hlsl.semantic.vert Shader version: 500 0:? Sequence 0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Function Parameters: 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? Sequence 0:12 Branch: Return with expression 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp float) 0:10 clip0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 0 (const int) 0:? 'ins.clip0' (layout( location=0) in float) 0:10 move second child to first child ( temp float) 0:10 clip1: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 1 (const int) 0:? 'ins.clip1' (layout( location=1) in float) 0:10 move second child to first child ( temp float) 0:10 cull0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 2 (const int) 0:? 'ins.cull0' (layout( location=0) in float) 0:10 move second child to first child ( temp float) 0:10 cull1: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 3 (const int) 0:? 'ins.cull1' (layout( location=1) in float) 0:10 move second child to first child ( temp int) 0:10 ii: direct index for structure ( temp int) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 4 (const int) 0:? 'ins.ii' ( in int InstanceIndex) 0:10 Sequence 0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:10 Constant: 0:10 0 (const int) 0:10 clip0: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 0 (const int) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:10 Constant: 0:10 1 (const int) 0:10 clip1: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 1 (const int) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:10 Constant: 0:10 0 (const int) 0:10 cull0: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 2 (const int) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:10 Constant: 0:10 1 (const int) 0:10 cull1: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 3 (const int) 0:10 move second child to first child ( temp int) 0:? '@entryPointOutput.ii' (layout( location=0) out int) 0:10 ii: direct index for structure ( temp int) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput.ii' (layout( location=0) out int) 0:? 'ins.ii' ( in int InstanceIndex) 0:? 'ins.clip0' (layout( location=0) in float) 0:? 'ins.clip1' (layout( location=1) in float) 0:? 'ins.cull0' (layout( location=0) in float) 0:? 'ins.cull1' (layout( location=1) in float) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Function Parameters: 0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? Sequence 0:12 Branch: Return with expression 0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp float) 0:10 clip0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 0 (const int) 0:? 'ins.clip0' (layout( location=0) in float) 0:10 move second child to first child ( temp float) 0:10 clip1: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 1 (const int) 0:? 'ins.clip1' (layout( location=1) in float) 0:10 move second child to first child ( temp float) 0:10 cull0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 2 (const int) 0:? 'ins.cull0' (layout( location=0) in float) 0:10 move second child to first child ( temp float) 0:10 cull1: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 3 (const int) 0:? 'ins.cull1' (layout( location=1) in float) 0:10 move second child to first child ( temp int) 0:10 ii: direct index for structure ( temp int) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 4 (const int) 0:? 'ins.ii' ( in int InstanceIndex) 0:10 Sequence 0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:10 Constant: 0:10 0 (const int) 0:10 clip0: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 0 (const int) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float ClipDistance) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:10 Constant: 0:10 1 (const int) 0:10 clip1: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 1 (const int) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:10 Constant: 0:10 0 (const int) 0:10 cull0: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 2 (const int) 0:? Sequence 0:10 move second child to first child ( temp float) 0:10 direct index ( out float CullDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) 0:10 Constant: 0:10 1 (const int) 0:10 cull1: direct index for structure ( temp float) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 3 (const int) 0:10 move second child to first child ( temp int) 0:? '@entryPointOutput.ii' (layout( location=0) out int) 0:10 ii: direct index for structure ( temp int) 0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii}) 0:10 Constant: 0:10 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput.ii' (layout( location=0) out int) 0:? 'ins.ii' ( in int InstanceIndex) 0:? 'ins.clip0' (layout( location=0) in float) 0:? 'ins.clip1' (layout( location=1) in float) 0:? 'ins.cull0' (layout( location=0) in float) 0:? 'ins.cull1' (layout( location=1) in float) 0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance) 0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 70 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 21 26 30 34 39 51 59 67 Source HLSL 500 Name 4 "main" Name 8 "S" MemberName 8(S) 0 "clip0" MemberName 8(S) 1 "clip1" MemberName 8(S) 2 "cull0" MemberName 8(S) 3 "cull1" MemberName 8(S) 4 "ii" Name 12 "@main(struct-S-f1-f1-f1-f1-i11;" Name 11 "ins" Name 14 "s" Name 18 "ins" Name 21 "ins.clip0" Name 26 "ins.clip1" Name 30 "ins.cull0" Name 34 "ins.cull1" Name 39 "ins.ii" Name 43 "flattenTemp" Name 44 "param" Name 51 "@entryPointOutput.clip1" Name 59 "@entryPointOutput.cull1" Name 67 "@entryPointOutput.ii" Decorate 21(ins.clip0) Location 0 Decorate 26(ins.clip1) Location 1 Decorate 30(ins.cull0) Location 0 Decorate 34(ins.cull1) Location 1 Decorate 39(ins.ii) BuiltIn InstanceIndex Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance Decorate 67(@entryPointOutput.ii) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeInt 32 1 8(S): TypeStruct 6(float) 6(float) 6(float) 6(float) 7(int) 9: TypePointer Function 8(S) 10: TypeFunction 8(S) 9(ptr) 19: 7(int) Constant 0 20: TypePointer Input 6(float) 21(ins.clip0): 20(ptr) Variable Input 23: TypePointer Function 6(float) 25: 7(int) Constant 1 26(ins.clip1): 20(ptr) Variable Input 29: 7(int) Constant 2 30(ins.cull0): 20(ptr) Variable Input 33: 7(int) Constant 3 34(ins.cull1): 20(ptr) Variable Input 37: 7(int) Constant 4 38: TypePointer Input 7(int) 39(ins.ii): 38(ptr) Variable Input 41: TypePointer Function 7(int) 47: TypeInt 32 0 48: 47(int) Constant 2 49: TypeArray 6(float) 48 50: TypePointer Output 49 51(@entryPointOutput.clip1): 50(ptr) Variable Output 54: TypePointer Output 6(float) 59(@entryPointOutput.cull1): 50(ptr) Variable Output 66: TypePointer Output 7(int) 67(@entryPointOutput.ii): 66(ptr) Variable Output 4(main): 2 Function None 3 5: Label 18(ins): 9(ptr) Variable Function 43(flattenTemp): 9(ptr) Variable Function 44(param): 9(ptr) Variable Function 22: 6(float) Load 21(ins.clip0) 24: 23(ptr) AccessChain 18(ins) 19 Store 24 22 27: 6(float) Load 26(ins.clip1) 28: 23(ptr) AccessChain 18(ins) 25 Store 28 27 31: 6(float) Load 30(ins.cull0) 32: 23(ptr) AccessChain 18(ins) 29 Store 32 31 35: 6(float) Load 34(ins.cull1) 36: 23(ptr) AccessChain 18(ins) 33 Store 36 35 40: 7(int) Load 39(ins.ii) 42: 41(ptr) AccessChain 18(ins) 37 Store 42 40 45: 8(S) Load 18(ins) Store 44(param) 45 46: 8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-i11;) 44(param) Store 43(flattenTemp) 46 52: 23(ptr) AccessChain 43(flattenTemp) 19 53: 6(float) Load 52 55: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 19 Store 55 53 56: 23(ptr) AccessChain 43(flattenTemp) 25 57: 6(float) Load 56 58: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 25 Store 58 57 60: 23(ptr) AccessChain 43(flattenTemp) 29 61: 6(float) Load 60 62: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 19 Store 62 61 63: 23(ptr) AccessChain 43(flattenTemp) 33 64: 6(float) Load 63 65: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 25 Store 65 64 68: 41(ptr) AccessChain 43(flattenTemp) 37 69: 7(int) Load 68 Store 67(@entryPointOutput.ii) 69 Return FunctionEnd 12(@main(struct-S-f1-f1-f1-f1-i11;): 8(S) Function None 10 11(ins): 9(ptr) FunctionParameter 13: Label 14(s): 9(ptr) Variable Function 15: 8(S) Load 14(s) ReturnValue 15 FunctionEnd