hlsl.structarray.flatten.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:23 Function Parameters: 0:23 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 color: direct index for structure ( temp 4-component vector of float) 0:24 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:26 add ( temp 4-component vector of float) 0:25 add ( temp 4-component vector of float) 0:25 texture ( temp 4-component vector of float) 0:25 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata.tex' ( uniform texture1D) 0:? 'g_texdata.samp' ( uniform sampler) 0:25 Constant: 0:25 0.500000 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 0:? 'g_texdata_array[1].samp' ( uniform sampler) 0:26 Constant: 0:26 0.400000 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1D) 0:27 direct index ( temp texture1D) 0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) 0:27 Constant: 0:27 0 (const int) 0:27 direct index ( temp sampler) 0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0.300000 0:23 Function Definition: main( ( temp void) 0:23 Function Parameters: 0:? Sequence 0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Sequence 0:23 move second child to first child ( temp 4-component vector of float) 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) 0:23 color: direct index for structure ( temp 4-component vector of float) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Constant: 0:23 0 (const int) 0:? Linker Objects 0:? 'g_samp' ( uniform sampler) 0:? 'g_tex' ( uniform texture1D) 0:? 'g_texdata.samp' ( uniform sampler) 0:? 'g_texdata.tex' ( uniform texture1D) 0:? 'g_texdata.nonopaque_thing' ( uniform int) 0:? 'g_texdata_array[0].samp' ( uniform sampler) 0:? 'g_texdata_array[0].tex' ( uniform texture1D) 0:? 'g_texdata_array[0].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array[1].samp' ( uniform sampler) 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 0:? 'g_texdata_array[1].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array[2].samp' ( uniform sampler) 0:? 'g_texdata_array[2].tex' ( uniform texture1D) 0:? 'g_texdata_array[2].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array2[0].samp' ( uniform 2-element array of sampler) 0:? 'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[0].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) 0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[1].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array2[2].samp' ( uniform 2-element array of sampler) 0:? 'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[2].nonopaque_thing' ( uniform int) 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:23 Function Parameters: 0:23 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:? Sequence 0:24 move second child to first child ( temp 4-component vector of float) 0:24 color: direct index for structure ( temp 4-component vector of float) 0:24 'ps_output' ( out structure{ temp 4-component vector of float color}) 0:24 Constant: 0:24 0 (const int) 0:26 add ( temp 4-component vector of float) 0:25 add ( temp 4-component vector of float) 0:25 texture ( temp 4-component vector of float) 0:25 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata.tex' ( uniform texture1D) 0:? 'g_texdata.samp' ( uniform sampler) 0:25 Constant: 0:25 0.500000 0:26 texture ( temp 4-component vector of float) 0:26 Construct combined texture-sampler ( temp sampler1D) 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 0:? 'g_texdata_array[1].samp' ( uniform sampler) 0:26 Constant: 0:26 0.400000 0:27 texture ( temp 4-component vector of float) 0:27 Construct combined texture-sampler ( temp sampler1D) 0:27 direct index ( temp texture1D) 0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) 0:27 Constant: 0:27 0 (const int) 0:27 direct index ( temp sampler) 0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0.300000 0:23 Function Definition: main( ( temp void) 0:23 Function Parameters: 0:? Sequence 0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Sequence 0:23 move second child to first child ( temp 4-component vector of float) 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) 0:23 color: direct index for structure ( temp 4-component vector of float) 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:23 Constant: 0:23 0 (const int) 0:? Linker Objects 0:? 'g_samp' ( uniform sampler) 0:? 'g_tex' ( uniform texture1D) 0:? 'g_texdata.samp' ( uniform sampler) 0:? 'g_texdata.tex' ( uniform texture1D) 0:? 'g_texdata.nonopaque_thing' ( uniform int) 0:? 'g_texdata_array[0].samp' ( uniform sampler) 0:? 'g_texdata_array[0].tex' ( uniform texture1D) 0:? 'g_texdata_array[0].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array[1].samp' ( uniform sampler) 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 0:? 'g_texdata_array[1].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array[2].samp' ( uniform sampler) 0:? 'g_texdata_array[2].tex' ( uniform texture1D) 0:? 'g_texdata_array[2].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array2[0].samp' ( uniform 2-element array of sampler) 0:? 'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[0].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler) 0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[1].nonopaque_thing' ( uniform int) 0:? 'g_texdata_array2[2].samp' ( uniform 2-element array of sampler) 0:? 'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D) 0:? 'g_texdata_array2[2].nonopaque_thing' ( uniform int) 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 80 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 59 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 12 "@main(struct-PS_OUTPUT-vf41;" Name 11 "ps_output" Name 18 "g_texdata.tex" Name 22 "g_texdata.samp" Name 28 "g_texdata_array[1].tex" Name 30 "g_texdata_array[1].samp" Name 40 "g_texdata_array2[1].tex" Name 45 "g_texdata_array2[1].samp" Name 54 "ps_output" Name 55 "param" Name 59 "ps_output.color" Name 62 "g_samp" Name 63 "g_tex" Name 65 "g_texdata.nonopaque_thing" Name 66 "g_texdata_array[0].samp" Name 67 "g_texdata_array[0].tex" Name 68 "g_texdata_array[0].nonopaque_thing" Name 69 "g_texdata_array[1].nonopaque_thing" Name 70 "g_texdata_array[2].samp" Name 71 "g_texdata_array[2].tex" Name 72 "g_texdata_array[2].nonopaque_thing" Name 73 "g_texdata_array2[0].samp" Name 74 "g_texdata_array2[0].tex" Name 75 "g_texdata_array2[0].nonopaque_thing" Name 76 "g_texdata_array2[1].nonopaque_thing" Name 77 "g_texdata_array2[2].samp" Name 78 "g_texdata_array2[2].tex" Name 79 "g_texdata_array2[2].nonopaque_thing" Decorate 18(g_texdata.tex) DescriptorSet 0 Decorate 18(g_texdata.tex) Binding 1 Decorate 22(g_texdata.samp) DescriptorSet 0 Decorate 22(g_texdata.samp) Binding 0 Decorate 28(g_texdata_array[1].tex) DescriptorSet 0 Decorate 28(g_texdata_array[1].tex) Binding 3 Decorate 30(g_texdata_array[1].samp) DescriptorSet 0 Decorate 30(g_texdata_array[1].samp) Binding 2 Decorate 40(g_texdata_array2[1].tex) DescriptorSet 0 Decorate 40(g_texdata_array2[1].tex) Binding 5 Decorate 45(g_texdata_array2[1].samp) DescriptorSet 0 Decorate 45(g_texdata_array2[1].samp) Binding 4 Decorate 59(ps_output.color) Location 0 Decorate 62(g_samp) DescriptorSet 0 Decorate 62(g_samp) Binding 0 Decorate 63(g_tex) DescriptorSet 0 Decorate 63(g_tex) Binding 0 Decorate 65(g_texdata.nonopaque_thing) Location 0 Decorate 65(g_texdata.nonopaque_thing) DescriptorSet 0 Decorate 66(g_texdata_array[0].samp) DescriptorSet 0 Decorate 66(g_texdata_array[0].samp) Binding 0 Decorate 67(g_texdata_array[0].tex) DescriptorSet 0 Decorate 67(g_texdata_array[0].tex) Binding 0 Decorate 68(g_texdata_array[0].nonopaque_thing) Location 1 Decorate 68(g_texdata_array[0].nonopaque_thing) DescriptorSet 0 Decorate 69(g_texdata_array[1].nonopaque_thing) Location 2 Decorate 69(g_texdata_array[1].nonopaque_thing) DescriptorSet 0 Decorate 70(g_texdata_array[2].samp) DescriptorSet 0 Decorate 70(g_texdata_array[2].samp) Binding 0 Decorate 71(g_texdata_array[2].tex) DescriptorSet 0 Decorate 71(g_texdata_array[2].tex) Binding 0 Decorate 72(g_texdata_array[2].nonopaque_thing) Location 3 Decorate 72(g_texdata_array[2].nonopaque_thing) DescriptorSet 0 Decorate 73(g_texdata_array2[0].samp) DescriptorSet 0 Decorate 73(g_texdata_array2[0].samp) Binding 0 Decorate 74(g_texdata_array2[0].tex) DescriptorSet 0 Decorate 74(g_texdata_array2[0].tex) Binding 0 Decorate 75(g_texdata_array2[0].nonopaque_thing) Location 4 Decorate 75(g_texdata_array2[0].nonopaque_thing) DescriptorSet 0 Decorate 76(g_texdata_array2[1].nonopaque_thing) Location 5 Decorate 76(g_texdata_array2[1].nonopaque_thing) DescriptorSet 0 Decorate 77(g_texdata_array2[2].samp) DescriptorSet 0 Decorate 77(g_texdata_array2[2].samp) Binding 0 Decorate 78(g_texdata_array2[2].tex) DescriptorSet 0 Decorate 78(g_texdata_array2[2].tex) Binding 0 Decorate 79(g_texdata_array2[2].nonopaque_thing) Location 6 Decorate 79(g_texdata_array2[2].nonopaque_thing) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypePointer Function 8(PS_OUTPUT) 10: TypeFunction 2 9(ptr) 14: TypeInt 32 1 15: 14(int) Constant 0 16: TypeImage 6(float) 1D sampled format:Unknown 17: TypePointer UniformConstant 16 18(g_texdata.tex): 17(ptr) Variable UniformConstant 20: TypeSampler 21: TypePointer UniformConstant 20 22(g_texdata.samp): 21(ptr) Variable UniformConstant 24: TypeSampledImage 16 26: 6(float) Constant 1056964608 28(g_texdata_array[1].tex): 17(ptr) Variable UniformConstant 30(g_texdata_array[1].samp): 21(ptr) Variable UniformConstant 33: 6(float) Constant 1053609165 36: TypeInt 32 0 37: 36(int) Constant 2 38: TypeArray 16 37 39: TypePointer UniformConstant 38 40(g_texdata_array2[1].tex): 39(ptr) Variable UniformConstant 43: TypeArray 20 37 44: TypePointer UniformConstant 43 45(g_texdata_array2[1].samp): 44(ptr) Variable UniformConstant 49: 6(float) Constant 1050253722 52: TypePointer Function 7(fvec4) 58: TypePointer Output 7(fvec4) 59(ps_output.color): 58(ptr) Variable Output 62(g_samp): 21(ptr) Variable UniformConstant 63(g_tex): 17(ptr) Variable UniformConstant 64: TypePointer UniformConstant 14(int) 65(g_texdata.nonopaque_thing): 64(ptr) Variable UniformConstant 66(g_texdata_array[0].samp): 21(ptr) Variable UniformConstant 67(g_texdata_array[0].tex): 17(ptr) Variable UniformConstant 68(g_texdata_array[0].nonopaque_thing): 64(ptr) Variable UniformConstant 69(g_texdata_array[1].nonopaque_thing): 64(ptr) Variable UniformConstant 70(g_texdata_array[2].samp): 21(ptr) Variable UniformConstant 71(g_texdata_array[2].tex): 17(ptr) Variable UniformConstant 72(g_texdata_array[2].nonopaque_thing): 64(ptr) Variable UniformConstant 73(g_texdata_array2[0].samp): 44(ptr) Variable UniformConstant 74(g_texdata_array2[0].tex): 39(ptr) Variable UniformConstant 75(g_texdata_array2[0].nonopaque_thing): 64(ptr) Variable UniformConstant 76(g_texdata_array2[1].nonopaque_thing): 64(ptr) Variable UniformConstant 77(g_texdata_array2[2].samp): 44(ptr) Variable UniformConstant 78(g_texdata_array2[2].tex): 39(ptr) Variable UniformConstant 79(g_texdata_array2[2].nonopaque_thing): 64(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 54(ps_output): 9(ptr) Variable Function 55(param): 9(ptr) Variable Function 56: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 55(param) 57:8(PS_OUTPUT) Load 55(param) Store 54(ps_output) 57 60: 52(ptr) AccessChain 54(ps_output) 15 61: 7(fvec4) Load 60 Store 59(ps_output.color) 61 Return FunctionEnd 12(@main(struct-PS_OUTPUT-vf41;): 2 Function None 10 11(ps_output): 9(ptr) FunctionParameter 13: Label 19: 16 Load 18(g_texdata.tex) 23: 20 Load 22(g_texdata.samp) 25: 24 SampledImage 19 23 27: 7(fvec4) ImageSampleImplicitLod 25 26 29: 16 Load 28(g_texdata_array[1].tex) 31: 20 Load 30(g_texdata_array[1].samp) 32: 24 SampledImage 29 31 34: 7(fvec4) ImageSampleImplicitLod 32 33 35: 7(fvec4) FAdd 27 34 41: 17(ptr) AccessChain 40(g_texdata_array2[1].tex) 15 42: 16 Load 41 46: 21(ptr) AccessChain 45(g_texdata_array2[1].samp) 15 47: 20 Load 46 48: 24 SampledImage 42 47 50: 7(fvec4) ImageSampleImplicitLod 48 49 51: 7(fvec4) FAdd 35 50 53: 52(ptr) AccessChain 11(ps_output) 15 Store 53 51 Return FunctionEnd