remap.uniformarray.none.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 53 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 14 25 35 47 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "texColor" Name 14 "color" Name 25 "inColor" Name 35 "alpha" Name 47 "gl_FragColor" Name 52 "texSampler2D" Decorate 14(color) Location 1 Decorate 25(inColor) Location 0 Decorate 35(alpha) Location 7 Decorate 47(gl_FragColor) Location 0 Decorate 52(texSampler2D) DescriptorSet 0 Decorate 52(texSampler2D) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeInt 32 0 11: 10(int) Constant 6 12: TypeArray 7(fvec4) 11 13: TypePointer Input 12 14(color): 13(ptr) Variable Input 15: TypeInt 32 1 16: 15(int) Constant 1 17: TypePointer Input 7(fvec4) 23: TypeVector 6(float) 3 24: TypePointer Input 23(fvec3) 25(inColor): 24(ptr) Variable Input 32: 10(int) Constant 16 33: TypeArray 6(float) 32 34: TypePointer Input 33 35(alpha): 34(ptr) Variable Input 36: 15(int) Constant 12 37: TypePointer Input 6(float) 40: 10(int) Constant 3 41: TypePointer Function 6(float) 46: TypePointer Output 7(fvec4) 47(gl_FragColor): 46(ptr) Variable Output 49: TypeImage 6(float) 2D sampled format:Unknown 50: TypeSampledImage 49 51: TypePointer UniformConstant 50 52(texSampler2D): 51(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(texColor): 8(ptr) Variable Function 18: 17(ptr) AccessChain 14(color) 16 19: 7(fvec4) Load 18 20: 17(ptr) AccessChain 14(color) 16 21: 7(fvec4) Load 20 22: 7(fvec4) FAdd 19 21 Store 9(texColor) 22 26: 23(fvec3) Load 25(inColor) 27: 7(fvec4) Load 9(texColor) 28: 23(fvec3) VectorShuffle 27 27 0 1 2 29: 23(fvec3) FAdd 28 26 30: 7(fvec4) Load 9(texColor) 31: 7(fvec4) VectorShuffle 30 29 4 5 6 3 Store 9(texColor) 31 38: 37(ptr) AccessChain 35(alpha) 36 39: 6(float) Load 38 42: 41(ptr) AccessChain 9(texColor) 40 43: 6(float) Load 42 44: 6(float) FAdd 43 39 45: 41(ptr) AccessChain 9(texColor) 40 Store 45 44 48: 7(fvec4) Load 9(texColor) Store 47(gl_FragColor) 48 Return FunctionEnd