spv.fragmentDensity.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 21 Capability Shader Capability FragmentDensityEXT Extension "SPV_EXT_fragment_invocation_density" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 13 17 19 ExecutionMode 4 OriginUpperLeft Source GLSL 450 SourceExtension "GL_EXT_fragment_invocation_density" Name 4 "main" Name 9 "FragSize" Name 13 "gl_FragSizeEXT" Name 17 "FragInvocationCount" Name 19 "gl_FragInvocationCountEXT" Decorate 9(FragSize) Location 0 Decorate 13(gl_FragSizeEXT) Flat Decorate 13(gl_FragSizeEXT) BuiltIn FragSizeEXT Decorate 17(FragInvocationCount) Location 2 Decorate 19(gl_FragInvocationCountEXT) Flat Decorate 19(gl_FragInvocationCountEXT) BuiltIn FragInvocationCountEXT 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypePointer Output 7(fvec2) 9(FragSize): 8(ptr) Variable Output 10: TypeInt 32 1 11: TypeVector 10(int) 2 12: TypePointer Input 11(ivec2) 13(gl_FragSizeEXT): 12(ptr) Variable Input 16: TypePointer Output 10(int) 17(FragInvocationCount): 16(ptr) Variable Output 18: TypePointer Input 10(int) 19(gl_FragInvocationCountEXT): 18(ptr) Variable Input 4(main): 2 Function None 3 5: Label 14: 11(ivec2) Load 13(gl_FragSizeEXT) 15: 7(fvec2) ConvertSToF 14 Store 9(FragSize) 15 20: 10(int) Load 19(gl_FragInvocationCountEXT) Store 17(FragInvocationCount) 20 Return FunctionEnd