spv.dead-after-loop-break.vert // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 36 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 8 25 Source GLSL 450 Name 4 "main" Name 8 "o" Name 11 "i" Name 25 "c" Decorate 8(o) Location 0 Decorate 25(c) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Output 6(int) 8(o): 7(ptr) Variable Output 9: 6(int) Constant 1 10: TypePointer Function 6(int) 12: 6(int) Constant 0 19: 6(int) Constant 5 20: TypeBool 22: 6(int) Constant 2 24: TypePointer Input 6(int) 25(c): 24(ptr) Variable Input 30: 6(int) Constant 3 32: 6(int) Constant 4 35: 6(int) Constant 6 4(main): 2 Function None 3 5: Label 11(i): 10(ptr) Variable Function Store 8(o) 9 Store 11(i) 12 Branch 13 13: Label LoopMerge 15 16 None Branch 17 17: Label 18: 6(int) Load 11(i) 21: 20(bool) SLessThan 18 19 BranchConditional 21 14 15 14: Label Store 8(o) 22 23: 6(int) Load 11(i) 26: 6(int) Load 25(c) 27: 20(bool) IEqual 23 26 SelectionMerge 29 None BranchConditional 27 28 29 28: Label Store 8(o) 30 Branch 15 29: Label Store 8(o) 19 Branch 16 16: Label 33: 6(int) Load 11(i) 34: 6(int) IAdd 33 9 Store 11(i) 34 Branch 13 15: Label Store 8(o) 35 Return FunctionEnd