41: 21(int) Constant 3 42: TypePointer Function 6(float) 44: 21(int) Constant 4 45: TypePointer Function 21(int) 54: TypeBool 82: TypePointer Input 7(fvec4) 83(pos): 82(ptr) Variable Input 85: TypePointer Output 7(fvec4) 86(@entryPointOutput): 85(ptr) Variable Output 4(main): 2 Function None 3 5: Label 81(pos): 8(ptr) Variable Function 87(param): 8(ptr) Variable Function 84: 7(fvec4) Load 83(pos) Store 81(pos) 84 88: 7(fvec4) Load 81(pos) Store 87(param) 88 89: 7(fvec4) FunctionCall 11(@main(vf4;) 87(param) Store 86(@entryPointOutput) 89 Return FunctionEnd 11(@main(vf4;): 7(fvec4) Function None 9 10(pos): 8(ptr) FunctionParameter 12: Label 24(packed): 23(ptr) Variable Function 47(i): 45(ptr) Variable Function 69(packed2): 23(ptr) Variable Function 28: 13 Load 27(tex) 30: 29(ptr) AccessChain 24(packed) 25 Store 30 28 35: 34(ptr) AccessChain 24(packed) 31 25 Store 35 33 40: 39(ptr) AccessChain 24(packed) 36 25 Store 40 38 43: 42(ptr) AccessChain 24(packed) 41 Store 43 37 46: 45(ptr) AccessChain 24(packed) 44 Store 46 41 Store 47(i) 25 Branch 48 48: Label LoopMerge 50 51 None Branch 52 52: Label 53: 21(int) Load 47(i) 55: 54(bool) SLessThan 53 31 BranchConditional 55 49 50 49: Label 56: 21(int) Load 47(i) 57: 21(int) Load 47(i) 58: 39(ptr) AccessChain 24(packed) 36 57 59: 18(fvec2) Load 58 60: 34(ptr) AccessChain 24(packed) 31 56 61: 14(fvec3) Load 60 62: 18(fvec2) VectorShuffle 61 61 0 1 63: 18(fvec2) FAdd 62 59 64: 34(ptr) AccessChain 24(packed) 31 56 65: 14(fvec3) Load 64 66: 14(fvec3) VectorShuffle 65 63 3 4 2 Store 64 66 Branch 51 51: Label 67: 21(int) Load 47(i) 68: 21(int) IAdd 67 31 Store 47(i) 68 Branch 48 50: Label 70: 22(Packed) Load 24(packed) Store 69(packed2) 70 71: 7(fvec4) Load 10(pos) 72: 34(ptr) AccessChain 69(packed2) 31 25 73: 14(fvec3) Load 72 74: 6(float) CompositeExtract 73 0 75: 6(float) CompositeExtract 73 1 76: 6(float) CompositeExtract 73 2 77: 7(fvec4) CompositeConstruct 74 75 76 32 78: 7(fvec4) FAdd 71 77 ReturnValue 78 FunctionEnd