hlsl.staticMemberFunction.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float) 0:5 Function Parameters: 0:5 'a' ( in 4-component vector of float) 0:? Sequence 0:6 Branch: Return with expression 0:6 vector-scale ( temp 4-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 'a' ( in 4-component vector of float) 0:9 Function Definition: Test::staticMemFun(i1; ( global int) 0:9 Function Parameters: 0:9 'a' ( in int) 0:? Sequence 0:10 Branch: Return with expression 0:10 add ( temp int) 0:10 Constant: 0:10 2 (const int) 0:10 'a' ( in int) 0:16 Function Definition: @main( ( temp 4-component vector of float) 0:16 Function Parameters: 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'f4' ( temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 1.000000 0:? 1.000000 0:? 1.000000 0:19 add second child into first child ( temp 4-component vector of float) 0:19 'f4' ( temp 4-component vector of float) 0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float) 0:? Constant: 0:? 5.000000 0:? 5.000000 0:? 5.000000 0:? 5.000000 0:20 add second child into first child ( temp 4-component vector of float) 0:20 'f4' ( temp 4-component vector of float) 0:20 Convert int to float ( temp float) 0:20 Function Call: Test::staticMemFun(i1; ( global int) 0:20 Constant: 0:20 7 (const int) 0:21 Branch: Return with expression 0:21 'f4' ( temp 4-component vector of float) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:16 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float) 0:5 Function Parameters: 0:5 'a' ( in 4-component vector of float) 0:? Sequence 0:6 Branch: Return with expression 0:6 vector-scale ( temp 4-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 'a' ( in 4-component vector of float) 0:9 Function Definition: Test::staticMemFun(i1; ( global int) 0:9 Function Parameters: 0:9 'a' ( in int) 0:? Sequence 0:10 Branch: Return with expression 0:10 add ( temp int) 0:10 Constant: 0:10 2 (const int) 0:10 'a' ( in int) 0:16 Function Definition: @main( ( temp 4-component vector of float) 0:16 Function Parameters: 0:? Sequence 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 'f4' ( temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 1.000000 0:? 1.000000 0:? 1.000000 0:19 add second child into first child ( temp 4-component vector of float) 0:19 'f4' ( temp 4-component vector of float) 0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float) 0:? Constant: 0:? 5.000000 0:? 5.000000 0:? 5.000000 0:? 5.000000 0:20 add second child into first child ( temp 4-component vector of float) 0:20 'f4' ( temp 4-component vector of float) 0:20 Convert int to float ( temp float) 0:20 Function Call: Test::staticMemFun(i1; ( global int) 0:20 Constant: 0:20 7 (const int) 0:21 Branch: Return with expression 0:21 'f4' ( temp 4-component vector of float) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:16 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 54 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 52 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "Test::staticMemFun(vf4;" Name 10 "a" Name 17 "Test::staticMemFun(i1;" Name 16 "a" Name 20 "@main(" Name 32 "f4" Name 37 "param" Name 42 "param" Name 52 "@entryPointOutput" Decorate 52(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 13: TypeInt 32 1 14: TypePointer Function 13(int) 15: TypeFunction 13(int) 14(ptr) 19: TypeFunction 7(fvec4) 22: 6(float) Constant 1073741824 27: 13(int) Constant 2 33: 6(float) Constant 1065353216 34: 7(fvec4) ConstantComposite 33 33 33 33 35: 6(float) Constant 1084227584 36: 7(fvec4) ConstantComposite 35 35 35 35 41: 13(int) Constant 7 51: TypePointer Output 7(fvec4) 52(@entryPointOutput): 51(ptr) Variable Output 4(main): 2 Function None 3 5: Label 53: 7(fvec4) FunctionCall 20(@main() Store 52(@entryPointOutput) 53 Return FunctionEnd 11(Test::staticMemFun(vf4;): 7(fvec4) Function None 9 10(a): 8(ptr) FunctionParameter 12: Label 23: 7(fvec4) Load 10(a) 24: 7(fvec4) VectorTimesScalar 23 22 ReturnValue 24 FunctionEnd 17(Test::staticMemFun(i1;): 13(int) Function None 15 16(a): 14(ptr) FunctionParameter 18: Label 28: 13(int) Load 16(a) 29: 13(int) IAdd 27 28 ReturnValue 29 FunctionEnd 20(@main(): 7(fvec4) Function None 19 21: Label 32(f4): 8(ptr) Variable Function 37(param): 8(ptr) Variable Function 42(param): 14(ptr) Variable Function Store 32(f4) 34 Store 37(param) 36 38: 7(fvec4) FunctionCall 11(Test::staticMemFun(vf4;) 37(param) 39: 7(fvec4) Load 32(f4) 40: 7(fvec4) FAdd 39 38 Store 32(f4) 40 Store 42(param) 41 43: 13(int) FunctionCall 17(Test::staticMemFun(i1;) 42(param) 44: 6(float) ConvertSToF 43 45: 7(fvec4) Load 32(f4) 46: 7(fvec4) CompositeConstruct 44 44 44 44 47: 7(fvec4) FAdd 45 46 Store 32(f4) 47 48: 7(fvec4) Load 32(f4) ReturnValue 48 FunctionEnd