hlsl.staticFuncInit.frag Shader version: 500 gl_FragCoord origin is upper left 0:12Sequence 0:1 Sequence 0:1 move second child to first child ( temp float) 0:1 'x' ( global float) 0:1 Constant: 0:1 1.000000 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'x' ( global float) 0:5 Constant: 0:5 2.000000 0:4 Function Definition: f1( ( temp float) 0:4 Function Parameters: 0:? Sequence 0:6 add second child into first child ( temp float) 0:6 'x' ( global float) 0:6 Constant: 0:6 10.000000 0:7 Branch: Return with expression 0:7 'x' ( global float) 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'x' ( global float) 0:12 Constant: 0:12 7.000000 0:11 Function Definition: f2(f1; ( temp float) 0:11 Function Parameters: 0:11 'p' ( in float) 0:? Sequence 0:13 add second child into first child ( temp float) 0:13 'x' ( global float) 0:13 'p' ( in float) 0:14 Branch: Return with expression 0:14 'x' ( global float) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:19 Branch: Return with expression 0:19 Construct vec4 ( temp 4-component vector of float) 0:19 add ( temp float) 0:19 add ( temp float) 0:19 add ( temp float) 0:19 add ( temp float) 0:19 'x' ( global float) 0:19 Function Call: f1( ( temp float) 0:19 Function Call: f1( ( temp float) 0:19 Function Call: f2(f1; ( temp float) 0:19 Constant: 0:19 5.000000 0:19 Function Call: f2(f1; ( temp float) 0:19 'x' ( global float) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'x' ( global float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:12Sequence 0:1 Sequence 0:1 move second child to first child ( temp float) 0:1 'x' ( global float) 0:1 Constant: 0:1 1.000000 0:5 Sequence 0:5 move second child to first child ( temp float) 0:5 'x' ( global float) 0:5 Constant: 0:5 2.000000 0:4 Function Definition: f1( ( temp float) 0:4 Function Parameters: 0:? Sequence 0:6 add second child into first child ( temp float) 0:6 'x' ( global float) 0:6 Constant: 0:6 10.000000 0:7 Branch: Return with expression 0:7 'x' ( global float) 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'x' ( global float) 0:12 Constant: 0:12 7.000000 0:11 Function Definition: f2(f1; ( temp float) 0:11 Function Parameters: 0:11 'p' ( in float) 0:? Sequence 0:13 add second child into first child ( temp float) 0:13 'x' ( global float) 0:13 'p' ( in float) 0:14 Branch: Return with expression 0:14 'x' ( global float) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:19 Branch: Return with expression 0:19 Construct vec4 ( temp 4-component vector of float) 0:19 add ( temp float) 0:19 add ( temp float) 0:19 add ( temp float) 0:19 add ( temp float) 0:19 'x' ( global float) 0:19 Function Call: f1( ( temp float) 0:19 Function Call: f1( ( temp float) 0:19 Function Call: f2(f1; ( temp float) 0:19 Constant: 0:19 5.000000 0:19 Function Call: f2(f1; ( temp float) 0:19 'x' ( global float) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'x' ( global float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 57 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 55 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "f1(" Name 13 "f2(f1;" Name 12 "p" Name 17 "@main(" Name 20 "x" Name 22 "x" Name 24 "x" Name 44 "param" Name 47 "param" Name 55 "@entryPointOutput" Decorate 55(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypePointer Function 6(float) 11: TypeFunction 6(float) 10(ptr) 15: TypeVector 6(float) 4 16: TypeFunction 15(fvec4) 19: TypePointer Private 6(float) 20(x): 19(ptr) Variable Private 21: 6(float) Constant 1065353216 22(x): 19(ptr) Variable Private 23: 6(float) Constant 1073741824 24(x): 19(ptr) Variable Private 25: 6(float) Constant 1088421888 26: 6(float) Constant 1092616192 43: 6(float) Constant 1084227584 54: TypePointer Output 15(fvec4) 55(@entryPointOutput): 54(ptr) Variable Output 4(main): 2 Function None 3 5: Label Store 20(x) 21 Store 22(x) 23 Store 24(x) 25 56: 15(fvec4) FunctionCall 17(@main() Store 55(@entryPointOutput) 56 Return FunctionEnd 8(f1(): 6(float) Function None 7 9: Label 27: 6(float) Load 22(x) 28: 6(float) FAdd 27 26 Store 22(x) 28 29: 6(float) Load 22(x) ReturnValue 29 FunctionEnd 13(f2(f1;): 6(float) Function None 11 12(p): 10(ptr) FunctionParameter 14: Label 32: 6(float) Load 12(p) 33: 6(float) Load 24(x) 34: 6(float) FAdd 33 32 Store 24(x) 34 35: 6(float) Load 24(x) ReturnValue 35 FunctionEnd 17(@main(): 15(fvec4) Function None 16 18: Label 44(param): 10(ptr) Variable Function 47(param): 10(ptr) Variable Function 38: 6(float) Load 20(x) 39: 6(float) FunctionCall 8(f1() 40: 6(float) FAdd 38 39 41: 6(float) FunctionCall 8(f1() 42: 6(float) FAdd 40 41 Store 44(param) 43 45: 6(float) FunctionCall 13(f2(f1;) 44(param) 46: 6(float) FAdd 42 45 48: 6(float) Load 20(x) Store 47(param) 48 49: 6(float) FunctionCall 13(f2(f1;) 47(param) 50: 6(float) FAdd 46 49 51: 15(fvec4) CompositeConstruct 50 50 50 50 ReturnValue 51 FunctionEnd