spv.conditionalDiscard.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 36 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 17 34 ExecutionMode 4 OriginUpperLeft Source GLSL 400 Name 4 "main" Name 9 "v" Name 13 "tex" Name 17 "coord" Name 34 "gl_FragColor" Decorate 13(tex) DescriptorSet 0 Decorate 13(tex) Binding 0 Decorate 17(coord) Location 0 Decorate 34(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypeSampledImage 10 12: TypePointer UniformConstant 11 13(tex): 12(ptr) Variable UniformConstant 15: TypeVector 6(float) 2 16: TypePointer Input 15(fvec2) 17(coord): 16(ptr) Variable Input 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 6(float) Constant 1050253722 24: 6(float) Constant 1053609165 25: 7(fvec4) ConstantComposite 21 22 23 24 26: TypeBool 27: TypeVector 26(bool) 4 33: TypePointer Output 7(fvec4) 34(gl_FragColor): 33(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(v): 8(ptr) Variable Function 14: 11 Load 13(tex) 18: 15(fvec2) Load 17(coord) 19: 7(fvec4) ImageSampleImplicitLod 14 18 Store 9(v) 19 20: 7(fvec4) Load 9(v) 28: 27(bvec4) FOrdEqual 20 25 29: 26(bool) All 28 SelectionMerge 31 None BranchConditional 29 30 31 30: Label Kill 31: Label 35: 7(fvec4) Load 9(v) Store 34(gl_FragColor) 35 Return FunctionEnd