spv.300BuiltIns.vert // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 42 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 10 14 21 34 Source ESSL 310 Name 4 "main" Name 8 "gl_PerVertex" MemberName 8(gl_PerVertex) 0 "gl_Position" MemberName 8(gl_PerVertex) 1 "gl_PointSize" Name 10 "" Name 14 "ps" Name 21 "gl_VertexIndex" Name 34 "gl_InstanceIndex" MemberDecorate 8(gl_PerVertex) 0 Invariant MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position MemberDecorate 8(gl_PerVertex) 1 BuiltIn PointSize Decorate 8(gl_PerVertex) Block Decorate 14(ps) RelaxedPrecision Decorate 14(ps) Location 0 Decorate 15 RelaxedPrecision Decorate 21(gl_VertexIndex) BuiltIn VertexIndex Decorate 30 RelaxedPrecision Decorate 34(gl_InstanceIndex) BuiltIn InstanceIndex 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 9: TypePointer Output 8(gl_PerVertex) 10: 9(ptr) Variable Output 11: TypeInt 32 1 12: 11(int) Constant 0 13: TypePointer Input 6(float) 14(ps): 13(ptr) Variable Input 17: TypePointer Output 7(fvec4) 19: 11(int) Constant 4 20: TypePointer Input 11(int) 21(gl_VertexIndex): 20(ptr) Variable Input 29: 11(int) Constant 1 31: TypePointer Output 6(float) 33: 11(int) Constant 5 34(gl_InstanceIndex): 20(ptr) Variable Input 4(main): 2 Function None 3 5: Label 15: 6(float) Load 14(ps) 16: 7(fvec4) CompositeConstruct 15 15 15 15 18: 17(ptr) AccessChain 10 12 Store 18 16 22: 11(int) Load 21(gl_VertexIndex) 23: 11(int) ISub 19 22 24: 6(float) ConvertSToF 23 25: 17(ptr) AccessChain 10 12 26: 7(fvec4) Load 25 27: 7(fvec4) VectorTimesScalar 26 24 28: 17(ptr) AccessChain 10 12 Store 28 27 30: 6(float) Load 14(ps) 32: 31(ptr) AccessChain 10 29 Store 32 30 35: 11(int) Load 34(gl_InstanceIndex) 36: 11(int) ISub 33 35 37: 6(float) ConvertSToF 36 38: 31(ptr) AccessChain 10 29 39: 6(float) Load 38 40: 6(float) FMul 39 37 41: 31(ptr) AccessChain 10 29 Store 41 40 Return FunctionEnd