spv.offsets.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 15 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 7 "n1" MemberName 7(n1) 0 "a" MemberName 7(n1) 1 "b" MemberName 7(n1) 2 "c" MemberName 7(n1) 3 "d" Name 9 "i1" Name 12 "n2" MemberName 12(n2) 0 "e" MemberName 12(n2) 1 "f" MemberName 12(n2) 2 "g" MemberName 12(n2) 3 "h" Name 14 "i2" MemberDecorate 7(n1) 0 Offset 8 MemberDecorate 7(n1) 1 Offset 4 MemberDecorate 7(n1) 2 Offset 0 MemberDecorate 7(n1) 3 Offset 12 Decorate 7(n1) Block Decorate 9(i1) DescriptorSet 0 Decorate 9(i1) Binding 0 MemberDecorate 12(n2) 0 Offset 32 MemberDecorate 12(n2) 1 Offset 48 MemberDecorate 12(n2) 2 Offset 16 MemberDecorate 12(n2) 3 Offset 0 Decorate 12(n2) BufferBlock Decorate 14(i2) DescriptorSet 0 Decorate 14(i2) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7(n1): TypeStruct 6(int) 6(int) 6(int) 6(int) 8: TypePointer Uniform 7(n1) 9(i1): 8(ptr) Variable Uniform 10: TypeFloat 32 11: TypeVector 10(float) 3 12(n2): TypeStruct 11(fvec3) 11(fvec3) 11(fvec3) 11(fvec3) 13: TypePointer Uniform 12(n2) 14(i2): 13(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label Return FunctionEnd