hlsl.self_cast.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{}) 0:8 'b' ( temp structure{}) 0:8 'a' ( temp structure{}) 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp structure{ temp float f}) 0:13 'b' ( temp structure{ temp float f}) 0:13 'a' ( temp structure{ temp float f}) 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp 2-element array of structure{}) 0:18 'b' ( temp 2-element array of structure{}) 0:18 'a' ( temp 2-element array of structure{}) 0:? Sequence 0:23 Sequence 0:23 move second child to first child ( temp 2-element array of structure{ temp float f}) 0:23 'b' ( temp 2-element array of structure{ temp float f}) 0:23 'a' ( temp 2-element array of structure{ temp float f}) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Function Call: @main( ( temp void) 0:? Linker Objects Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: @main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp structure{}) 0:8 'b' ( temp structure{}) 0:8 'a' ( temp structure{}) 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp structure{ temp float f}) 0:13 'b' ( temp structure{ temp float f}) 0:13 'a' ( temp structure{ temp float f}) 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp 2-element array of structure{}) 0:18 'b' ( temp 2-element array of structure{}) 0:18 'a' ( temp 2-element array of structure{}) 0:? Sequence 0:23 Sequence 0:23 move second child to first child ( temp 2-element array of structure{ temp float f}) 0:23 'b' ( temp 2-element array of structure{ temp float f}) 0:23 'a' ( temp 2-element array of structure{ temp float f}) 0:5 Function Definition: main( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Function Call: @main( ( temp void) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 32 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 6 "@main(" Name 8 "Test0" Name 10 "b" Name 11 "a" Name 14 "Test1" MemberName 14(Test1) 0 "f" Name 16 "b" Name 17 "a" Name 23 "b" Name 24 "a" Name 28 "b" Name 29 "a" 2: TypeVoid 3: TypeFunction 2 8(Test0): TypeStruct 9: TypePointer Function 8(Test0) 13: TypeFloat 32 14(Test1): TypeStruct 13(float) 15: TypePointer Function 14(Test1) 19: TypeInt 32 0 20: 19(int) Constant 2 21: TypeArray 8(Test0) 20 22: TypePointer Function 21 26: TypeArray 14(Test1) 20 27: TypePointer Function 26 4(main): 2 Function None 3 5: Label 31: 2 FunctionCall 6(@main() Return FunctionEnd 6(@main(): 2 Function None 3 7: Label 10(b): 9(ptr) Variable Function 11(a): 9(ptr) Variable Function 16(b): 15(ptr) Variable Function 17(a): 15(ptr) Variable Function 23(b): 22(ptr) Variable Function 24(a): 22(ptr) Variable Function 28(b): 27(ptr) Variable Function 29(a): 27(ptr) Variable Function 12: 8(Test0) Load 11(a) Store 10(b) 12 18: 14(Test1) Load 17(a) Store 16(b) 18 25: 21 Load 24(a) Store 23(b) 25 30: 26 Load 29(a) Store 28(b) 30 Return FunctionEnd