hlsl.pp.vert Shader version: 500 0:? Sequence 0:17 Function Definition: @main( ( temp void) 0:17 Function Parameters: 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int goodGlobal1, uniform int goodGlobal2}) Linked vertex stage: Shader version: 500 0:? Sequence 0:17 Function Definition: @main( ( temp void) 0:17 Function Parameters: 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int goodGlobal1, uniform int goodGlobal2}) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 13 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" Source HLSL 500 Name 4 "main" Name 6 "@main(" Name 10 "$Global" MemberName 10($Global) 0 "goodGlobal1" MemberName 10($Global) 1 "goodGlobal2" Name 12 "" MemberDecorate 10($Global) 0 Offset 0 MemberDecorate 10($Global) 1 Offset 4 Decorate 10($Global) Block Decorate 12 DescriptorSet 0 Decorate 12 Binding 0 2: TypeVoid 3: TypeFunction 2 9: TypeInt 32 1 10($Global): TypeStruct 9(int) 9(int) 11: TypePointer Uniform 10($Global) 12: 11(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 8: 2 FunctionCall 6(@main() Return FunctionEnd 6(@main(): 2 Function None 3 7: Label Return FunctionEnd