remap.if.none.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 25 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 8 17 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 8 "inf" Name 17 "outf4" Decorate 8(inf) Location 0 Decorate 17(outf4) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Input 6(float) 8(inf): 7(ptr) Variable Input 10: 6(float) Constant 1073741824 11: TypeBool 15: TypeVector 6(float) 4 16: TypePointer Output 15(fvec4) 17(outf4): 16(ptr) Variable Output 22: 6(float) Constant 3204448256 4(main): 2 Function None 3 5: Label 9: 6(float) Load 8(inf) 12: 11(bool) FOrdGreaterThan 9 10 SelectionMerge 14 None BranchConditional 12 13 20 13: Label 18: 6(float) Load 8(inf) 19: 15(fvec4) CompositeConstruct 18 18 18 18 Store 17(outf4) 19 Branch 14 20: Label 21: 6(float) Load 8(inf) 23: 6(float) FAdd 21 22 24: 15(fvec4) CompositeConstruct 23 23 23 23 Store 17(outf4) 24 Branch 14 14: Label Return FunctionEnd