spv.430.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 24 Capability Shader Capability Geometry Capability MultiViewport 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 14 19 ExecutionMode 4 OriginUpperLeft Source GLSL 430 Name 4 "main" Name 9 "color" Name 14 "gl_Layer" Name 19 "gl_ViewportIndex" Decorate 9(color) Location 0 Decorate 14(gl_Layer) Flat Decorate 14(gl_Layer) BuiltIn Layer Decorate 19(gl_ViewportIndex) Flat Decorate 19(gl_ViewportIndex) BuiltIn ViewportIndex 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: 6(float) Constant 1065353216 11: 7(fvec4) ConstantComposite 10 10 10 10 12: TypeInt 32 1 13: TypePointer Input 12(int) 14(gl_Layer): 13(ptr) Variable Input 19(gl_ViewportIndex): 13(ptr) Variable Input 4(main): 2 Function None 3 5: Label Store 9(color) 11 15: 12(int) Load 14(gl_Layer) 16: 6(float) ConvertSToF 15 17: 7(fvec4) Load 9(color) 18: 7(fvec4) VectorTimesScalar 17 16 Store 9(color) 18 20: 12(int) Load 19(gl_ViewportIndex) 21: 6(float) ConvertSToF 20 22: 7(fvec4) Load 9(color) 23: 7(fvec4) VectorTimesScalar 22 21 Store 9(color) 23 Return FunctionEnd