remap.basic.dcefunc.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 22 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 17 19 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 17 "outf4" Name 19 "inf" Decorate 17(outf4) Location 0 Decorate 19(inf) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypeFunction 7(fvec3) 11: 6(float) Constant 0 12: 7(fvec3) ConstantComposite 11 11 11 15: TypeVector 6(float) 4 16: TypePointer Output 15(fvec4) 17(outf4): 16(ptr) Variable Output 18: TypePointer Input 6(float) 19(inf): 18(ptr) Variable Input 4(main): 2 Function None 3 5: Label 20: 6(float) Load 19(inf) 21: 15(fvec4) CompositeConstruct 20 20 20 20 Store 17(outf4) 21 Return FunctionEnd