spv.samplePosition.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 30 Capability Shader Capability SampleRateShading 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 22 24 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "gl_SamplePosition" Name 22 "color" Name 24 "samp" Decorate 9(gl_SamplePosition) BuiltIn SamplePosition Decorate 22(color) Location 0 Decorate 24(samp) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypePointer Input 7(fvec2) 9(gl_SamplePosition): 8(ptr) Variable Input 10: TypeInt 32 0 11: 10(int) Constant 1 12: TypePointer Input 6(float) 15: 6(float) Constant 1056964608 16: TypeBool 20: TypeVector 6(float) 4 21: TypePointer Output 20(fvec4) 22(color): 21(ptr) Variable Output 23: TypePointer Input 20(fvec4) 24(samp): 23(ptr) Variable Input 27: 6(float) Constant 1073741824 4(main): 2 Function None 3 5: Label 13: 12(ptr) AccessChain 9(gl_SamplePosition) 11 14: 6(float) Load 13 17: 16(bool) FOrdLessThan 14 15 SelectionMerge 19 None BranchConditional 17 18 26 18: Label 25: 20(fvec4) Load 24(samp) Store 22(color) 25 Branch 19 26: Label 28: 20(fvec4) Load 24(samp) 29: 20(fvec4) VectorTimesScalar 28 27 Store 22(color) 29 Branch 19 19: Label Return FunctionEnd