hlsl.precedence2.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int) 0:7 Function Parameters: 0:7 'a1' ( in int) 0:7 'a2' ( in int) 0:7 'a3' ( in int) 0:7 'a4' ( in int) 0:? Sequence 0:8 Branch: Return with expression 0:8 add ( temp int) 0:8 left-shift ( temp int) 0:8 add ( temp int) 0:8 component-wise multiply ( temp int) 0:8 'a1' ( in int) 0:8 'a2' ( in int) 0:8 'a3' ( in int) 0:8 'a4' ( in int) 0:8 left-shift ( temp int) 0:8 'a1' ( in int) 0:8 add ( temp int) 0:8 'a2' ( in int) 0:8 component-wise multiply ( temp int) 0:8 'a3' ( in int) 0:8 'a4' ( in int) 0:7 Function Definition: PixelShaderFunction( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp int) 0:? 'a1' ( temp int) 0:? 'a1' (layout( location=0) flat in int) 0:7 move second child to first child ( temp int) 0:? 'a2' ( temp int) 0:? 'a2' (layout( location=1) flat in int) 0:7 move second child to first child ( temp int) 0:? 'a3' ( temp int) 0:? 'a3' (layout( location=2) flat in int) 0:7 move second child to first child ( temp int) 0:? 'a4' ( temp int) 0:? 'a4' (layout( location=3) flat in int) 0:7 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int) 0:? 'a1' ( temp int) 0:? 'a2' ( temp int) 0:? 'a3' ( temp int) 0:? 'a4' ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) 0:? 'a1' (layout( location=0) flat in int) 0:? 'a2' (layout( location=1) flat in int) 0:? 'a3' (layout( location=2) flat in int) 0:? 'a4' (layout( location=3) flat in int) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int) 0:7 Function Parameters: 0:7 'a1' ( in int) 0:7 'a2' ( in int) 0:7 'a3' ( in int) 0:7 'a4' ( in int) 0:? Sequence 0:8 Branch: Return with expression 0:8 add ( temp int) 0:8 left-shift ( temp int) 0:8 add ( temp int) 0:8 component-wise multiply ( temp int) 0:8 'a1' ( in int) 0:8 'a2' ( in int) 0:8 'a3' ( in int) 0:8 'a4' ( in int) 0:8 left-shift ( temp int) 0:8 'a1' ( in int) 0:8 add ( temp int) 0:8 'a2' ( in int) 0:8 component-wise multiply ( temp int) 0:8 'a3' ( in int) 0:8 'a4' ( in int) 0:7 Function Definition: PixelShaderFunction( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp int) 0:? 'a1' ( temp int) 0:? 'a1' (layout( location=0) flat in int) 0:7 move second child to first child ( temp int) 0:? 'a2' ( temp int) 0:? 'a2' (layout( location=1) flat in int) 0:7 move second child to first child ( temp int) 0:? 'a3' ( temp int) 0:? 'a3' (layout( location=2) flat in int) 0:7 move second child to first child ( temp int) 0:? 'a4' ( temp int) 0:? 'a4' (layout( location=3) flat in int) 0:7 move second child to first child ( temp int) 0:? '@entryPointOutput' (layout( location=0) out int) 0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int) 0:? 'a1' ( temp int) 0:? 'a2' ( temp int) 0:? 'a3' ( temp int) 0:? 'a4' ( temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out int) 0:? 'a1' (layout( location=0) flat in int) 0:? 'a2' (layout( location=1) flat in int) 0:? 'a3' (layout( location=2) flat in int) 0:? 'a4' (layout( location=3) flat in int) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 56 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 34 37 40 43 46 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" Name 13 "@PixelShaderFunction(i1;i1;i1;i1;" Name 9 "a1" Name 10 "a2" Name 11 "a3" Name 12 "a4" Name 32 "a1" Name 34 "a1" Name 36 "a2" Name 37 "a2" Name 39 "a3" Name 40 "a3" Name 42 "a4" Name 43 "a4" Name 46 "@entryPointOutput" Name 47 "param" Name 49 "param" Name 51 "param" Name 53 "param" Decorate 34(a1) Flat Decorate 34(a1) Location 0 Decorate 37(a2) Flat Decorate 37(a2) Location 1 Decorate 40(a3) Flat Decorate 40(a3) Location 2 Decorate 43(a4) Flat Decorate 43(a4) Location 3 Decorate 46(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 8: TypeFunction 6(int) 7(ptr) 7(ptr) 7(ptr) 7(ptr) 33: TypePointer Input 6(int) 34(a1): 33(ptr) Variable Input 37(a2): 33(ptr) Variable Input 40(a3): 33(ptr) Variable Input 43(a4): 33(ptr) Variable Input 45: TypePointer Output 6(int) 46(@entryPointOutput): 45(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 32(a1): 7(ptr) Variable Function 36(a2): 7(ptr) Variable Function 39(a3): 7(ptr) Variable Function 42(a4): 7(ptr) Variable Function 47(param): 7(ptr) Variable Function 49(param): 7(ptr) Variable Function 51(param): 7(ptr) Variable Function 53(param): 7(ptr) Variable Function 35: 6(int) Load 34(a1) Store 32(a1) 35 38: 6(int) Load 37(a2) Store 36(a2) 38 41: 6(int) Load 40(a3) Store 39(a3) 41 44: 6(int) Load 43(a4) Store 42(a4) 44 48: 6(int) Load 32(a1) Store 47(param) 48 50: 6(int) Load 36(a2) Store 49(param) 50 52: 6(int) Load 39(a3) Store 51(param) 52 54: 6(int) Load 42(a4) Store 53(param) 54 55: 6(int) FunctionCall 13(@PixelShaderFunction(i1;i1;i1;i1;) 47(param) 49(param) 51(param) 53(param) Store 46(@entryPointOutput) 55 Return FunctionEnd 13(@PixelShaderFunction(i1;i1;i1;i1;): 6(int) Function None 8 9(a1): 7(ptr) FunctionParameter 10(a2): 7(ptr) FunctionParameter 11(a3): 7(ptr) FunctionParameter 12(a4): 7(ptr) FunctionParameter 14: Label 15: 6(int) Load 9(a1) 16: 6(int) Load 10(a2) 17: 6(int) IMul 15 16 18: 6(int) Load 11(a3) 19: 6(int) IAdd 17 18 20: 6(int) Load 12(a4) 21: 6(int) ShiftLeftLogical 19 20 22: 6(int) Load 9(a1) 23: 6(int) Load 10(a2) 24: 6(int) Load 11(a3) 25: 6(int) Load 12(a4) 26: 6(int) IMul 24 25 27: 6(int) IAdd 23 26 28: 6(int) ShiftLeftLogical 22 27 29: 6(int) IAdd 21 28 ReturnValue 29 FunctionEnd