spv.perprimitiveNV.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 23 Capability Shader Capability MeshShadingNV Extension "SPV_NV_mesh_shader" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 8 11 19 ExecutionMode 4 OriginUpperLeft Source GLSL 460 SourceExtension "GL_NV_mesh_shader" Name 4 "main" Name 8 "g" Name 9 "B" MemberName 9(B) 0 "f" Name 11 "" Name 17 "C" MemberName 17(C) 0 "h" Name 19 "" Decorate 8(g) Location 8 MemberDecorate 9(B) 0 PerPrimitiveNV Decorate 9(B) Block Decorate 11 Location 0 MemberDecorate 17(C) 0 Flat MemberDecorate 17(C) 0 Centroid Decorate 17(C) Block Decorate 19 Location 4 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Output 6(float) 8(g): 7(ptr) Variable Output 9(B): TypeStruct 6(float) 10: TypePointer Input 9(B) 11: 10(ptr) Variable Input 12: TypeInt 32 1 13: 12(int) Constant 0 14: TypePointer Input 6(float) 17(C): TypeStruct 6(float) 18: TypePointer Input 17(C) 19: 18(ptr) Variable Input 4(main): 2 Function None 3 5: Label 15: 14(ptr) AccessChain 11 13 16: 6(float) Load 15 20: 14(ptr) AccessChain 19 13 21: 6(float) Load 20 22: 6(float) FAdd 16 21 Store 8(g) 22 Return FunctionEnd