hlsl.struct.split.trivial.geom Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void) 0:14 Function Parameters: 0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos}) 0:14 'ts' ( out structure{ temp 4-component vector of float pos}) 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp int) 0:17 'x' ( temp int) 0:17 Constant: 0:17 0 (const int) 0:17 Loop with condition tested first 0:17 Loop Condition 0:17 Compare Less Than ( temp bool) 0:17 'x' ( temp int) 0:17 Constant: 0:17 3 (const int) 0:17 Loop Body 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 'o' ( temp structure{ temp 4-component vector of float pos}) 0:18 Constant: 0:18 0 (const int) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 indirect index ( temp structure{ temp 4-component vector of float pos}) 0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos}) 0:18 'x' ( temp int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:? 'ts.pos' ( out 4-component vector of float Position) 0:19 pos: direct index for structure ( temp 4-component vector of float) 0:19 'o' ( temp structure{ temp 4-component vector of float pos}) 0:19 Constant: 0:19 0 (const int) 0:19 EmitVertex ( temp void) 0:17 Loop Terminal Expression 0:17 Pre-Increment ( temp int) 0:17 'x' ( temp int) 0:14 Function Definition: main( ( temp void) 0:14 Function Parameters: 0:? Sequence 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 direct index ( temp structure{ temp 4-component vector of float pos}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( in 4-component vector of float Position) 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 0 (const int) 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 direct index ( temp structure{ temp 4-component vector of float pos}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( in 4-component vector of float Position) 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 1 (const int) 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 direct index ( temp structure{ temp 4-component vector of float pos}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( in 4-component vector of float Position) 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 2 (const int) 0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:? 'ts' ( temp structure{ temp 4-component vector of float pos}) 0:? Linker Objects 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:? 'ts.pos' ( out 4-component vector of float Position) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void) 0:14 Function Parameters: 0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos}) 0:14 'ts' ( out structure{ temp 4-component vector of float pos}) 0:? Sequence 0:17 Sequence 0:17 move second child to first child ( temp int) 0:17 'x' ( temp int) 0:17 Constant: 0:17 0 (const int) 0:17 Loop with condition tested first 0:17 Loop Condition 0:17 Compare Less Than ( temp bool) 0:17 'x' ( temp int) 0:17 Constant: 0:17 3 (const int) 0:17 Loop Body 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 'o' ( temp structure{ temp 4-component vector of float pos}) 0:18 Constant: 0:18 0 (const int) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 indirect index ( temp structure{ temp 4-component vector of float pos}) 0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos}) 0:18 'x' ( temp int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:? 'ts.pos' ( out 4-component vector of float Position) 0:19 pos: direct index for structure ( temp 4-component vector of float) 0:19 'o' ( temp structure{ temp 4-component vector of float pos}) 0:19 Constant: 0:19 0 (const int) 0:19 EmitVertex ( temp void) 0:17 Loop Terminal Expression 0:17 Pre-Increment ( temp int) 0:17 'x' ( temp int) 0:14 Function Definition: main( ( temp void) 0:14 Function Parameters: 0:? Sequence 0:14 Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 direct index ( temp structure{ temp 4-component vector of float pos}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( in 4-component vector of float Position) 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 0 (const int) 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 direct index ( temp structure{ temp 4-component vector of float pos}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( in 4-component vector of float Position) 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 1 (const int) 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 direct index ( temp structure{ temp 4-component vector of float pos}) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( in 4-component vector of float Position) 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:14 Constant: 0:14 2 (const int) 0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void) 0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos}) 0:? 'ts' ( temp structure{ temp 4-component vector of float pos}) 0:? Linker Objects 0:? 'i.pos' ( in 3-element array of 4-component vector of float Position) 0:? 'ts.pos' ( out 4-component vector of float Position) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 67 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 40 49 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Source HLSL 500 Name 4 "main" Name 8 "PS_IN" MemberName 8(PS_IN) 0 "pos" Name 13 "GS_OUT" MemberName 13(GS_OUT) 0 "pos" Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;" Name 16 "i" Name 17 "ts" Name 22 "x" Name 33 "o" Name 40 "ts.pos" Name 46 "i" Name 49 "i.pos" Name 61 "ts" Name 62 "param" Name 64 "param" Decorate 40(ts.pos) BuiltIn Position Decorate 49(i.pos) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_IN): TypeStruct 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 3 11: TypeArray 8(PS_IN) 10 12: TypePointer Function 11 13(GS_OUT): TypeStruct 7(fvec4) 14: TypePointer Function 13(GS_OUT) 15: TypeFunction 2 12(ptr) 14(ptr) 20: TypeInt 32 1 21: TypePointer Function 20(int) 23: 20(int) Constant 0 30: 20(int) Constant 3 31: TypeBool 35: TypePointer Function 7(fvec4) 39: TypePointer Output 7(fvec4) 40(ts.pos): 39(ptr) Variable Output 44: 20(int) Constant 1 47: TypeArray 7(fvec4) 10 48: TypePointer Input 47 49(i.pos): 48(ptr) Variable Input 50: TypePointer Input 7(fvec4) 57: 20(int) Constant 2 4(main): 2 Function None 3 5: Label 46(i): 12(ptr) Variable Function 61(ts): 14(ptr) Variable Function 62(param): 12(ptr) Variable Function 64(param): 14(ptr) Variable Function 51: 50(ptr) AccessChain 49(i.pos) 23 52: 7(fvec4) Load 51 53: 35(ptr) AccessChain 46(i) 23 23 Store 53 52 54: 50(ptr) AccessChain 49(i.pos) 44 55: 7(fvec4) Load 54 56: 35(ptr) AccessChain 46(i) 44 23 Store 56 55 58: 50(ptr) AccessChain 49(i.pos) 57 59: 7(fvec4) Load 58 60: 35(ptr) AccessChain 46(i) 57 23 Store 60 59 63: 11 Load 46(i) Store 62(param) 63 65: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 62(param) 64(param) 66: 13(GS_OUT) Load 64(param) Store 61(ts) 66 Return FunctionEnd 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15 16(i): 12(ptr) FunctionParameter 17(ts): 14(ptr) FunctionParameter 19: Label 22(x): 21(ptr) Variable Function 33(o): 14(ptr) Variable Function Store 22(x) 23 Branch 24 24: Label LoopMerge 26 27 None Branch 28 28: Label 29: 20(int) Load 22(x) 32: 31(bool) SLessThan 29 30 BranchConditional 32 25 26 25: Label 34: 20(int) Load 22(x) 36: 35(ptr) AccessChain 16(i) 34 23 37: 7(fvec4) Load 36 38: 35(ptr) AccessChain 33(o) 23 Store 38 37 41: 35(ptr) AccessChain 33(o) 23 42: 7(fvec4) Load 41 Store 40(ts.pos) 42 EmitVertex Branch 27 27: Label 43: 20(int) Load 22(x) 45: 20(int) IAdd 43 44 Store 22(x) 45 Branch 24 26: Label Return FunctionEnd