hlsl.scalar-length.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @main( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'test' ( temp 4-component vector of float) 0:3 Constant: 0:3 0.000000 0:3 1.000000 0:3 2.000000 0:3 3.000000 0:5 Branch: Return with expression 0:5 Construct vec4 ( temp 4-component vector of float) 0:5 length ( temp float) 0:5 direct index ( temp float) 0:5 'test' ( temp 4-component vector of float) 0:5 Constant: 0:5 3 (const int) 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @main( ( temp 4-component vector of float) 0:2 Function Parameters: 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'test' ( temp 4-component vector of float) 0:3 Constant: 0:3 0.000000 0:3 1.000000 0:3 2.000000 0:3 3.000000 0:5 Branch: Return with expression 0:5 Construct vec4 ( temp 4-component vector of float) 0:5 length ( temp float) 0:5 direct index ( temp float) 0:5 'test' ( temp 4-component vector of float) 0:5 Constant: 0:5 3 (const int) 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:2 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 30 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 28 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "@main(" Name 12 "test" Name 28 "@entryPointOutput" Decorate 28(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypePointer Function 7(fvec4) 13: 6(float) Constant 0 14: 6(float) Constant 1065353216 15: 6(float) Constant 1073741824 16: 6(float) Constant 1077936128 17: 7(fvec4) ConstantComposite 13 14 15 16 18: TypeInt 32 0 19: 18(int) Constant 3 20: TypePointer Function 6(float) 27: TypePointer Output 7(fvec4) 28(@entryPointOutput): 27(ptr) Variable Output 4(main): 2 Function None 3 5: Label 29: 7(fvec4) FunctionCall 9(@main() Store 28(@entryPointOutput) 29 Return FunctionEnd 9(@main(): 7(fvec4) Function None 8 10: Label 12(test): 11(ptr) Variable Function Store 12(test) 17 21: 20(ptr) AccessChain 12(test) 19 22: 6(float) Load 21 23: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 22 24: 7(fvec4) CompositeConstruct 23 23 23 23 ReturnValue 24 FunctionEnd