spv.forLoop.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 131 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 24 28 36 53 104 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 15 "i" Name 24 "Count" Name 28 "bigColor" Name 36 "gl_FragColor" Name 39 "sum" Name 41 "i" Name 53 "v4" Name 63 "i" Name 71 "tv4" Name 88 "r" Name 94 "i" Name 104 "f" Name 117 "i" Decorate 11(BaseColor) Location 1 Decorate 24(Count) Flat Decorate 24(Count) Location 3 Decorate 28(bigColor) Location 0 Decorate 36(gl_FragColor) Location 0 Decorate 53(v4) Flat Decorate 53(v4) Location 4 Decorate 104(f) Location 2 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 13: TypeInt 32 1 14: TypePointer Function 13(int) 16: 13(int) Constant 0 23: TypePointer Input 13(int) 24(Count): 23(ptr) Variable Input 26: TypeBool 28(bigColor): 10(ptr) Variable Input 33: 13(int) Constant 1 35: TypePointer Output 7(fvec4) 36(gl_FragColor): 35(ptr) Variable Output 38: TypePointer Function 6(float) 40: 6(float) Constant 0 48: 13(int) Constant 4 50: TypeInt 32 0 51: TypeVector 50(int) 4 52: TypePointer Input 51(ivec4) 53(v4): 52(ptr) Variable Input 55: TypePointer Input 50(int) 76: 50(int) Constant 4 89: TypeVector 6(float) 3 103: TypePointer Input 6(float) 104(f): 103(ptr) Variable Input 106: 50(int) Constant 3 124: 13(int) Constant 16 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 15(i): 14(ptr) Variable Function 39(sum): 38(ptr) Variable Function 41(i): 14(ptr) Variable Function 63(i): 14(ptr) Variable Function 71(tv4): 8(ptr) Variable Function 88(r): 8(ptr) Variable Function 94(i): 14(ptr) Variable Function 117(i): 14(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Store 15(i) 16 Branch 17 17: Label LoopMerge 19 20 None Branch 21 21: Label 22: 13(int) Load 15(i) 25: 13(int) Load 24(Count) 27: 26(bool) SLessThan 22 25 BranchConditional 27 18 19 18: Label 29: 7(fvec4) Load 28(bigColor) 30: 7(fvec4) Load 9(color) 31: 7(fvec4) FAdd 30 29 Store 9(color) 31 Branch 20 20: Label 32: 13(int) Load 15(i) 34: 13(int) IAdd 32 33 Store 15(i) 34 Branch 17 19: Label 37: 7(fvec4) Load 9(color) Store 36(gl_FragColor) 37 Store 39(sum) 40 Store 41(i) 16 Branch 42 42: Label LoopMerge 44 45 None Branch 46 46: Label 47: 13(int) Load 41(i) 49: 26(bool) SLessThan 47 48 BranchConditional 49 43 44 43: Label 54: 13(int) Load 41(i) 56: 55(ptr) AccessChain 53(v4) 54 57: 50(int) Load 56 58: 6(float) ConvertUToF 57 59: 6(float) Load 39(sum) 60: 6(float) FAdd 59 58 Store 39(sum) 60 Branch 45 45: Label 61: 13(int) Load 41(i) 62: 13(int) IAdd 61 33 Store 41(i) 62 Branch 42 44: Label Store 63(i) 16 Branch 64 64: Label LoopMerge 66 67 None Branch 68 68: Label 69: 13(int) Load 63(i) 70: 26(bool) SLessThan 69 48 BranchConditional 70 65 66 65: Label 72: 13(int) Load 63(i) 73: 13(int) Load 63(i) 74: 55(ptr) AccessChain 53(v4) 73 75: 50(int) Load 74 77: 50(int) IMul 75 76 78: 6(float) ConvertUToF 77 79: 38(ptr) AccessChain 71(tv4) 72 Store 79 78 Branch 67 67: Label 80: 13(int) Load 63(i) 81: 13(int) IAdd 80 33 Store 63(i) 81 Branch 64 66: Label 82: 6(float) Load 39(sum) 83: 7(fvec4) CompositeConstruct 82 82 82 82 84: 7(fvec4) Load 71(tv4) 85: 7(fvec4) FAdd 83 84 86: 7(fvec4) Load 36(gl_FragColor) 87: 7(fvec4) FAdd 86 85 Store 36(gl_FragColor) 87 90: 7(fvec4) Load 11(BaseColor) 91: 89(fvec3) VectorShuffle 90 90 0 1 2 92: 7(fvec4) Load 88(r) 93: 7(fvec4) VectorShuffle 92 91 4 5 6 3 Store 88(r) 93 Store 94(i) 16 Branch 95 95: Label LoopMerge 97 98 None Branch 99 99: Label 100: 13(int) Load 94(i) 101: 13(int) Load 24(Count) 102: 26(bool) SLessThan 100 101 BranchConditional 102 96 97 96: Label 105: 6(float) Load 104(f) 107: 38(ptr) AccessChain 88(r) 106 Store 107 105 Branch 98 98: Label 108: 13(int) Load 94(i) 109: 13(int) IAdd 108 33 Store 94(i) 109 Branch 95 97: Label 110: 7(fvec4) Load 88(r) 111: 89(fvec3) VectorShuffle 110 110 0 1 2 112: 7(fvec4) Load 36(gl_FragColor) 113: 89(fvec3) VectorShuffle 112 112 0 1 2 114: 89(fvec3) FAdd 113 111 115: 7(fvec4) Load 36(gl_FragColor) 116: 7(fvec4) VectorShuffle 115 114 4 5 6 3 Store 36(gl_FragColor) 116 Store 117(i) 16 Branch 118 118: Label LoopMerge 120 121 None Branch 122 122: Label 123: 13(int) Load 117(i) 125: 26(bool) SLessThan 123 124 BranchConditional 125 119 120 119: Label 126: 6(float) Load 104(f) 127: 7(fvec4) Load 36(gl_FragColor) 128: 7(fvec4) VectorTimesScalar 127 126 Store 36(gl_FragColor) 128 Branch 121 121: Label 129: 13(int) Load 117(i) 130: 13(int) IAdd 129 48 Store 117(i) 130 Branch 118 120: Label Return FunctionEnd