hlsl.y-negate-3.vert Shader version: 500 0:? Sequence 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Function Parameters: 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:14 Constant: 0:14 0 (const int) 0:14 position: direct index for structure ( uniform 4-component vector of float) 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 0:14 Constant: 0:14 0 (const uint) 0:15 move second child to first child ( temp int) 0:15 somethingelse: direct index for structure ( temp int) 0:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 42 (const int) 0:17 Branch: Return with expression 0:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 '@position' ( temp 4-component vector of float) 0:11 pos: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 '@position' ( temp 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Negate value ( temp float) 0:11 direct index ( temp float) 0:11 '@position' ( temp 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 0:11 '@position' ( temp 4-component vector of float) 0:11 move second child to first child ( temp int) 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 0:11 somethingelse: direct index for structure ( temp int) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Constant: 0:11 1 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) Linked vertex stage: Shader version: 500 0:? Sequence 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Function Parameters: 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:14 Constant: 0:14 0 (const int) 0:14 position: direct index for structure ( uniform 4-component vector of float) 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 0:14 Constant: 0:14 0 (const uint) 0:15 move second child to first child ( temp int) 0:15 somethingelse: direct index for structure ( temp int) 0:15 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 42 (const int) 0:17 Branch: Return with expression 0:17 'vsout' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 '@position' ( temp 4-component vector of float) 0:11 pos: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 '@position' ( temp 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 Negate value ( temp float) 0:11 direct index ( temp float) 0:11 '@position' ( temp 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 0:11 '@position' ( temp 4-component vector of float) 0:11 move second child to first child ( temp int) 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) 0:11 somethingelse: direct index for structure ( temp int) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp int somethingelse}) 0:11 Constant: 0:11 1 (const int) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float position}) 0:? '@entryPointOutput.pos' ( out 4-component vector of float Position) 0:? '@entryPointOutput.somethingelse' (layout( location=0) out int) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 44 47 Source HLSL 500 Name 4 "main" Name 9 "VS_OUT" MemberName 9(VS_OUT) 0 "pos" MemberName 9(VS_OUT) 1 "somethingelse" Name 11 "@main(" Name 14 "vsout" Name 16 "$Global" MemberName 16($Global) 0 "position" Name 18 "" Name 31 "flattenTemp" Name 33 "@position" Name 44 "@entryPointOutput.pos" Name 47 "@entryPointOutput.somethingelse" MemberDecorate 16($Global) 0 Offset 0 Decorate 16($Global) Block Decorate 18 DescriptorSet 0 Decorate 18 Binding 0 Decorate 44(@entryPointOutput.pos) BuiltIn Position Decorate 47(@entryPointOutput.somethingelse) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 1 9(VS_OUT): TypeStruct 7(fvec4) 8(int) 10: TypeFunction 9(VS_OUT) 13: TypePointer Function 9(VS_OUT) 15: 8(int) Constant 0 16($Global): TypeStruct 7(fvec4) 17: TypePointer Uniform 16($Global) 18: 17(ptr) Variable Uniform 19: TypePointer Uniform 7(fvec4) 22: TypePointer Function 7(fvec4) 24: 8(int) Constant 1 25: 8(int) Constant 42 26: TypePointer Function 8(int) 36: TypeInt 32 0 37: 36(int) Constant 1 38: TypePointer Function 6(float) 43: TypePointer Output 7(fvec4) 44(@entryPointOutput.pos): 43(ptr) Variable Output 46: TypePointer Output 8(int) 47(@entryPointOutput.somethingelse): 46(ptr) Variable Output 4(main): 2 Function None 3 5: Label 31(flattenTemp): 13(ptr) Variable Function 33(@position): 22(ptr) Variable Function 32: 9(VS_OUT) FunctionCall 11(@main() Store 31(flattenTemp) 32 34: 22(ptr) AccessChain 31(flattenTemp) 15 35: 7(fvec4) Load 34 Store 33(@position) 35 39: 38(ptr) AccessChain 33(@position) 37 40: 6(float) Load 39 41: 6(float) FNegate 40 42: 38(ptr) AccessChain 33(@position) 37 Store 42 41 45: 7(fvec4) Load 33(@position) Store 44(@entryPointOutput.pos) 45 48: 26(ptr) AccessChain 31(flattenTemp) 24 49: 8(int) Load 48 Store 47(@entryPointOutput.somethingelse) 49 Return FunctionEnd 11(@main(): 9(VS_OUT) Function None 10 12: Label 14(vsout): 13(ptr) Variable Function 20: 19(ptr) AccessChain 18 15 21: 7(fvec4) Load 20 23: 22(ptr) AccessChain 14(vsout) 15 Store 23 21 27: 26(ptr) AccessChain 14(vsout) 24 Store 27 25 28: 9(VS_OUT) Load 14(vsout) ReturnValue 28 FunctionEnd