spv.depthOut.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 15 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 8 10 14 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing ExecutionMode 4 DepthGreater Source GLSL 450 Name 4 "main" Name 8 "gl_FragDepth" Name 10 "Depth" Name 14 "Color" Decorate 8(gl_FragDepth) BuiltIn FragDepth Decorate 10(Depth) Location 1 Decorate 14(Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Output 6(float) 8(gl_FragDepth): 7(ptr) Variable Output 9: TypePointer Input 6(float) 10(Depth): 9(ptr) Variable Input 12: TypeVector 6(float) 4 13: TypePointer Input 12(fvec4) 14(Color): 13(ptr) Variable Input 4(main): 2 Function None 3 5: Label 11: 6(float) Load 10(Depth) Store 8(gl_FragDepth) 11 Return FunctionEnd