hlsl.snorm.uav.comp Shader version: 500 local_size = (16, 16, 1) 0:? Sequence 0:12 Function Definition: @main(vu3; ( temp void) 0:12 Function Parameters: 0:12 'tid' ( in 3-component vector of uint) 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'storeTemp' ( temp 4-component vector of float) 0:13 add ( temp 4-component vector of float) 0:13 textureFetch ( temp 4-component vector of float) 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 0:13 'tid' ( in 3-component vector of uint) 0:13 Constant: 0:13 0 (const int) 0:13 uf4: direct index for structure ( uniform 4-component vector of float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4}) 0:13 Constant: 0:13 0 (const uint) 0:13 imageStore ( temp void) 0:13 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D) 0:13 'tid' ( in 3-component vector of uint) 0:13 'storeTemp' ( temp 4-component vector of float) 0:13 'storeTemp' ( temp 4-component vector of float) 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'storeTemp' ( temp 4-component vector of float) 0:14 textureFetch ( temp 4-component vector of float) 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 0:14 'tid' ( in 3-component vector of uint) 0:14 Constant: 0:14 0 (const int) 0:14 imageStore ( temp void) 0:14 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D) 0:14 'tid' ( in 3-component vector of uint) 0:14 'storeTemp' ( temp 4-component vector of float) 0:14 'storeTemp' ( temp 4-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:12 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4}) 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 0:? 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D) 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 0:? 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) Linked compute stage: Shader version: 500 local_size = (16, 16, 1) 0:? Sequence 0:12 Function Definition: @main(vu3; ( temp void) 0:12 Function Parameters: 0:12 'tid' ( in 3-component vector of uint) 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 'storeTemp' ( temp 4-component vector of float) 0:13 add ( temp 4-component vector of float) 0:13 textureFetch ( temp 4-component vector of float) 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 0:13 'tid' ( in 3-component vector of uint) 0:13 Constant: 0:13 0 (const int) 0:13 uf4: direct index for structure ( uniform 4-component vector of float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4}) 0:13 Constant: 0:13 0 (const uint) 0:13 imageStore ( temp void) 0:13 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D) 0:13 'tid' ( in 3-component vector of uint) 0:13 'storeTemp' ( temp 4-component vector of float) 0:13 'storeTemp' ( temp 4-component vector of float) 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 'storeTemp' ( temp 4-component vector of float) 0:14 textureFetch ( temp 4-component vector of float) 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 0:14 'tid' ( in 3-component vector of uint) 0:14 Constant: 0:14 0 (const int) 0:14 imageStore ( temp void) 0:14 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D) 0:14 'tid' ( in 3-component vector of uint) 0:14 'storeTemp' ( temp 4-component vector of float) 0:14 'storeTemp' ( temp 4-component vector of float) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:12 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4}) 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 0:? 'ResultOutU' (layout( binding=0 rgba32f) uniform image3D) 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 0:? 'ResultOutS' (layout( binding=1 rgba32f) uniform image3D) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 54 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" 49 ExecutionMode 4 LocalSize 16 16 1 Source HLSL 500 Name 4 "main" Name 11 "@main(vu3;" Name 10 "tid" Name 16 "storeTemp" Name 19 "ResultInS" Name 25 "$Global" MemberName 25($Global) 0 "uf4" Name 27 "" Name 34 "ResultOutS" Name 38 "storeTemp" Name 39 "ResultInU" Name 43 "ResultOutU" Name 47 "tid" Name 49 "tid" Name 51 "param" Decorate 19(ResultInS) DescriptorSet 0 Decorate 19(ResultInS) Binding 1 MemberDecorate 25($Global) 0 Offset 0 Decorate 25($Global) Block Decorate 27 DescriptorSet 0 Decorate 27 Binding 2 Decorate 34(ResultOutS) DescriptorSet 0 Decorate 34(ResultOutS) Binding 1 Decorate 39(ResultInU) DescriptorSet 0 Decorate 39(ResultInU) Binding 0 Decorate 43(ResultOutU) DescriptorSet 0 Decorate 43(ResultOutU) Binding 0 Decorate 49(tid) BuiltIn GlobalInvocationId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 3 8: TypePointer Function 7(ivec3) 9: TypeFunction 2 8(ptr) 13: TypeFloat 32 14: TypeVector 13(float) 4 15: TypePointer Function 14(fvec4) 17: TypeImage 13(float) 3D sampled format:Unknown 18: TypePointer UniformConstant 17 19(ResultInS): 18(ptr) Variable UniformConstant 22: TypeInt 32 1 23: 22(int) Constant 0 25($Global): TypeStruct 14(fvec4) 26: TypePointer Uniform 25($Global) 27: 26(ptr) Variable Uniform 28: TypePointer Uniform 14(fvec4) 32: TypeImage 13(float) 3D nonsampled format:Rgba32f 33: TypePointer UniformConstant 32 34(ResultOutS): 33(ptr) Variable UniformConstant 39(ResultInU): 18(ptr) Variable UniformConstant 43(ResultOutU): 33(ptr) Variable UniformConstant 48: TypePointer Input 7(ivec3) 49(tid): 48(ptr) Variable Input 4(main): 2 Function None 3 5: Label 47(tid): 8(ptr) Variable Function 51(param): 8(ptr) Variable Function 50: 7(ivec3) Load 49(tid) Store 47(tid) 50 52: 7(ivec3) Load 47(tid) Store 51(param) 52 53: 2 FunctionCall 11(@main(vu3;) 51(param) Return FunctionEnd 11(@main(vu3;): 2 Function None 9 10(tid): 8(ptr) FunctionParameter 12: Label 16(storeTemp): 15(ptr) Variable Function 38(storeTemp): 15(ptr) Variable Function 20: 17 Load 19(ResultInS) 21: 7(ivec3) Load 10(tid) 24: 14(fvec4) ImageFetch 20 21 Lod 23 29: 28(ptr) AccessChain 27 23 30: 14(fvec4) Load 29 31: 14(fvec4) FAdd 24 30 Store 16(storeTemp) 31 35: 32 Load 34(ResultOutS) 36: 7(ivec3) Load 10(tid) 37: 14(fvec4) Load 16(storeTemp) ImageWrite 35 36 37 40: 17 Load 39(ResultInU) 41: 7(ivec3) Load 10(tid) 42: 14(fvec4) ImageFetch 40 41 Lod 23 Store 38(storeTemp) 42 44: 32 Load 43(ResultOutU) 45: 7(ivec3) Load 10(tid) 46: 14(fvec4) Load 38(storeTemp) ImageWrite 44 45 46 Return FunctionEnd