spv.always-discard.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 84 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 21 59 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "white" Name 12 "black" Name 15 "color" Name 18 "x" Name 21 "tex_coord" Name 30 "y" Name 36 "radius" Name 59 "gl_FragColor" Decorate 21(tex_coord) Location 0 Decorate 59(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: 6(float) Constant 1065353216 11: 7(fvec4) ConstantComposite 10 10 10 10 13: 6(float) Constant 1045220557 14: 7(fvec4) ConstantComposite 13 13 13 13 17: TypePointer Function 6(float) 19: TypeVector 6(float) 2 20: TypePointer Input 19(fvec2) 21(tex_coord): 20(ptr) Variable Input 22: TypeInt 32 0 23: 22(int) Constant 0 24: TypePointer Input 6(float) 27: 6(float) Constant 1073741824 31: 22(int) Constant 1 46: TypeBool 51: 6(float) Constant 1066192077 58: TypePointer Output 7(fvec4) 59(gl_FragColor): 58(ptr) Variable Output 62: 6(float) Constant 1067030938 71: 6(float) Constant 1061158912 76: 6(float) Constant 1098907648 4(main): 2 Function None 3 5: Label 9(white): 8(ptr) Variable Function 12(black): 8(ptr) Variable Function 15(color): 8(ptr) Variable Function 18(x): 17(ptr) Variable Function 30(y): 17(ptr) Variable Function 36(radius): 17(ptr) Variable Function Store 9(white) 11 Store 12(black) 14 16: 7(fvec4) Load 9(white) Store 15(color) 16 25: 24(ptr) AccessChain 21(tex_coord) 23 26: 6(float) Load 25 28: 6(float) FMul 26 27 29: 6(float) FSub 28 10 Store 18(x) 29 32: 24(ptr) AccessChain 21(tex_coord) 31 33: 6(float) Load 32 34: 6(float) FMul 33 27 35: 6(float) FSub 34 10 Store 30(y) 35 37: 6(float) Load 18(x) 38: 6(float) Load 18(x) 39: 6(float) FMul 37 38 40: 6(float) Load 30(y) 41: 6(float) Load 30(y) 42: 6(float) FMul 40 41 43: 6(float) FAdd 39 42 44: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 43 Store 36(radius) 44 45: 6(float) Load 36(radius) 47: 46(bool) FOrdGreaterThan 45 10 SelectionMerge 49 None BranchConditional 47 48 49 48: Label 50: 6(float) Load 36(radius) 52: 46(bool) FOrdGreaterThan 50 51 SelectionMerge 54 None BranchConditional 52 53 54 53: Label 55: 7(fvec4) Load 15(color) 56: 7(fvec4) CompositeConstruct 10 10 10 10 57: 7(fvec4) FAdd 55 56 Store 15(color) 57 Branch 54 54: Label 60: 7(fvec4) Load 15(color) Store 59(gl_FragColor) 60 61: 6(float) Load 36(radius) 63: 46(bool) FOrdGreaterThan 61 62 SelectionMerge 65 None BranchConditional 63 64 65 64: Label 66: 7(fvec4) Load 15(color) 67: 7(fvec4) CompositeConstruct 10 10 10 10 68: 7(fvec4) FAdd 66 67 Store 15(color) 68 Branch 65 65: Label Branch 49 49: Label Kill FunctionEnd