link.vk.differentPC.0.0.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp highp 4-component vector of float) 0:17 'color' (layout( location=0) out highp 4-component vector of float) 0:17 add ( temp highp 4-component vector of float) 0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) 0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:17 Constant: 0:17 0 (const int) 0:17 vector-scale ( temp highp 4-component vector of float) 0:17 Function Call: getColor2( ( global highp 4-component vector of float) 0:17 Function Call: getScale( ( global highp float) 0:? Linker Objects 0:? 'color' (layout( location=0) out highp 4-component vector of float) 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) link.vk.differentPC.0.1.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: getColor2( ( global highp 4-component vector of float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:13 Constant: 0:13 1 (const int) 0:? Linker Objects 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) link.vk.differentPC.0.2.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: getScale( ( global highp float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2}) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2}) Linked fragment stage: ERROR: Linking fragment stage: Types must match: uPC: "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}" versus "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2}" Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 move second child to first child ( temp highp 4-component vector of float) 0:17 'color' (layout( location=0) out highp 4-component vector of float) 0:17 add ( temp highp 4-component vector of float) 0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) 0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:17 Constant: 0:17 0 (const int) 0:17 vector-scale ( temp highp 4-component vector of float) 0:17 Function Call: getColor2( ( global highp 4-component vector of float) 0:17 Function Call: getScale( ( global highp float) 0:11 Function Definition: getColor2( ( global highp 4-component vector of float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 0:13 Constant: 0:13 1 (const int) 0:11 Function Definition: getScale( ( global highp float) 0:11 Function Parameters: 0:13 Sequence 0:13 Branch: Return with expression 0:13 scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float) 0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2}) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'color' (layout( location=0) out highp 4-component vector of float) 0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) Validation failed SPIR-V is not generated for failed compile or link