spv.300layout.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 37 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 11 15 26 29 ExecutionMode 4 OriginUpperLeft Source ESSL 310 Name 4 "main" Name 9 "c" Name 11 "color" Name 13 "S" MemberName 13(S) 0 "c" MemberName 13(S) 1 "f" Name 15 "s" Name 26 "p" Name 29 "pos" Decorate 9(c) RelaxedPrecision Decorate 9(c) Location 7 Decorate 11(color) RelaxedPrecision Decorate 11(color) Location 1 Decorate 12 RelaxedPrecision MemberDecorate 13(S) 0 RelaxedPrecision MemberDecorate 13(S) 1 RelaxedPrecision Decorate 15(s) Location 2 Decorate 19 RelaxedPrecision Decorate 20 RelaxedPrecision Decorate 26(p) RelaxedPrecision Decorate 26(p) Location 3 Decorate 29(pos) RelaxedPrecision Decorate 29(pos) Location 0 Decorate 30 RelaxedPrecision Decorate 33 RelaxedPrecision Decorate 34 RelaxedPrecision 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypePointer Output 7(fvec3) 9(c): 8(ptr) Variable Output 10: TypePointer Input 7(fvec3) 11(color): 10(ptr) Variable Input 13(S): TypeStruct 7(fvec3) 6(float) 14: TypePointer Input 13(S) 15(s): 14(ptr) Variable Input 16: TypeInt 32 1 17: 16(int) Constant 0 21: TypeVector 6(float) 4 22: TypeInt 32 0 23: 22(int) Constant 2 24: TypeArray 21(fvec4) 23 25: TypePointer Output 24 26(p): 25(ptr) Variable Output 27: 16(int) Constant 1 28: TypePointer Input 21(fvec4) 29(pos): 28(ptr) Variable Input 31: TypePointer Input 6(float) 35: TypePointer Output 21(fvec4) 4(main): 2 Function None 3 5: Label 12: 7(fvec3) Load 11(color) 18: 10(ptr) AccessChain 15(s) 17 19: 7(fvec3) Load 18 20: 7(fvec3) FAdd 12 19 Store 9(c) 20 30: 21(fvec4) Load 29(pos) 32: 31(ptr) AccessChain 15(s) 27 33: 6(float) Load 32 34: 21(fvec4) VectorTimesScalar 30 33 36: 35(ptr) AccessChain 26(p) 27 Store 36 34 Return FunctionEnd