hlsl.structIoFourWay.frag Shader version: 500 gl_FragCoord origin is upper left using depth_greater 0:? Sequence 0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Function Parameters: 0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:? Sequence 0:17 Branch: Return with expression 0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:15 f: direct index for structure ( temp float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 0 (const int) 0:? 't.f' (layout( location=0) in float) 0:15 move second child to first child ( temp float) 0:15 g: direct index for structure ( temp float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 1 (const int) 0:? 't.g' (layout( location=1) centroid in float) 0:15 move second child to first child ( temp float) 0:15 d: direct index for structure ( temp float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 2 (const int) 0:? 't.d' (layout( location=2) in float) 0:15 move second child to first child ( temp 4-component vector of float) 0:15 normal: direct index for structure ( temp 4-component vector of float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 3 (const int) 0:? 't.normal' (layout( location=3) in 4-component vector of float) 0:15 Sequence 0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 move second child to first child ( temp float) 0:? '@entryPointOutput.f' (layout( location=0) out float) 0:15 f: direct index for structure ( temp float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child ( temp float) 0:? '@entryPointOutput.g' (layout( location=1) out float) 0:15 g: direct index for structure ( temp float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 1 (const int) 0:15 move second child to first child ( temp float) 0:? '@entryPointOutput.d' ( out float FragDepth) 0:15 d: direct index for structure ( temp float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 2 (const int) 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) 0:15 normal: direct index for structure ( temp 4-component vector of float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 3 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s}) 0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t}) 0:? '@entryPointOutput.d' ( out float FragDepth) 0:? '@entryPointOutput.f' (layout( location=0) out float) 0:? '@entryPointOutput.g' (layout( location=1) out float) 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) 0:? 't.f' (layout( location=0) in float) 0:? 't.g' (layout( location=1) centroid in float) 0:? 't.d' (layout( location=2) in float) 0:? 't.normal' (layout( location=3) in 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_greater 0:? Sequence 0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Function Parameters: 0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:? Sequence 0:17 Branch: Return with expression 0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child ( temp float) 0:15 f: direct index for structure ( temp float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 0 (const int) 0:? 't.f' (layout( location=0) in float) 0:15 move second child to first child ( temp float) 0:15 g: direct index for structure ( temp float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 1 (const int) 0:? 't.g' (layout( location=1) centroid in float) 0:15 move second child to first child ( temp float) 0:15 d: direct index for structure ( temp float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 2 (const int) 0:? 't.d' (layout( location=2) in float) 0:15 move second child to first child ( temp 4-component vector of float) 0:15 normal: direct index for structure ( temp 4-component vector of float) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 3 (const int) 0:? 't.normal' (layout( location=3) in 4-component vector of float) 0:15 Sequence 0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 move second child to first child ( temp float) 0:? '@entryPointOutput.f' (layout( location=0) out float) 0:15 f: direct index for structure ( temp float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child ( temp float) 0:? '@entryPointOutput.g' (layout( location=1) out float) 0:15 g: direct index for structure ( temp float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 1 (const int) 0:15 move second child to first child ( temp float) 0:? '@entryPointOutput.d' ( out float FragDepth) 0:15 d: direct index for structure ( temp float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 2 (const int) 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) 0:15 normal: direct index for structure ( temp 4-component vector of float) 0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal}) 0:15 Constant: 0:15 3 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s}) 0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t}) 0:? '@entryPointOutput.d' ( out float FragDepth) 0:? '@entryPointOutput.f' (layout( location=0) out float) 0:? '@entryPointOutput.g' (layout( location=1) out float) 0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float) 0:? 't.f' (layout( location=0) in float) 0:? 't.g' (layout( location=1) centroid in float) 0:? 't.d' (layout( location=2) in float) 0:? 't.normal' (layout( location=3) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 65 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 22 27 31 36 45 48 51 55 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing ExecutionMode 4 DepthGreater Source HLSL 500 Name 4 "main" Name 8 "T" MemberName 8(T) 0 "f" MemberName 8(T) 1 "g" MemberName 8(T) 2 "d" MemberName 8(T) 3 "normal" Name 12 "@main(struct-T-f1-f1-f1-vf41;" Name 11 "t" Name 14 "local" Name 18 "t" Name 22 "t.f" Name 27 "t.g" Name 31 "t.d" Name 36 "t.normal" Name 40 "flattenTemp" Name 41 "param" Name 45 "@entryPointOutput.f" Name 48 "@entryPointOutput.g" Name 51 "@entryPointOutput.d" Name 55 "@entryPointOutput.normal" Name 58 "T" MemberName 58(T) 0 "f" MemberName 58(T) 1 "g" MemberName 58(T) 2 "d" MemberName 58(T) 3 "normal" Name 59 "$Global" MemberName 59($Global) 0 "s" Name 61 "" Name 62 "buff" MemberName 62(buff) 0 "t" Name 64 "" Decorate 22(t.f) Location 0 Decorate 27(t.g) Centroid Decorate 27(t.g) Location 1 Decorate 31(t.d) Location 2 Decorate 36(t.normal) Location 3 Decorate 45(@entryPointOutput.f) Location 0 Decorate 48(@entryPointOutput.g) Location 1 Decorate 51(@entryPointOutput.d) BuiltIn FragDepth Decorate 55(@entryPointOutput.normal) Location 2 MemberDecorate 58(T) 0 Offset 68 MemberDecorate 58(T) 1 Offset 72 MemberDecorate 58(T) 2 Offset 76 MemberDecorate 58(T) 3 Offset 80 MemberDecorate 59($Global) 0 Offset 0 Decorate 59($Global) Block Decorate 61 DescriptorSet 0 Decorate 61 Binding 0 MemberDecorate 62(buff) 0 Offset 96 Decorate 62(buff) Block Decorate 64 DescriptorSet 0 Decorate 64 Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) 9: TypePointer Function 8(T) 10: TypeFunction 8(T) 9(ptr) 19: TypeInt 32 1 20: 19(int) Constant 0 21: TypePointer Input 6(float) 22(t.f): 21(ptr) Variable Input 24: TypePointer Function 6(float) 26: 19(int) Constant 1 27(t.g): 21(ptr) Variable Input 30: 19(int) Constant 2 31(t.d): 21(ptr) Variable Input 34: 19(int) Constant 3 35: TypePointer Input 7(fvec4) 36(t.normal): 35(ptr) Variable Input 38: TypePointer Function 7(fvec4) 44: TypePointer Output 6(float) 45(@entryPointOutput.f): 44(ptr) Variable Output 48(@entryPointOutput.g): 44(ptr) Variable Output 51(@entryPointOutput.d): 44(ptr) Variable Output 54: TypePointer Output 7(fvec4) 55(@entryPointOutput.normal): 54(ptr) Variable Output 58(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4) 59($Global): TypeStruct 58(T) 60: TypePointer Uniform 59($Global) 61: 60(ptr) Variable Uniform 62(buff): TypeStruct 58(T) 63: TypePointer Uniform 62(buff) 64: 63(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 18(t): 9(ptr) Variable Function 40(flattenTemp): 9(ptr) Variable Function 41(param): 9(ptr) Variable Function 23: 6(float) Load 22(t.f) 25: 24(ptr) AccessChain 18(t) 20 Store 25 23 28: 6(float) Load 27(t.g) 29: 24(ptr) AccessChain 18(t) 26 Store 29 28 32: 6(float) Load 31(t.d) 33: 24(ptr) AccessChain 18(t) 30 Store 33 32 37: 7(fvec4) Load 36(t.normal) 39: 38(ptr) AccessChain 18(t) 34 Store 39 37 42: 8(T) Load 18(t) Store 41(param) 42 43: 8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 41(param) Store 40(flattenTemp) 43 46: 24(ptr) AccessChain 40(flattenTemp) 20 47: 6(float) Load 46 Store 45(@entryPointOutput.f) 47 49: 24(ptr) AccessChain 40(flattenTemp) 26 50: 6(float) Load 49 Store 48(@entryPointOutput.g) 50 52: 24(ptr) AccessChain 40(flattenTemp) 30 53: 6(float) Load 52 Store 51(@entryPointOutput.d) 53 56: 38(ptr) AccessChain 40(flattenTemp) 34 57: 7(fvec4) Load 56 Store 55(@entryPointOutput.normal) 57 Return FunctionEnd 12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10 11(t): 9(ptr) FunctionParameter 13: Label 14(local): 9(ptr) Variable Function 15: 8(T) Load 14(local) ReturnValue 15 FunctionEnd