hlsl.samplecmp.basic.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 texture ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child ( temp float) 0:42 'r00' ( temp float) 0:42 texture ( temp float) 0:42 Construct combined texture-sampler ( temp sampler1DShadow) 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 Construct vec2 ( temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:43 Sequence 0:43 move second child to first child ( temp float) 0:43 'r02' ( temp float) 0:43 texture ( temp float) 0:43 Construct combined texture-sampler ( temp isampler1DShadow) 0:43 'g_tTex1di4' ( uniform itexture1DShadow) 0:43 'g_sSamp' (layout( binding=0) uniform sampler) 0:43 Construct vec2 ( temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:44 Sequence 0:44 move second child to first child ( temp float) 0:44 'r04' ( temp float) 0:44 texture ( temp float) 0:44 Construct combined texture-sampler ( temp usampler1DShadow) 0:44 'g_tTex1du4' ( uniform utexture1DShadow) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 Construct vec2 ( temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:47 Sequence 0:47 move second child to first child ( temp float) 0:47 'r20' ( temp float) 0:47 texture ( temp float) 0:47 Construct combined texture-sampler ( temp sampler2DShadow) 0:47 'g_tTex2df4' ( uniform texture2DShadow) 0:47 'g_sSamp' (layout( binding=0) uniform sampler) 0:47 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'r22' ( temp float) 0:48 texture ( temp float) 0:48 Construct combined texture-sampler ( temp isampler2DShadow) 0:48 'g_tTex2di4' ( uniform itexture2DShadow) 0:48 'g_sSamp' (layout( binding=0) uniform sampler) 0:48 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'r24' ( temp float) 0:49 texture ( temp float) 0:49 Construct combined texture-sampler ( temp usampler2DShadow) 0:49 'g_tTex2du4' ( uniform utexture2DShadow) 0:49 'g_sSamp' (layout( binding=0) uniform sampler) 0:49 Construct vec3 ( temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:53 Sequence 0:53 move second child to first child ( temp float) 0:53 'r50' ( temp float) 0:53 texture ( temp float) 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 0:53 'g_sSamp' (layout( binding=0) uniform sampler) 0:53 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:54 Sequence 0:54 move second child to first child ( temp float) 0:54 'r52' ( temp float) 0:54 texture ( temp float) 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:54 'g_sSamp' (layout( binding=0) uniform sampler) 0:54 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:55 Sequence 0:55 move second child to first child ( temp float) 0:55 'r54' ( temp float) 0:55 texture ( temp float) 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:55 'g_sSamp' (layout( binding=0) uniform sampler) 0:55 Construct vec4 ( temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:57 move second child to first child ( temp 4-component vector of float) 0:57 Color: direct index for structure ( temp 4-component vector of float) 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child ( temp float) 0:58 Depth: direct index for structure ( temp float) 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Branch: Return with expression 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Definition: main( ( temp void) 0:38 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:38 Color: direct index for structure ( temp 4-component vector of float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 0 (const int) 0:38 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:38 Depth: direct index for structure ( temp float) 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:38 Constant: 0:38 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) 0:? 'g_tTex1di4' ( uniform itexture1DShadow) 0:? 'g_tTex1du4' ( uniform utexture1DShadow) 0:? 'g_tTex2df4' ( uniform texture2DShadow) 0:? 'g_tTex2di4' ( uniform itexture2DShadow) 0:? 'g_tTex2du4' ( uniform utexture2DShadow) 0:? 'g_tTex3df4' ( uniform texture3D) 0:? 'g_tTex3di4' ( uniform itexture3D) 0:? 'g_tTex3du4' ( uniform utexture3D) 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) 0:? 'g_tTex1df4a' ( uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 198 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 155 159 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "r00" Name 16 "g_tTex1df4" Name 20 "g_sSamp" Name 30 "r02" Name 34 "g_tTex1di4" Name 42 "r04" Name 46 "g_tTex1du4" Name 54 "r20" Name 57 "g_tTex2df4" Name 70 "r22" Name 73 "g_tTex2di4" Name 83 "r24" Name 86 "g_tTex2du4" Name 96 "r50" Name 99 "g_tTexcdf4" Name 112 "r52" Name 115 "g_tTexcdi4" Name 126 "r54" Name 129 "g_tTexcdu4" Name 141 "psout" Name 152 "flattenTemp" Name 155 "@entryPointOutput.Color" Name 159 "@entryPointOutput.Depth" Name 164 "g_tTex3df4" Name 167 "g_tTex3di4" Name 170 "g_tTex3du4" Name 173 "g_tTex1df4a" Name 176 "g_tTex1di4a" Name 179 "g_tTex1du4a" Name 182 "g_tTex2df4a" Name 185 "g_tTex2di4a" Name 188 "g_tTex2du4a" Name 191 "g_tTexcdf4a" Name 194 "g_tTexcdi4a" Name 197 "g_tTexcdu4a" Decorate 16(g_tTex1df4) DescriptorSet 0 Decorate 16(g_tTex1df4) Binding 0 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 Decorate 34(g_tTex1di4) DescriptorSet 0 Decorate 34(g_tTex1di4) Binding 1 Decorate 46(g_tTex1du4) DescriptorSet 0 Decorate 46(g_tTex1du4) Binding 2 Decorate 57(g_tTex2df4) DescriptorSet 0 Decorate 57(g_tTex2df4) Binding 3 Decorate 73(g_tTex2di4) DescriptorSet 0 Decorate 73(g_tTex2di4) Binding 4 Decorate 86(g_tTex2du4) DescriptorSet 0 Decorate 86(g_tTex2du4) Binding 5 Decorate 99(g_tTexcdf4) DescriptorSet 0 Decorate 99(g_tTexcdf4) Binding 6 Decorate 115(g_tTexcdi4) DescriptorSet 0 Decorate 115(g_tTexcdi4) Binding 7 Decorate 129(g_tTexcdu4) DescriptorSet 0 Decorate 129(g_tTexcdu4) Binding 8 Decorate 155(@entryPointOutput.Color) Location 0 Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 164(g_tTex3df4) DescriptorSet 0 Decorate 164(g_tTex3df4) Binding 0 Decorate 167(g_tTex3di4) DescriptorSet 0 Decorate 167(g_tTex3di4) Binding 0 Decorate 170(g_tTex3du4) DescriptorSet 0 Decorate 170(g_tTex3du4) Binding 0 Decorate 173(g_tTex1df4a) DescriptorSet 0 Decorate 173(g_tTex1df4a) Binding 0 Decorate 176(g_tTex1di4a) DescriptorSet 0 Decorate 176(g_tTex1di4a) Binding 0 Decorate 179(g_tTex1du4a) DescriptorSet 0 Decorate 179(g_tTex1du4a) Binding 0 Decorate 182(g_tTex2df4a) DescriptorSet 0 Decorate 182(g_tTex2df4a) Binding 0 Decorate 185(g_tTex2di4a) DescriptorSet 0 Decorate 185(g_tTex2di4a) Binding 0 Decorate 188(g_tTex2du4a) DescriptorSet 0 Decorate 188(g_tTex2du4a) Binding 0 Decorate 191(g_tTexcdf4a) DescriptorSet 0 Decorate 191(g_tTexcdf4a) Binding 0 Decorate 194(g_tTexcdi4a) DescriptorSet 0 Decorate 194(g_tTexcdi4a) Binding 0 Decorate 197(g_tTexcdu4a) DescriptorSet 0 Decorate 197(g_tTexcdu4a) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 6(float) 14: TypeImage 6(float) 1D depth sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex1df4): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: 6(float) Constant 1036831949 25: 6(float) Constant 1061158912 26: TypeVector 6(float) 2 31: TypeInt 32 1 32: TypeImage 31(int) 1D depth sampled format:Unknown 33: TypePointer UniformConstant 32 34(g_tTex1di4): 33(ptr) Variable UniformConstant 37: TypeSampledImage 32 43: TypeInt 32 0 44: TypeImage 43(int) 1D depth sampled format:Unknown 45: TypePointer UniformConstant 44 46(g_tTex1du4): 45(ptr) Variable UniformConstant 49: TypeSampledImage 44 55: TypeImage 6(float) 2D depth sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex2df4): 56(ptr) Variable UniformConstant 60: TypeSampledImage 55 62: 6(float) Constant 1045220557 63: 26(fvec2) ConstantComposite 24 62 64: TypeVector 6(float) 3 71: TypeImage 31(int) 2D depth sampled format:Unknown 72: TypePointer UniformConstant 71 73(g_tTex2di4): 72(ptr) Variable UniformConstant 76: TypeSampledImage 71 84: TypeImage 43(int) 2D depth sampled format:Unknown 85: TypePointer UniformConstant 84 86(g_tTex2du4): 85(ptr) Variable UniformConstant 89: TypeSampledImage 84 97: TypeImage 6(float) Cube depth sampled format:Unknown 98: TypePointer UniformConstant 97 99(g_tTexcdf4): 98(ptr) Variable UniformConstant 102: TypeSampledImage 97 104: 6(float) Constant 1050253722 105: 64(fvec3) ConstantComposite 24 62 104 113: TypeImage 31(int) Cube depth sampled format:Unknown 114: TypePointer UniformConstant 113 115(g_tTexcdi4): 114(ptr) Variable UniformConstant 118: TypeSampledImage 113 127: TypeImage 43(int) Cube depth sampled format:Unknown 128: TypePointer UniformConstant 127 129(g_tTexcdu4): 128(ptr) Variable UniformConstant 132: TypeSampledImage 127 140: TypePointer Function 8(PS_OUTPUT) 142: 31(int) Constant 0 143: 6(float) Constant 1065353216 144: 7(fvec4) ConstantComposite 143 143 143 143 145: TypePointer Function 7(fvec4) 147: 31(int) Constant 1 154: TypePointer Output 7(fvec4) 155(@entryPointOutput.Color): 154(ptr) Variable Output 158: TypePointer Output 6(float) 159(@entryPointOutput.Depth): 158(ptr) Variable Output 162: TypeImage 6(float) 3D sampled format:Unknown 163: TypePointer UniformConstant 162 164(g_tTex3df4): 163(ptr) Variable UniformConstant 165: TypeImage 31(int) 3D sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTex3di4): 166(ptr) Variable UniformConstant 168: TypeImage 43(int) 3D sampled format:Unknown 169: TypePointer UniformConstant 168 170(g_tTex3du4): 169(ptr) Variable UniformConstant 171: TypeImage 6(float) 1D array sampled format:Unknown 172: TypePointer UniformConstant 171 173(g_tTex1df4a): 172(ptr) Variable UniformConstant 174: TypeImage 31(int) 1D array sampled format:Unknown 175: TypePointer UniformConstant 174 176(g_tTex1di4a): 175(ptr) Variable UniformConstant 177: TypeImage 43(int) 1D array sampled format:Unknown 178: TypePointer UniformConstant 177 179(g_tTex1du4a): 178(ptr) Variable UniformConstant 180: TypeImage 6(float) 2D array sampled format:Unknown 181: TypePointer UniformConstant 180 182(g_tTex2df4a): 181(ptr) Variable UniformConstant 183: TypeImage 31(int) 2D array sampled format:Unknown 184: TypePointer UniformConstant 183 185(g_tTex2di4a): 184(ptr) Variable UniformConstant 186: TypeImage 43(int) 2D array sampled format:Unknown 187: TypePointer UniformConstant 186 188(g_tTex2du4a): 187(ptr) Variable UniformConstant 189: TypeImage 6(float) Cube array sampled format:Unknown 190: TypePointer UniformConstant 189 191(g_tTexcdf4a): 190(ptr) Variable UniformConstant 192: TypeImage 31(int) Cube array sampled format:Unknown 193: TypePointer UniformConstant 192 194(g_tTexcdi4a): 193(ptr) Variable UniformConstant 195: TypeImage 43(int) Cube array sampled format:Unknown 196: TypePointer UniformConstant 195 197(g_tTexcdu4a): 196(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 152(flattenTemp): 140(ptr) Variable Function 153:8(PS_OUTPUT) FunctionCall 10(@main() Store 152(flattenTemp) 153 156: 145(ptr) AccessChain 152(flattenTemp) 142 157: 7(fvec4) Load 156 Store 155(@entryPointOutput.Color) 157 160: 12(ptr) AccessChain 152(flattenTemp) 147 161: 6(float) Load 160 Store 159(@entryPointOutput.Depth) 161 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(r00): 12(ptr) Variable Function 30(r02): 12(ptr) Variable Function 42(r04): 12(ptr) Variable Function 54(r20): 12(ptr) Variable Function 70(r22): 12(ptr) Variable Function 83(r24): 12(ptr) Variable Function 96(r50): 12(ptr) Variable Function 112(r52): 12(ptr) Variable Function 126(r54): 12(ptr) Variable Function 141(psout): 140(ptr) Variable Function 17: 14 Load 16(g_tTex1df4) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 27: 26(fvec2) CompositeConstruct 24 25 28: 6(float) CompositeExtract 27 1 29: 6(float) ImageSampleDrefImplicitLod 23 27 28 Store 13(r00) 29 35: 32 Load 34(g_tTex1di4) 36: 18 Load 20(g_sSamp) 38: 37 SampledImage 35 36 39: 26(fvec2) CompositeConstruct 24 25 40: 6(float) CompositeExtract 39 1 41: 6(float) ImageSampleDrefImplicitLod 38 39 40 Store 30(r02) 41 47: 44 Load 46(g_tTex1du4) 48: 18 Load 20(g_sSamp) 50: 49 SampledImage 47 48 51: 26(fvec2) CompositeConstruct 24 25 52: 6(float) CompositeExtract 51 1 53: 6(float) ImageSampleDrefImplicitLod 50 51 52 Store 42(r04) 53 58: 55 Load 57(g_tTex2df4) 59: 18 Load 20(g_sSamp) 61: 60 SampledImage 58 59 65: 6(float) CompositeExtract 63 0 66: 6(float) CompositeExtract 63 1 67: 64(fvec3) CompositeConstruct 65 66 25 68: 6(float) CompositeExtract 67 2 69: 6(float) ImageSampleDrefImplicitLod 61 67 68 Store 54(r20) 69 74: 71 Load 73(g_tTex2di4) 75: 18 Load 20(g_sSamp) 77: 76 SampledImage 74 75 78: 6(float) CompositeExtract 63 0 79: 6(float) CompositeExtract 63 1 80: 64(fvec3) CompositeConstruct 78 79 25 81: 6(float) CompositeExtract 80 2 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 Store 70(r22) 82 87: 84 Load 86(g_tTex2du4) 88: 18 Load 20(g_sSamp) 90: 89 SampledImage 87 88 91: 6(float) CompositeExtract 63 0 92: 6(float) CompositeExtract 63 1 93: 64(fvec3) CompositeConstruct 91 92 25 94: 6(float) CompositeExtract 93 2 95: 6(float) ImageSampleDrefImplicitLod 90 93 94 Store 83(r24) 95 100: 97 Load 99(g_tTexcdf4) 101: 18 Load 20(g_sSamp) 103: 102 SampledImage 100 101 106: 6(float) CompositeExtract 105 0 107: 6(float) CompositeExtract 105 1 108: 6(float) CompositeExtract 105 2 109: 7(fvec4) CompositeConstruct 106 107 108 25 110: 6(float) CompositeExtract 109 3 111: 6(float) ImageSampleDrefImplicitLod 103 109 110 Store 96(r50) 111 116: 113 Load 115(g_tTexcdi4) 117: 18 Load 20(g_sSamp) 119: 118 SampledImage 116 117 120: 6(float) CompositeExtract 105 0 121: 6(float) CompositeExtract 105 1 122: 6(float) CompositeExtract 105 2 123: 7(fvec4) CompositeConstruct 120 121 122 25 124: 6(float) CompositeExtract 123 3 125: 6(float) ImageSampleDrefImplicitLod 119 123 124 Store 112(r52) 125 130: 127 Load 129(g_tTexcdu4) 131: 18 Load 20(g_sSamp) 133: 132 SampledImage 130 131 134: 6(float) CompositeExtract 105 0 135: 6(float) CompositeExtract 105 1 136: 6(float) CompositeExtract 105 2 137: 7(fvec4) CompositeConstruct 134 135 136 25 138: 6(float) CompositeExtract 137 3 139: 6(float) ImageSampleDrefImplicitLod 133 137 138 Store 126(r54) 139 146: 145(ptr) AccessChain 141(psout) 142 Store 146 144 148: 12(ptr) AccessChain 141(psout) 147 Store 148 143 149:8(PS_OUTPUT) Load 141(psout) ReturnValue 149 FunctionEnd