hlsl.shapeConvRet.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: foo( ( temp 3-component vector of int) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 13 (const int) 0:3 13 (const int) 0:3 13 (const int) 0:7 Function Definition: @main(f1; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'f' ( in float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 'f' ( in float) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp float) 0:? 'f' ( temp float) 0:? 'f' (layout( location=0) in float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(f1; ( temp 4-component vector of float) 0:? 'f' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'f' (layout( location=0) in float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: foo( ( temp 3-component vector of int) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 13 (const int) 0:3 13 (const int) 0:3 13 (const int) 0:7 Function Definition: @main(f1; ( temp 4-component vector of float) 0:7 Function Parameters: 0:7 'f' ( in float) 0:? Sequence 0:8 Branch: Return with expression 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 'f' ( in float) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp float) 0:? 'f' ( temp float) 0:? 'f' (layout( location=0) in float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:7 Function Call: @main(f1; ( temp 4-component vector of float) 0:? 'f' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'f' (layout( location=0) in float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 35 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 28 31 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "foo(" Name 16 "@main(f1;" Name 15 "f" Name 26 "f" Name 28 "f" Name 31 "@entryPointOutput" Name 32 "param" Decorate 28(f) Location 0 Decorate 31(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeVector 6(int) 3 8: TypeFunction 7(ivec3) 11: TypeFloat 32 12: TypePointer Function 11(float) 13: TypeVector 11(float) 4 14: TypeFunction 13(fvec4) 12(ptr) 18: 6(int) Constant 13 19: 7(ivec3) ConstantComposite 18 18 18 27: TypePointer Input 11(float) 28(f): 27(ptr) Variable Input 30: TypePointer Output 13(fvec4) 31(@entryPointOutput): 30(ptr) Variable Output 4(main): 2 Function None 3 5: Label 26(f): 12(ptr) Variable Function 32(param): 12(ptr) Variable Function 29: 11(float) Load 28(f) Store 26(f) 29 33: 11(float) Load 26(f) Store 32(param) 33 34: 13(fvec4) FunctionCall 16(@main(f1;) 32(param) Store 31(@entryPointOutput) 34 Return FunctionEnd 9(foo(): 7(ivec3) Function None 8 10: Label ReturnValue 19 FunctionEnd 16(@main(f1;): 13(fvec4) Function None 14 15(f): 12(ptr) FunctionParameter 17: Label 22: 11(float) Load 15(f) 23: 13(fvec4) CompositeConstruct 22 22 22 22 ReturnValue 23 FunctionEnd